/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Damian 'Mozork' Frick * Co-authors: * ... * */ /** @file AddQuest.cc @brief Implementation of the AddQuest class. */ #include "OrxonoxStableHeaders.h" #include "AddQuest.h" #include #include "core/CoreIncludes.h" #include "util/Exception.h" #include "orxonox/objects/infos/PlayerInfo.h" #include "QuestManager.h" #include "Quest.h" namespace orxonox { CreateFactory(AddQuest); /** @brief Constructor. Registers the object. */ AddQuest::AddQuest(BaseObject* creator) : ChangeQuestStatus(creator) { RegisterObject(AddQuest); } /** @brief Destructor. */ AddQuest::~AddQuest() { } /** @brief Method for creating a AddQuest object through XML. */ void AddQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(AddQuest, XMLPort, xmlelement, mode); } /** @brief Invokes the QuestEffect. @param player The player the QuestEffect is invoked on. @return Returns true if the QuestEffect was successfully invoked. */ bool AddQuest::invoke(PlayerInfo* player) { if(player == NULL) //!< Null-pointers are badass. { COUT(2) << "Input player is NULL." << std::endl; return false; } try { Quest* quest = QuestManager::findQuest(this->getQuestId()); if(!quest->start(player)) { return false; } } catch(const orxonox::Exception& ex) { COUT(2) << ex.getFullDescription() << std::endl; return false; } COUT(3) << "Quest {" << this->getQuestId() << "} successfully added to player." << std::endl; return true; } }