[1992] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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[2146] | 28 | |
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| 29 | /** |
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| 30 | @file GlobalQuest.cc |
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| 31 | @brief |
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| 32 | Implementation of the GlobalQuest class. |
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| 33 | */ |
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[1992] | 34 | |
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[2105] | 35 | #include "OrxonoxStableHeaders.h" |
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| 36 | #include "GlobalQuest.h" |
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| 37 | |
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[2146] | 38 | #include "orxonox/objects/worldentities/ControllableEntity.h" |
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[1992] | 39 | #include "core/CoreIncludes.h" |
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[2068] | 40 | #include "util/Exception.h" |
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[1992] | 41 | |
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[2146] | 42 | #include "QuestEffect.h" |
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| 43 | |
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[1992] | 44 | namespace orxonox { |
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| 45 | |
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| 46 | CreateFactory(GlobalQuest); |
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| 47 | |
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[2068] | 48 | /** |
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| 49 | @brief |
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[2159] | 50 | Constructor. Registers the object. |
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[2068] | 51 | */ |
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[2092] | 52 | GlobalQuest::GlobalQuest(BaseObject* creator) : Quest(creator) |
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[2021] | 53 | { |
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[2146] | 54 | RegisterObject(GlobalQuest); |
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| 55 | } |
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[2092] | 56 | |
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[1992] | 57 | /** |
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| 58 | @brief |
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| 59 | Destructor. |
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| 60 | */ |
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| 61 | GlobalQuest::~GlobalQuest() |
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| 62 | { |
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[2092] | 63 | |
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[1992] | 64 | } |
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[2146] | 65 | |
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| 66 | /** |
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| 67 | @brief |
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| 68 | Method for creating a GlobalQuest object through XML. |
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| 69 | */ |
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[2076] | 70 | void GlobalQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 71 | { |
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| 72 | SUPER(GlobalQuest, XMLPort, xmlelement, mode); |
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[2146] | 73 | |
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| 74 | XMLPortObject(GlobalQuest, QuestEffect, "reward-effects", addRewardEffect, getRewardEffects, xmlelement, mode); |
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[2076] | 75 | |
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[2081] | 76 | COUT(3) << "New GlobalQuest {" << this->getId() << "} created." << std::endl; |
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[2076] | 77 | } |
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[2146] | 78 | |
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| 79 | /** |
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| 80 | @brief |
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[2191] | 81 | Fails the Quest for all players. |
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| 82 | Invokes the fail QuestEffects on all the players possessing this Quest. |
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[2146] | 83 | @param player |
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| 84 | The player failing it. |
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| 85 | @return |
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[2191] | 86 | Returns true if the Quest could be failed, false if not. |
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[2146] | 87 | */ |
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| 88 | bool GlobalQuest::fail(ControllableEntity* player) |
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| 89 | { |
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[2191] | 90 | if(this->isFailable(player)) //!< Check whether the Quest can be failed. |
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[2146] | 91 | { |
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| 92 | this->setStatus(player, questStatus::failed); |
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| 93 | |
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[2191] | 94 | //! Iterate through all players possessing this Quest. |
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[2146] | 95 | for(std::set<ControllableEntity*>::const_iterator it = players_.begin(); it != players_.end(); it++) |
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| 96 | { |
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[2159] | 97 | QuestEffect::invokeEffects(*it, this->getFailEffectList()); |
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[2146] | 98 | } |
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[2092] | 99 | |
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[2146] | 100 | return true; |
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| 101 | } |
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| 102 | |
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| 103 | COUT(2) << "A non-completable quest was trying to be failed." << std::endl; |
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| 104 | return false; |
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| 105 | } |
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| 106 | |
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| 107 | /** |
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| 108 | @brief |
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[2191] | 109 | Completes the Quest for all players. |
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| 110 | Invokes the complete QuestEffects on all the players possessing this Quest. |
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| 111 | Invokes the reward QuestEffects on the player completing the Quest. |
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[2146] | 112 | @param player |
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| 113 | The player completing it. |
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| 114 | @return |
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[2191] | 115 | Returns true if the Quest could be completed, false if not. |
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[2146] | 116 | */ |
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| 117 | bool GlobalQuest::complete(ControllableEntity* player) |
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[2068] | 118 | { |
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[2191] | 119 | if(this->isCompletable(player)) //!< Check whether the Quest can be completed. |
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[2146] | 120 | { |
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| 121 | this->setStatus(player, questStatus::completed); |
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| 122 | |
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[2191] | 123 | //! Iterate through all players possessing the Quest. |
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[2146] | 124 | for(std::set<ControllableEntity*>::const_iterator it = players_.begin(); it != players_.end(); it++) |
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| 125 | { |
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[2159] | 126 | QuestEffect::invokeEffects(*it, this->getCompleteEffectList()); |
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[2146] | 127 | } |
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| 128 | |
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[2191] | 129 | QuestEffect::invokeEffects(player, this->rewards_); //!< Invoke reward QuestEffects on the player completing the Quest. |
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[2146] | 130 | return true; |
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| 131 | } |
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| 132 | |
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| 133 | COUT(2) << "A non-completable quest was trying to be completed." << std::endl; |
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| 134 | return false; |
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[2068] | 135 | } |
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[2092] | 136 | |
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[1996] | 137 | /** |
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| 138 | @brief |
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[2191] | 139 | Checks whether the Quest can be started. |
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[1996] | 140 | @param player |
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| 141 | The player for whom is to be checked. |
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| 142 | @return |
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| 143 | Returns true if the quest can be started, false if not. |
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[2068] | 144 | @throws |
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| 145 | Throws an exception if either isInactive() of isActive() throws one. |
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[1996] | 146 | */ |
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[2146] | 147 | bool GlobalQuest::isStartable(const ControllableEntity* player) const |
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[1996] | 148 | { |
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[2068] | 149 | return this->isInactive(player) || this->isActive(player); |
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[1996] | 150 | } |
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[2092] | 151 | |
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[1996] | 152 | /** |
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| 153 | @brief |
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[2191] | 154 | Checks whether the Quest can be failed. |
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[1996] | 155 | @param player |
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| 156 | The player for whom is to be checked. |
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| 157 | @return |
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[2191] | 158 | Returns true if the Quest can be failed, false if not. |
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[2068] | 159 | @throws |
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| 160 | Throws an Exception if isActive() throws one. |
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[1996] | 161 | */ |
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[2146] | 162 | bool GlobalQuest::isFailable(const ControllableEntity* player) const |
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[1996] | 163 | { |
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| 164 | return this->isActive(player); |
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[2068] | 165 | |
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[1996] | 166 | } |
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[2092] | 167 | |
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[1996] | 168 | /** |
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| 169 | @brief |
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[2191] | 170 | Checks whether the Quest can be completed. |
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[1996] | 171 | @param player |
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| 172 | The player for whom is to be checked. |
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| 173 | @return |
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[2191] | 174 | Returns true if the Quest can be completed, false if not. |
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[2068] | 175 | @throws |
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| 176 | Throws an Exception if isActive() throws one. |
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[1996] | 177 | */ |
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[2146] | 178 | bool GlobalQuest::isCompletable(const ControllableEntity* player) const |
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[1996] | 179 | { |
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| 180 | return this->isActive(player); |
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| 181 | } |
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[1992] | 182 | |
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| 183 | /** |
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| 184 | @brief |
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[2191] | 185 | Returns the status of the Quest for a specific player. |
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[1992] | 186 | @param player |
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| 187 | The player. |
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[2068] | 188 | @throws |
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| 189 | Throws an Exception if player is NULL. |
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[1992] | 190 | */ |
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[2146] | 191 | questStatus::Enum GlobalQuest::getStatus(const ControllableEntity* player) const |
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[1992] | 192 | { |
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[2146] | 193 | if(player == NULL) //!< We don't want NULL-Pointers! |
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[2068] | 194 | { |
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[2146] | 195 | ThrowException(Argument, "The input ControllableEntity* is NULL."); |
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[2068] | 196 | } |
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[2092] | 197 | |
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[2146] | 198 | //! Find the player. |
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| 199 | std::set<ControllableEntity*>::const_iterator it = this->players_.find((ControllableEntity*)(void*)player); |
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| 200 | if (it != this->players_.end()) //!< If the player was found. |
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[2093] | 201 | { |
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| 202 | return this->status_; |
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| 203 | } |
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[1992] | 204 | |
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[2146] | 205 | return questStatus::inactive; |
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[1992] | 206 | } |
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[2092] | 207 | |
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[1992] | 208 | /** |
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| 209 | @brief |
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| 210 | Sets the status for a specific player. |
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[2093] | 211 | But be careful wit this one, the status will just be set without checking for its validity. You have to know what you're doing. |
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[1992] | 212 | @param player |
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| 213 | The player. |
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| 214 | @param status |
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| 215 | The status to be set. |
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[2068] | 216 | @return |
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| 217 | Returns false if player is NULL. |
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[1992] | 218 | */ |
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[2146] | 219 | bool GlobalQuest::setStatus(ControllableEntity* player, const questStatus::Enum & status) |
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[1992] | 220 | { |
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[2146] | 221 | if(player == NULL) //!< We don't want NULL-Pointers! |
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[2068] | 222 | { |
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| 223 | return false; |
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[2093] | 224 | } |
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[2092] | 225 | |
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[2146] | 226 | //! Find the player. |
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| 227 | std::set<ControllableEntity*>::const_iterator it = this->players_.find(player); |
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[2021] | 228 | if (it == this->players_.end()) //!< Player is not yet in the list. |
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[2093] | 229 | { |
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[2146] | 230 | this->players_.insert(player); //!< Add the player to the set. |
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[2093] | 231 | } |
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[2146] | 232 | |
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| 233 | this->status_ = status; //!< Set the status, which is global, remember...? |
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[2093] | 234 | return true; |
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[1992] | 235 | } |
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[2146] | 236 | |
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| 237 | /** |
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| 238 | @brief |
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[2191] | 239 | Adds a reward QuestEffect to the list of reward QuestEffects. |
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[2146] | 240 | @param effect |
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[2191] | 241 | The QuestEffect to be added. |
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[2146] | 242 | @return |
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| 243 | Returns true if successful. |
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| 244 | */ |
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| 245 | bool GlobalQuest::addRewardEffect(QuestEffect* effect) |
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| 246 | { |
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| 247 | if(effect == NULL) //!< We don't want NULL-Pointers! |
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| 248 | { |
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| 249 | COUT(2) << "The reward effect to be added to quest {" << this->getId() << "} was NULL." << std::endl; |
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| 250 | return false; |
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| 251 | } |
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[1992] | 252 | |
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[2191] | 253 | this->rewards_.push_back(effect); //!< Add the QuestEffect to the list. |
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[1996] | 254 | |
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[2146] | 255 | COUT(3) << "Reward effect was added to Quest {" << this->getId() << "}." << std::endl; |
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| 256 | return true; |
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| 257 | } |
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| 258 | |
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| 259 | /** |
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| 260 | @brief |
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[2191] | 261 | Returns the reward QuestEffect at the given index. |
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[2146] | 262 | @param index |
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| 263 | The index. |
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| 264 | @return |
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| 265 | Returns the QuestEffect at the given index. |
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| 266 | */ |
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| 267 | const QuestEffect* GlobalQuest::getRewardEffects(unsigned int index) const |
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| 268 | { |
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| 269 | int i = index; |
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| 270 | for (std::list<QuestEffect*>::const_iterator effect = this->rewards_.begin(); effect != this->rewards_.end(); ++effect) |
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| 271 | { |
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| 272 | if(i == 0) |
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| 273 | { |
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| 274 | return *effect; |
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| 275 | } |
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| 276 | i--; |
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| 277 | } |
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| 278 | return NULL; |
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| 279 | } |
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| 280 | |
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| 281 | |
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[1992] | 282 | } |
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