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source: code/branches/questsystem/src/orxonox/objects/QuestItem.cc @ 1992

Last change on this file since 1992 was 1992, checked in by dafrick, 16 years ago

Base of the quest system object hirarchy.
Doesn's compile, yet (or so I assume), and is nowhere near complete or failproof.

File size: 2.1 KB
RevLine 
[1992]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "core/CoreIncludes.h"
30
31#include "QuestItem.h"
32
33namespace orxonox {
34
35    CreateFactory(QuestItem);
36   
37    /**
38    @brief
39        Constructor. Needs as input a unique identifier to be able to identify different instances of this class (and subclasses).
40    @param id
41        The unique identifier. Should be of GUID form: http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure
42    @param title
43        The title of this QuestItem. Has an empty string as default.
44    @param description
45        The description of this QuestItem. Has an empty string as default.
46    */
47    QuestItem::QuestItem(std::string id, std::string title = "", std::string description = "") : BaseObject()
48    {
49        this->initialize();
50       
51        this->id_ = id;
52        this->description_ = QuestDescription(title, description);
53    }
54   
55    /**
56    @brief
57        Destructor.
58    */
59    QuestItem::~QuestItem()
60    {
61       
62    }
63   
64    /**
65    @brief
66        Initializes the object.
67        Should be called first in every constructor of this class.
68    */
69    void QuestItem::initialize(void)
70    {
71        RegisterObject(QuestItem);
72       
73        this->id_ = "";
74    }
75
76}
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