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source: code/branches/questsystem2/src/orxonox/OrxonoxPrereqs.h @ 2595

Last change on this file since 2595 was 2193, checked in by dafrick, 16 years ago

Playing with Triggers.

  • Property svn:eol-style set to native
File size: 4.5 KB
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[612]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1505]3 *                    > www.orxonox.net <
[612]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[682]23 *      Reto Grieder
[612]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
[1024]30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
[612]33
[673]34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
[612]36
[1502]37#include "util/OrxonoxPlatform.h"
[612]38
[1024]39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42#if (ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
43#  ifdef ORXONOX_SHARED_BUILD
44#    define _OrxonoxExport __declspec(dllexport)
45#  else
46#    if defined( __MINGW32__ )
47#      define _OrxonoxExport
48#    else
49#      define _OrxonoxExport __declspec(dllimport)
50#    endif
51#  endif
52#elif defined ( ORXONOX_GCC_VISIBILITY )
53#  define _OrxonoxExport  __attribute__ ((visibility("default")))
54#else
55#  define _OrxonoxExport
56#endif
[729]57
58//-----------------------------------------------------------------------
[1024]59// Forward declarations
60//-----------------------------------------------------------------------
[729]61
[1563]62namespace orxonox
63{
[1625]64    namespace LODParticle
[1563]65    {
[1625]66        enum LOD
67        {
68            off = 0,
69            low = 1,
70            normal = 2,
71            high = 3
72        };
73    }
[1563]74
[1625]75    class GraphicsEngine;
[1755]76    class Settings;
[612]77
[1625]78    class RadarViewable;
79    class Radar;
80    class RadarListener;
[1024]81
[2087]82    class CameraManager;
83    class LevelManager;
84
[1625]85    // objects
[2087]86    class Scene;
87
[2095]88    class AddQuest;
89    class AddQuestHint;
90    class AddReward;
91    class ChangeQuestStatus;
92    class CompleteQuest;
93    class FailQuest;
94    class GlobalQuest;
95    class LocalQuest;
96    class Quest;
97    class QuestDescription;
98    class QuestEffect;
[2146]99    class QuestEffectBeacon;
[2095]100    class QuestHint;
101    class QuestItem;
102    class QuestManager;
103    class Rewardable;
104
[2087]105    class WorldEntity;
106    class PositionableEntity;
107    class MovableEntity;
108    class ControllableEntity;
109    class Sublevel;
110
111    class Model;
112    class Billboard;
113    class BlinkingBillboard;
114    class Light;
[1625]115    class Backlight;
[2087]116    class ParticleEmitter;
117    class ParticleSpawner;
118
[1625]119    class Camera;
[2087]120    class CameraPosition;
121    class SpawnPoint;
122
123    class Spectator;
124    class Pawn;
[1625]125    class SpaceShip;
[1552]126
[2087]127    class Trigger;
128    class DistanceTrigger;
129    class EventTrigger;
[2193]130    class PlayerTrigger;
[1024]131
[2096]132    class WeaponSystem;
133    class WeaponSet;
134    class WeaponSlot;
135    class Weapon;
136    class Munition;
137
[2087]138    class EventListener;
139    class EventDispatcher;
140    class EventTarget;
141
142    class Controller;
143    class HumanController;
144
145    class Info;
146    class Level;
147    class PlayerInfo;
148    class HumanPlayer;
149
150    class Gametype;
151
152    class Scores;
153
[1625]154    // tools
155    class BillboardSet;
156    class Light;
157    class Mesh;
158    class ParticleInterface;
159    template <class T>
160    class Timer;
[612]161
[1625]162    // overlays
163    class BarColour;
164    class DebugFPSText;
165    class DebugRTRText;
166    class HUDBar;
167    class HUDNavigation;
168    class HUDRadar;
169    class HUDSpeedBar;
170    class InGameConsole;
171    class OrxonoxOverlay;
172    class OverlayGroup;
173    class OverlayText;
[1755]174
175    //gui
176    class GUIManager;
177
178    // game states
179    class GSRoot;
180    class GSGraphics;
181    class GSIO;
182    class GSIOConsole;
183    class GSLevel;
184    class GSStandalone;
185    class GSServer;
186    class GSClient;
187    class GSGUI;
[1625]188}
[708]189
[1625]190namespace Ogre
191{
192    // some got forgotten in OgrePrerequisites
193    class BorderPanelOverlayElement;
194    class PanelOverlayElement;
195    class TextAreaOverlayElement;
[612]196}
197
[1755]198namespace CEGUI
199{
200    class LuaScriptModule;
201
202    class OgreCEGUIRenderer;
203    class OgreCEGUIResourceProvider;
204    class OgreCEGUITexture;
205}
206
207struct lua_State;
208
[673]209#endif /* _OrxonoxPrereqs_H__ */
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