1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Damian 'Mozork' Frick |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _QuestHint_H__ |
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30 | #define _QuestHint_H__ |
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31 | |
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32 | #include <map> |
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33 | #include <string> |
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34 | |
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35 | #include "QuestDescription.h" |
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36 | #include "QuestItem.h" |
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37 | |
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38 | namespace questHintStatus |
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39 | { |
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40 | |
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41 | enum Enum |
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42 | { |
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43 | inactive, |
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44 | active |
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45 | }; |
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46 | |
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47 | } |
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48 | |
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49 | namespace orxonox |
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50 | { |
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51 | |
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52 | class Player; //Forward declaration, remove when fully integrated into the objecthirarchy. |
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53 | class Quest; //To avoid circual includes. |
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54 | |
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55 | /** |
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56 | @brief |
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57 | Represents a hint in the game towards completing a Quest. |
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58 | Consists of title and description in textual form. |
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59 | @author |
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60 | Damian 'Mozork' Frick |
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61 | */ |
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62 | class QuestHint : public QuestItem |
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63 | { |
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64 | |
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65 | public: |
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66 | QuestHint(); |
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67 | QuestHint(std::string id, std::string title = "", std::string description = ""); |
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68 | ~QuestHint(); |
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69 | |
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70 | bool isActive(Player* player); //!< Returns true if the hint is active for the input player. |
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71 | |
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72 | bool activate(Player* player); //!< Activates the hint for the input player. |
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73 | |
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74 | void setQuest(Quest* quest); //!< Sets the quest the hint belongs to. |
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75 | |
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76 | private: |
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77 | |
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78 | Quest* quest_; |
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79 | std::map<Player*, questHintStatus::Enum> playerStatus_; |
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80 | |
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81 | }; |
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82 | |
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83 | } |
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84 | |
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85 | #endif /* _QuestHint_H__ */ |
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