1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file Math.h |
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31 | @brief Declaration and implementation of several math-functions, typedefs of some Ogre::Math classes to the orxonox namespace. |
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32 | */ |
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33 | |
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34 | #ifndef _Util_Math_H__ |
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35 | #define _Util_Math_H__ |
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36 | |
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37 | #include "UtilPrereqs.h" |
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38 | |
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39 | #include <ostream> |
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40 | #include <string> |
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41 | |
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42 | #include <OgreMath.h> |
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43 | #include <OgreVector2.h> |
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44 | #include <OgreVector3.h> |
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45 | #include <OgreVector4.h> |
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46 | #include <OgreMatrix3.h> |
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47 | #include <OgreMatrix4.h> |
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48 | #include <OgreQuaternion.h> |
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49 | #include <OgreColourValue.h> |
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50 | |
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51 | namespace orxonox |
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52 | { |
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53 | typedef Ogre::Radian Radian; |
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54 | typedef Ogre::Degree Degree; |
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55 | typedef Ogre::Vector2 Vector2; |
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56 | typedef Ogre::Vector3 Vector3; |
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57 | typedef Ogre::Vector4 Vector4; |
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58 | typedef Ogre::Matrix3 Matrix3; |
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59 | typedef Ogre::Matrix4 Matrix4; |
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60 | typedef Ogre::Quaternion Quaternion; |
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61 | typedef Ogre::ColourValue ColourValue; |
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62 | } |
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63 | |
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64 | _UtilExport std::ostream& operator<<(std::ostream& out, const orxonox::Radian& radian); |
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65 | _UtilExport std::istream& operator>>(std::istream& in, orxonox::Radian& radian); |
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66 | _UtilExport std::ostream& operator<<(std::ostream& out, const orxonox::Degree& degree); |
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67 | _UtilExport std::istream& operator>>(std::istream& in, orxonox::Degree& degree); |
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68 | |
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69 | _UtilExport float getAngle(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& otherposition); |
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70 | _UtilExport orxonox::Vector2 get2DViewdirection(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition); |
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71 | _UtilExport orxonox::Vector2 get2DViewcoordinates(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition); |
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72 | _UtilExport orxonox::Vector3 getPredictedPosition(const orxonox::Vector3& myposition, float projectilespeed, const orxonox::Vector3& targetposition, const orxonox::Vector3& targetvelocity); |
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73 | |
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74 | //Get around Windows hackery |
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75 | #if ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32 |
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76 | # ifdef max |
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77 | # undef max |
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78 | # endif |
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79 | # ifdef min |
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80 | # undef min |
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81 | # endif |
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82 | #endif |
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83 | |
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84 | /** |
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85 | @brief Returns the sign of the given value. |
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86 | @param x The value |
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87 | @return 1 if the value is positive or zero, -1 if the value is negative |
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88 | */ |
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89 | template <typename T> |
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90 | inline T sgn(T x) |
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91 | { |
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92 | return (x >= 0) ? 1 : -1; |
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93 | } |
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94 | |
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95 | /** |
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96 | @brief Returns the smaller of two values. |
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97 | */ |
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98 | template <typename T> |
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99 | inline T min(T a, T b) |
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100 | { |
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101 | return (a <= b) ? a : b; |
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102 | } |
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103 | |
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104 | /** |
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105 | @brief Returns the greater of two values. |
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106 | */ |
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107 | template <typename T> |
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108 | inline T max(T a, T b) |
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109 | { |
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110 | return (a >= b) ? a : b; |
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111 | } |
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112 | |
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113 | /** |
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114 | @brief Keeps a value between a lower and an upper limit. |
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115 | @param x The value |
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116 | @param min The lower limit |
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117 | @param max The upper limit |
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118 | */ |
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119 | template <typename T> |
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120 | inline T clamp(T x, T min, T max) |
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121 | { |
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122 | if (x < min) |
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123 | return min; |
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124 | |
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125 | if (x > max) |
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126 | return max; |
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127 | |
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128 | return x; |
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129 | } |
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130 | |
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131 | /** |
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132 | @brief Returns the square value (x^2). |
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133 | */ |
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134 | template <typename T> |
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135 | inline T square(T x) |
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136 | { |
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137 | return x*x; |
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138 | } |
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139 | |
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140 | /** |
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141 | @brief Returns the cube value (x^3). |
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142 | */ |
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143 | template <typename T> |
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144 | inline T cube(T x) |
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145 | { |
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146 | return x*x*x; |
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147 | } |
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148 | |
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149 | /** |
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150 | @brief Rounds the value down. |
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151 | */ |
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152 | template <typename T> |
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153 | inline int floor(T x) |
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154 | { |
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155 | return (int)(x); |
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156 | } |
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157 | |
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158 | /** |
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159 | @brief Rounds the value up. |
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160 | */ |
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161 | template <typename T> |
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162 | inline int ceil(T x) |
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163 | { |
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164 | int temp = floor(x); |
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165 | return (temp != x) ? (temp + 1) : temp; |
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166 | } |
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167 | |
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168 | /** |
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169 | @brief Rounds the value. |
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170 | */ |
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171 | template <typename T> |
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172 | inline int round(T x) |
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173 | { |
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174 | return (int)(x + 0.5); |
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175 | } |
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176 | |
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177 | /** |
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178 | @brief The modulo operation, enhanced to work properly with negative values. |
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179 | @param x The value |
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180 | @param max The operand |
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181 | */ |
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182 | template <typename T> |
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183 | inline int mod(T x, int max) |
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184 | { |
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185 | if (x >= 0) |
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186 | return (x % max); |
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187 | else |
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188 | return ((x % max) + max); |
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189 | } |
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190 | |
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191 | /** |
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192 | @brief Interpolates between two values for a time between 0 and 1. |
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193 | @param time The time is a value between 0 and 1 - the function returns start if time is 0 and end if time is 1 and interpolates if time is between 0 and 1. |
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194 | @param start The value at time = 0 |
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195 | @param end The value at time = 1 |
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196 | @return The interpolation at a given time |
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197 | */ |
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198 | template <typename T> |
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199 | T interpolate(float time, const T& start, const T& end) |
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200 | { |
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201 | return time * (end - start) + start; |
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202 | } |
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203 | |
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204 | /** |
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205 | @brief Interpolates smoothly between two values for a time between 0 and 1. The function starts slowly, increases faster and stops slowly again. |
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206 | @param time The time is a value between 0 and 1 - the function returns start if time is 0 and end if time is 1 and interpolates if time is between 0 and 1. |
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207 | @param start The value at time = 0 |
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208 | @param end The value at time = 1 |
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209 | @return The smoothed interpolation at a given time |
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210 | */ |
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211 | template <typename T> |
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212 | T interpolateSmooth(float time, const T& start, const T& end) |
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213 | { |
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214 | return (-2 * (end - start) * cube(time)) + (3 * (end - start) * square(time)) + start; |
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215 | } |
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216 | |
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217 | /** |
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218 | @brief Returns a random number between 0 and almost 1: 0 <= rnd < 1. |
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219 | */ |
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220 | inline _UtilExport float rnd() |
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221 | { |
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222 | return rand() / (RAND_MAX + 1.0); |
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223 | } |
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224 | |
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225 | /** |
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226 | @brief Returns a random number between 0 and almost max: 0 <= rnd < max. |
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227 | @param max The maximum |
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228 | */ |
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229 | inline _UtilExport float rnd(float max) |
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230 | { |
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231 | return rnd() * max; |
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232 | } |
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233 | |
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234 | /** |
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235 | @brief Returns a random number between min and almost max: min <= rnd < max. |
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236 | @param min The minimum |
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237 | @param max The maximum |
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238 | */ |
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239 | inline _UtilExport float rnd(float min, float max) |
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240 | { |
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241 | return rnd(max - min) + min; |
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242 | } |
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243 | |
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244 | _UtilExport unsigned long getUniqueNumber(); |
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245 | _UtilExport std::string getUniqueNumberStr(); |
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246 | |
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247 | class _UtilExport IntVector2 |
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248 | { |
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249 | public: |
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250 | IntVector2() : x(0), y(0) { } |
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251 | IntVector2(int _x, int _y) : x(_x), y(_y) { } |
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252 | int x; |
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253 | int y; |
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254 | }; |
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255 | |
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256 | class _UtilExport IntVector3 |
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257 | { |
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258 | public: |
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259 | IntVector3() : x(0), y(0), z(0) { } |
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260 | IntVector3(int _x, int _y, int _z) : x(_x), y(_y), z(_z) { } |
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261 | int x; |
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262 | int y; |
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263 | int z; |
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264 | }; |
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265 | |
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266 | #endif /* _Util_Math_H__ */ |
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