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source: code/branches/questsystem/src/orxonox/objects/QuestHint.h @ 2043

Last change on this file since 2043 was 2021, checked in by dafrick, 16 years ago

Nearly compiles, some minor improvements.

File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28 
29#ifndef _QuestHint_H__
30#define _QuestHint_H__
31
32#include <map>
33#include <string>
34
35#include "QuestDescription.h"
36#include "QuestItem.h"
37
38namespace questHintStatus
39{
40
41    enum Enum
42    {
43        inactive,
44        active
45    };
46
47}
48
49namespace orxonox
50{
51
52    class Player; //Forward declaration, remove when fully integrated into the objecthirarchy.
53    class Quest; //To avoid circual includes.
54
55    /**
56    @brief
57        Represents a hint in the game towards completing a Quest.
58        Consists of title and description in textual form.
59    @author
60        Damian 'Mozork' Frick
61    */
62    class QuestHint : public QuestItem
63    {
64   
65        public:
66            QuestHint();
67            QuestHint(std::string id, std::string title = "", std::string description = "");
68            ~QuestHint();
69           
70            bool isActive(Player* player); //!< Returns true if the hint is active for the input player.
71           
72            bool activate(Player* player); //!< Activates the hint for the input player.
73           
74            void setQuest(Quest* quest); //!< Sets the quest the hint belongs to.
75           
76        private:
77           
78            Quest* quest_;
79            std::map<Player*, questHintStatus::Enum> playerStatus_;
80   
81    };
82
83}
84
85#endif /* _QuestHint_H__ */
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