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source: code/branches/questsystem2/src/orxonox/GraphicsEngine.h @ 2193

Last change on this file since 2193 was 2087, checked in by landauf, 16 years ago

merged objecthierarchy branch back to trunk

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
25 *   Co-authors:
26 *      Felix Schulthess
27 *
28 */
29
30/**
31  @file
32  @brief Declaration of GraphicsEngine Singleton.
33  @author Benjamin Knecht <beni_at_orxonox.net>
34 */
35
36#ifndef _GraphicsEngine_H__
37#define _GraphicsEngine_H__
38
39#include "OrxonoxPrereqs.h"
40
41#include <string>
42
43#include <OgrePrerequisites.h>
44#include "core/OrxonoxClass.h"
45
46namespace orxonox
47{
48    /**
49    @brief Graphics engine manager class
50    */
51    class _OrxonoxExport GraphicsEngine : public OrxonoxClass
52    {
53        // HACK: temporary means
54        friend class GSGraphics;
55
56    public:
57        GraphicsEngine();
58        ~GraphicsEngine();
59
60        void setConfigValues();
61        void detailLevelParticleChanged();
62
63        float getAverageFramesPerSecond() const   { return this->avgFramesPerSecond_; }
64        float getAverageTickTime() const          { return this->avgTickTime_; }
65        void setAverageTickTime(float tickTime)   { this->avgTickTime_ = tickTime; }
66        void setAverageFramesPerSecond(float fps) { this->avgFramesPerSecond_ = fps; }
67
68        inline unsigned int getDetailLevelParticle() const
69        { return this->detailLevelParticle_; }
70
71        static GraphicsEngine& getInstance();
72        static GraphicsEngine* getInstancePtr() { return singletonRef_s; }
73
74    private:
75        // don't mess with singletons
76        GraphicsEngine(GraphicsEngine&);
77
78        // stats
79        float               avgTickTime_;           //!< time in ms to tick() one frame
80        float               avgFramesPerSecond_;    //!< number of frames processed in one second
81
82        // config values
83        unsigned int        detailLevelParticle_;   //!< Detail level of particle effects (0: off, 1: low, 2: normal, 3: high)
84
85        static GraphicsEngine* singletonRef_s;      //!< Pointer to the Singleton
86    };
87}
88
89#endif /* _GraphicsEngine_H__ */
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