[1992] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _QuestHint_H__ |
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| 30 | #define _QuestHint_H__ |
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| 31 | |
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[1996] | 32 | #include <map> |
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[1992] | 33 | #include <string> |
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| 34 | |
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[2068] | 35 | #include "core/XMLPort.h" |
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[1996] | 36 | #include "QuestDescription.h" |
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[1992] | 37 | #include "QuestItem.h" |
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| 38 | |
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[2021] | 39 | namespace questHintStatus |
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| 40 | { |
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| 41 | |
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| 42 | enum Enum |
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| 43 | { |
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| 44 | inactive, |
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| 45 | active |
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| 46 | }; |
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| 47 | |
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| 48 | } |
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| 49 | |
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[1992] | 50 | namespace orxonox |
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| 51 | { |
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| 52 | |
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[2021] | 53 | class Player; //Forward declaration, remove when fully integrated into the objecthirarchy. |
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| 54 | class Quest; //To avoid circual includes. |
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| 55 | |
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[1992] | 56 | /** |
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| 57 | @brief |
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| 58 | Represents a hint in the game towards completing a Quest. |
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[2068] | 59 | Consists of title and description in textual form and must belong to a quest. |
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| 60 | A QuestHit has a defined status (inactive or active, where inactive is default) for each player, which means each QuestHint exists only once for all players, it doesn't belong to a player, it just has different stati for each of them. |
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[1992] | 61 | @author |
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| 62 | Damian 'Mozork' Frick |
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| 63 | */ |
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| 64 | class QuestHint : public QuestItem |
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| 65 | { |
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| 66 | |
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| 67 | public: |
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[2021] | 68 | QuestHint(); |
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[1992] | 69 | ~QuestHint(); |
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| 70 | |
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[2068] | 71 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 72 | |
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[2021] | 73 | bool isActive(Player* player); //!< Returns true if the hint is active for the input player. |
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[1992] | 74 | |
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[2021] | 75 | bool activate(Player* player); //!< Activates the hint for the input player. |
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[1992] | 76 | |
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[2068] | 77 | bool setQuest(Quest* quest); //!< Sets the quest the hint belongs to. |
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[1992] | 78 | |
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[2068] | 79 | inline Quest* getQuest(void) |
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| 80 | { return this->quest_; } |
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| 81 | |
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[2021] | 82 | private: |
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[1992] | 83 | |
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[2068] | 84 | void initialize(void); |
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| 85 | |
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| 86 | Quest* quest_; //!< The quest the hint belongs to. |
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| 87 | std::map<Player*, questHintStatus::Enum> playerStatus_; //!< List of the status for each player, with the Player-pointer as key. |
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[1992] | 88 | |
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| 89 | }; |
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| 90 | |
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| 91 | } |
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| 92 | |
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| 93 | #endif /* _QuestHint_H__ */ |
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