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source: code/branches/questsystem2/src/core/Factory.h @ 2410

Last change on this file since 2410 was 2087, checked in by landauf, 16 years ago

merged objecthierarchy branch back to trunk

  • Property svn:eol-style set to native
File size: 3.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Factory.h
31    @brief Definition of the Factory and the BaseFactory class.
32
33    The Factory is a singleton, containing two maps to map either the name or the network ID
34    of a class with the corresponding Identifier.
35
36    Usage:
37    ID(classname) or ID(networkID) returns the corresponding Identifier.
38
39
40    BaseObject is the parent of ClassFactory which is defined in ClassFactory.h.
41    It can't be defined in ClassFactory.h, because of circular dependencies.
42*/
43
44#ifndef _Factory_H__
45#define _Factory_H__
46
47#include "CorePrereqs.h"
48
49#include <map>
50#include <string>
51
52namespace orxonox
53{
54    // ###############################
55    // ###         Factory         ###
56    // ###############################
57    //! The Factory is used to map the name or the network ID of a class with its Identifier.
58    class _CoreExport Factory
59    {
60        public:
61            static Identifier* getIdentifier(const std::string& name);
62            static Identifier* getIdentifier(const unsigned int id);
63            static void add(const std::string& name, Identifier* identifier);
64            static void changeNetworkID(Identifier* identifier, const unsigned int oldID, const unsigned int newID);
65            static void createClassHierarchy();
66
67            static Factory* getFactoryPointer();    // avoid overriding order problem in the static intialisation process
68
69            /** @brief Returns the factory-map. */
70            static const std::map<std::string, Identifier*>& getFacbtoryMap()
71                { return Factory::getFactoryPointer()->identifierStringMap_; }
72            /** @brief Returns the begin-iterator of the factory-map. */
73            static std::map<std::string, Identifier*>::const_iterator getFactoryMapBegin()
74                { return Factory::getFactoryPointer()->identifierStringMap_.begin(); }
75            /** @brief Returns the end-iterator of the factory-map. */
76            static std::map<std::string, Identifier*>::const_iterator getFactoryMapEnd()
77                { return Factory::getFactoryPointer()->identifierStringMap_.end(); }
78
79        private:
80            Factory() {}                            // don't create
81            Factory(const Factory& factory);        // don't copy
82            ~Factory() {}                           // don't delete
83
84            std::map<std::string, Identifier*> identifierStringMap_;            //!< The map, mapping the name with the Identifier
85            std::map<unsigned int, Identifier*> identifierNetworkIDMap_;        //!< The map, mapping the network ID with the Identifier
86    };
87
88    // ###############################
89    // ###       BaseFactory       ###
90    // ###############################
91    //! Base-class of ClassFactory. Has to be defined separate because of circular dependencies.
92    class _CoreExport BaseFactory
93    {
94        public:
95            virtual BaseObject* fabricate(BaseObject* creator) = 0;
96            virtual ~BaseFactory() {};
97    };
98}
99
100#endif /* _Factory_H__ */
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