[1992] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[2159] | 29 | /** |
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| 30 | @file AddReward.cc |
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| 31 | @brief |
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[2251] | 32 | Implementation of the AddReward class. |
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[2159] | 33 | */ |
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| 34 | |
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[2105] | 35 | #include "OrxonoxStableHeaders.h" |
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| 36 | #include "AddReward.h" |
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| 37 | |
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[1992] | 38 | #include "core/CoreIncludes.h" |
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[2021] | 39 | |
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[2205] | 40 | #include "orxonox/objects/infos/PlayerInfo.h" |
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[2095] | 41 | #include "Rewardable.h" |
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[1992] | 42 | |
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| 43 | namespace orxonox { |
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[2092] | 44 | |
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[1992] | 45 | CreateFactory(AddReward); |
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[2092] | 46 | |
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[2159] | 47 | /** |
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| 48 | @brief |
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| 49 | Constructor. Registers the object. |
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| 50 | */ |
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[2092] | 51 | AddReward::AddReward(BaseObject* creator) : QuestEffect(creator) |
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[2021] | 52 | { |
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[2092] | 53 | RegisterObject(AddReward); |
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[1992] | 54 | } |
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[2092] | 55 | |
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[1992] | 56 | /** |
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| 57 | @brief |
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| 58 | Destructor. |
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| 59 | */ |
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| 60 | AddReward::~AddReward() |
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| 61 | { |
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| 62 | } |
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| 63 | |
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[2159] | 64 | /** |
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| 65 | Method for creating a AddReward object through XML. |
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| 66 | */ |
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[2076] | 67 | void AddReward::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 68 | { |
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| 69 | SUPER(AddReward, XMLPort, xmlelement, mode); |
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[2092] | 70 | |
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[2076] | 71 | XMLPortObject(AddReward, Rewardable, "", addRewardable, getRewardables, xmlelement, mode); |
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[2226] | 72 | |
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[2228] | 73 | COUT(3) << "New AddReward, with " << this->rewards_.size() << " Rewardables created." << std::endl; |
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[2076] | 74 | } |
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| 75 | |
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[1992] | 76 | /** |
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| 77 | @brief |
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[2191] | 78 | Returns the Rewardable object at the given index. |
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[2159] | 79 | @param index |
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| 80 | The index. |
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| 81 | @return |
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[2191] | 82 | Returns a pointer to the Rewardable object at the given index. |
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[1992] | 83 | */ |
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[2076] | 84 | const Rewardable* AddReward::getRewardables(unsigned int index) const |
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| 85 | { |
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| 86 | int i = index; |
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| 87 | for (std::list<Rewardable*>::const_iterator reward = this->rewards_.begin(); reward != this->rewards_.end(); ++reward) |
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[2093] | 88 | { |
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| 89 | if(i == 0) |
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| 90 | { |
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| 91 | return *reward; |
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| 92 | } |
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| 93 | i--; |
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| 94 | } |
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[2076] | 95 | return NULL; |
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| 96 | } |
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[1992] | 97 | |
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| 98 | /** |
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| 99 | @brief |
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[2191] | 100 | Invokes the QuestEffect. |
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[1992] | 101 | @param player |
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| 102 | The player. |
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[2068] | 103 | @return |
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[2191] | 104 | Returns true if the QuestEffect was invoked successfully. |
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[1992] | 105 | */ |
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[2205] | 106 | bool AddReward::invoke(PlayerInfo* player) |
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[1992] | 107 | { |
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[2093] | 108 | bool check = true; |
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[2076] | 109 | for ( std::list<Rewardable*>::iterator reward = this->rewards_.begin(); reward != this->rewards_.end(); ++reward ) |
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[2093] | 110 | { |
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| 111 | check = check && (*reward)->reward(player); |
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| 112 | } |
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[2092] | 113 | |
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[2093] | 114 | return check; |
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[1992] | 115 | } |
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| 116 | |
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| 117 | } |
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