[1992] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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[2159] | 28 | |
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| 29 | /** |
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| 30 | @file CompleteQuest.cc |
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| 31 | @brief |
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[2251] | 32 | Implementation of the CompleteQuest class. |
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[2159] | 33 | */ |
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[1992] | 34 | |
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[2105] | 35 | #include "OrxonoxStableHeaders.h" |
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| 36 | #include "CompleteQuest.h" |
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| 37 | |
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[1992] | 38 | #include "core/CoreIncludes.h" |
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[2068] | 39 | #include "util/Exception.h" |
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[2021] | 40 | |
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[2205] | 41 | #include "orxonox/objects/infos/PlayerInfo.h" |
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[2021] | 42 | #include "QuestManager.h" |
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| 43 | #include "Quest.h" |
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[1992] | 44 | |
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| 45 | namespace orxonox { |
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| 46 | |
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| 47 | CreateFactory(CompleteQuest); |
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| 48 | |
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[2159] | 49 | /** |
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| 50 | @brief |
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| 51 | Constructor. Registers the object. |
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| 52 | */ |
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[2092] | 53 | CompleteQuest::CompleteQuest(BaseObject* creator) : ChangeQuestStatus(creator) |
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[2021] | 54 | { |
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[1992] | 55 | RegisterObject(CompleteQuest); |
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| 56 | } |
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[2092] | 57 | |
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[1992] | 58 | /** |
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| 59 | @brief |
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| 60 | Destructor. |
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| 61 | */ |
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| 62 | CompleteQuest::~CompleteQuest() |
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| 63 | { |
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| 64 | } |
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[2092] | 65 | |
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[2159] | 66 | /** |
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| 67 | @brief |
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| 68 | Method for creating a CompleteQuest object through XML. |
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| 69 | */ |
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[2076] | 70 | void CompleteQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 71 | { |
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| 72 | SUPER(CompleteQuest, XMLPort, xmlelement, mode); |
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[2226] | 73 | |
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| 74 | COUT(3) << "New CompleteQuest, with target Quest {" << this->getQuestId() << "}, created." << std::endl; |
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[2076] | 75 | } |
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[2092] | 76 | |
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[1992] | 77 | /** |
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| 78 | @brief |
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[2191] | 79 | Invokes the QuestEffect. |
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[1992] | 80 | @param player |
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[2191] | 81 | The player the QuestEffect is invoked on. |
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[2068] | 82 | @return |
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[2191] | 83 | Returns true if the QuestEffect was invoked successfully. |
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[1992] | 84 | */ |
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[2205] | 85 | bool CompleteQuest::invoke(PlayerInfo* player) |
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[1992] | 86 | { |
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[2159] | 87 | if(player == NULL) //!< You know, what we think of NULL-pointers... |
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[2068] | 88 | { |
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| 89 | COUT(2) << "Input player is NULL." << std::endl; |
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| 90 | return false; |
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| 91 | } |
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[2092] | 92 | |
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[2209] | 93 | COUT(3) << "CompleteQuest on player: " << player << " ." << std::endl; |
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| 94 | |
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| 95 | Quest* quest; |
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| 96 | |
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[2068] | 97 | try |
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| 98 | { |
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[2209] | 99 | quest = QuestManager::findQuest(this->getQuestId()); |
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[2226] | 100 | if(quest == NULL || !quest->complete(player)) |
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[2093] | 101 | { |
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| 102 | return false; |
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| 103 | } |
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| 104 | } |
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| 105 | catch(const Exception& e) |
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| 106 | { |
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[2068] | 107 | COUT(2) << e.getFullDescription() << std::endl; |
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| 108 | return false; |
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[2093] | 109 | } |
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[2092] | 110 | |
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[2209] | 111 | COUT(3) << "Quest {" << quest->getId() << "} successfully completed by player: " << player << " ." << std::endl; |
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[2093] | 112 | return true; |
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[1992] | 113 | } |
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| 114 | |
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| 115 | |
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| 116 | } |
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