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source: code/branches/questsystem/src/orxonox/objects/QuestManager.h @ 2043

Last change on this file since 2043 was 2021, checked in by dafrick, 16 years ago

Nearly compiles, some minor improvements.

File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _QuestManager_H__
30#define _QuestManager_H__
31
32#include <map>
33#include <string>
34
35#include "core/BaseObject.h"
36#include "Quest.h"
37#include "QuestHint.h"
38
39namespace orxonox {
40
41    /**
42    @brief
43        Manages quests, by making them globally accessable.
44    @author
45        Damian 'Mozork' Frick
46    */
47    class QuestManager : public BaseObject
48    {
49   
50        public:
51            QuestManager();
52            ~QuestManager();
53           
54            static bool registerQuest(Quest* quest); //!< Registers a quest in the QuestManager.
55            static bool registerHint(QuestHint* quest); //!< Registers a QuestHint in the QuestManager.
56           
57            static Quest* findQuest(const std::string & questId); //!< Returns the quest with the input id.
58            static QuestHint* findHint(const std::string & hintId); //!< Returns the QuestHint with the input id.
59                   
60        private:
61            static std::map<std::string, Quest*> questMap_;
62            static std::map<std::string, QuestHint*> hintMap_;
63   
64    };
65
66}
67
68#endif /* _QuestManager_H__ */
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