1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Damian 'Mozork' Frick |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file Quest.cc |
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31 | @brief |
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32 | Implementation of the Quest class. |
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33 | */ |
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34 | |
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35 | #include "OrxonoxStableHeaders.h" |
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36 | #include "Quest.h" |
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37 | |
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38 | #include "core/CoreIncludes.h" |
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39 | |
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40 | #include "orxonox/objects/worldentities/ControllableEntity.h" |
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41 | #include "QuestManager.h" |
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42 | #include "QuestDescription.h" |
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43 | #include "QuestHint.h" |
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44 | #include "QuestEffect.h" |
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45 | |
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46 | namespace orxonox { |
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47 | |
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48 | /** |
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49 | @brief |
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50 | Constructor. Registers and initializes object. |
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51 | */ |
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52 | Quest::Quest(BaseObject* creator) : QuestItem(creator) |
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53 | { |
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54 | RegisterObject(Quest); |
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55 | |
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56 | this->parentQuest_ = NULL; |
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57 | } |
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58 | |
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59 | /** |
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60 | @brief |
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61 | Destructor. |
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62 | */ |
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63 | Quest::~Quest() |
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64 | { |
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65 | |
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66 | } |
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67 | |
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68 | /** |
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69 | @brief |
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70 | Method for creating a Quest object through XML. |
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71 | */ |
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72 | void Quest::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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73 | { |
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74 | SUPER(Quest, XMLPort, xmlelement, mode); |
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75 | |
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76 | XMLPortObject(Quest, Quest, "subquests", addSubQuest, getSubQuest, xmlelement, mode); |
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77 | XMLPortObject(Quest, QuestHint, "hints", addHint, getHint, xmlelement, mode); |
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78 | XMLPortObject(Quest, QuestEffect, "fail-effects", addFailEffect, getFailEffect, xmlelement, mode); |
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79 | XMLPortObject(Quest, QuestEffect, "complete-effects", addCompleteEffect, getCompleteEffect, xmlelement, mode); |
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80 | |
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81 | QuestManager::registerQuest(this); //Registers the quest with the QuestManager. |
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82 | } |
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83 | |
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84 | /** |
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85 | @brief |
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86 | Sets the parent quest of the quest. |
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87 | @param quest |
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88 | A pointer to the quest to be set as parent quest. |
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89 | @return |
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90 | Returns true if the parentQuest could be set. |
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91 | */ |
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92 | bool Quest::setParentQuest(Quest* quest) |
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93 | { |
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94 | if(quest == NULL) //!< We don't want to set NULL-Pointers. |
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95 | { |
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96 | COUT(2) << "The parentquest to be added to quest {" << this->getId() << "} was NULL." << std::endl; |
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97 | return false; |
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98 | } |
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99 | |
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100 | this->parentQuest_ = quest; |
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101 | |
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102 | COUT(3) << "Parent Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; |
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103 | return true; |
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104 | } |
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105 | |
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106 | /** |
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107 | @brief |
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108 | Adds a sub quest to the quest. |
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109 | @param quest |
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110 | A pointer to the quest to be set as sub quest. |
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111 | @return |
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112 | Returns true if the subQuest vould be set. |
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113 | */ |
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114 | bool Quest::addSubQuest(Quest* quest) |
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115 | { |
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116 | if(quest == NULL) //!< We don't want to set NULL-Pointers. |
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117 | { |
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118 | COUT(2) << "The subquest to be added to quest {" << this->getId() << "} was NULL." << std::endl; |
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119 | return false; |
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120 | } |
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121 | |
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122 | quest->setParentQuest(this); //!< Sets the current quest (this) as parent quest for the added subquest. |
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123 | this->subQuests_.push_back(quest); //!< Adds the quest to the end of the list of subquests. |
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124 | |
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125 | COUT(3) << "Sub Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; |
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126 | return true; |
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127 | } |
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128 | |
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129 | |
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130 | /** |
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131 | @brief |
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132 | Adds a Hint to the list of hints |
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133 | @param hint |
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134 | The hint that should be added to the list of hints. |
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135 | @return |
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136 | Returns true if the hint was successfully added. |
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137 | */ |
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138 | bool Quest::addHint(QuestHint* hint) |
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139 | { |
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140 | if(hint == NULL) //!< We don't want to set NULL-Pointers. Seriously! |
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141 | { |
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142 | COUT(2) << "A NULL-QuestHint was trying to be added." << std::endl; |
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143 | return false; |
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144 | } |
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145 | |
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146 | hint->setQuest(this); //!< Sets the current quest (this) as quest for the added hint. |
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147 | this->hints_.push_back(hint); //!< Adds the hint to the end of the list of hints. |
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148 | |
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149 | COUT(3) << "QuestHint {" << hint->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; |
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150 | return true; |
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151 | } |
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152 | |
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153 | /** |
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154 | @brief |
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155 | Adds an effect to the list of failEffects. |
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156 | @param effect |
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157 | The QuestEffect to be added. |
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158 | @return |
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159 | Returns true if successful. |
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160 | */ |
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161 | bool Quest::addFailEffect(QuestEffect* effect) |
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162 | { |
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163 | if(effect == NULL) //!< We don't want to set NULL-Pointers. |
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164 | { |
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165 | COUT(2) << "A NULL-QuestEffect was trying to be added" << std::endl; |
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166 | return false; |
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167 | } |
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168 | |
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169 | this->failEffects_.push_back(effect); //!< Adds the effect to the end of the list of failEffects. |
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170 | |
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171 | COUT(3) << "A FailEffect was added to Quest {" << this->getId() << "}." << std::endl; |
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172 | return true; |
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173 | } |
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174 | |
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175 | /** |
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176 | @brief |
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177 | Adds an effect to the list of completeEffects. |
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178 | @param effect |
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179 | The QuestEffect to be added. |
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180 | @return |
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181 | Returns true if successful. |
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182 | */ |
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183 | bool Quest::addCompleteEffect(QuestEffect* effect) |
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184 | { |
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185 | if(effect == NULL) //!< We don't want to set NULL-Pointers. |
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186 | { |
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187 | COUT(2) << "A NULL-QuestEffect was trying to be added" << std::endl; |
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188 | return false; |
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189 | } |
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190 | |
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191 | this->completeEffects_.push_back(effect); //!< Adds the effect to the end of the list of completeEffects. |
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192 | |
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193 | COUT(3) << "A CompleteEffect was added to Quest {" << this->getId() << "}." << std::endl; |
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194 | return true; |
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195 | } |
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196 | |
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197 | /** |
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198 | @brief |
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199 | Returns the parent quest of the quest. |
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200 | @return |
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201 | Returns the parent quest of the quest. |
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202 | */ |
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203 | const Quest* Quest::getParentQuest(void) |
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204 | { |
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205 | return this->parentQuest_; |
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206 | } |
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207 | |
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208 | /** |
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209 | @brief |
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210 | Returns the sub quest of the given index. |
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211 | @param |
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212 | The index. |
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213 | @return |
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214 | Returns the subquest of the given index. NULL if there is no element on the given index. |
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215 | */ |
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216 | const Quest* Quest::getSubQuest(unsigned int index) const |
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217 | { |
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218 | int i = index; |
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219 | |
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220 | //! Iterate through all subquests. |
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221 | for (std::list<Quest*>::const_iterator subQuest = this->subQuests_.begin(); subQuest != this->subQuests_.end(); ++subQuest) |
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222 | { |
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223 | if(i == 0) //!< We're counting down... |
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224 | { |
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225 | return *subQuest; |
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226 | } |
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227 | i--; |
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228 | } |
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229 | |
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230 | return NULL; //!< If the index is greater than the number of elements in the list. |
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231 | } |
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232 | |
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233 | /** |
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234 | @brief |
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235 | Returns the hint of the given index. |
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236 | @param |
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237 | The index. |
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238 | @return |
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239 | Returns the hint of the given index. NULL if there is no element on the given index. |
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240 | */ |
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241 | const QuestHint* Quest::getHint(unsigned int index) const |
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242 | { |
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243 | int i = index; |
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244 | |
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245 | //! Iterate through all hints. |
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246 | for (std::list<QuestHint*>::const_iterator hint = this->hints_.begin(); hint != this->hints_.end(); ++hint) |
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247 | { |
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248 | if(i == 0) //!< We're counting down... |
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249 | { |
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250 | return *hint; |
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251 | } |
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252 | i--; |
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253 | } |
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254 | return NULL; //!< If the index is greater than the number of elements in the list. |
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255 | } |
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256 | |
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257 | /** |
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258 | @brief |
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259 | Returns the failEffect of the given index. |
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260 | @param |
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261 | The index. |
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262 | @return |
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263 | Returns the failEffect of the given index. NULL if there is no element on the given index. |
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264 | */ |
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265 | const QuestEffect* Quest::getFailEffect(unsigned int index) const |
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266 | { |
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267 | int i = index; |
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268 | |
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269 | //! Iterate through all failEffects. |
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270 | for (std::list<QuestEffect*>::const_iterator effect = this->failEffects_.begin(); effect != this->failEffects_.end(); ++effect) |
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271 | { |
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272 | if(i == 0) //!< We're counting down... |
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273 | { |
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274 | return *effect; |
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275 | } |
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276 | i--; |
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277 | } |
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278 | return NULL; //!< If the index is greater than the number of elements in the list. |
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279 | } |
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280 | |
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281 | /** |
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282 | @brief |
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283 | Returns the completeEffect of the given index. |
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284 | @param |
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285 | The index. |
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286 | @return |
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287 | Returns the completeEffect of the given index. NULL if there is no element on the given index. |
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288 | */ |
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289 | const QuestEffect* Quest::getCompleteEffect(unsigned int index) const |
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290 | { |
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291 | int i = index; |
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292 | |
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293 | //! Iterate through all completeEffects. |
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294 | for (std::list<QuestEffect*>::const_iterator effect = this->completeEffects_.begin(); effect != this->completeEffects_.end(); ++effect) |
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295 | { |
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296 | if(i == 0) //!< We're counting down... |
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297 | { |
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298 | return *effect; |
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299 | } |
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300 | i--; |
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301 | } |
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302 | return NULL; //!< If the index is greater than the number of elements in the list. |
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303 | } |
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304 | |
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305 | /** |
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306 | @brief |
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307 | Returns true if the quest status for the specific player is 'inactive'. |
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308 | @param player |
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309 | The player. |
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310 | @return |
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311 | Returns true if the quest status for the specific player is 'inactive'. |
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312 | @throws |
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313 | Throws an exception if getStatus throws one. |
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314 | */ |
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315 | bool Quest::isInactive(const ControllableEntity* player) const |
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316 | { |
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317 | return this->getStatus(player) == questStatus::inactive; |
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318 | } |
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319 | |
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320 | /** |
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321 | @brief |
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322 | Returns true if the quest status for the specific player is 'active'. |
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323 | @param player |
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324 | The player. |
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325 | @return |
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326 | Returns true if the quest status for the specific player is 'active'. |
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327 | @throws |
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328 | Throws an exception if getStatus throws one. |
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329 | */ |
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330 | bool Quest::isActive(const ControllableEntity* player) const |
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331 | { |
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332 | |
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333 | return this->getStatus(player) == questStatus::active; |
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334 | } |
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335 | |
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336 | /** |
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337 | @brief |
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338 | Returns true if the quest status for the specific player is 'failed'. |
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339 | @param player |
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340 | The player. |
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341 | @return |
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342 | Returns true if the quest status for the specific player is 'failed'. |
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343 | @throws |
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344 | Throws an exception if getStatus throws one. |
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345 | */ |
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346 | bool Quest::isFailed(const ControllableEntity* player) const |
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347 | { |
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348 | return this->getStatus(player) == questStatus::failed; |
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349 | } |
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350 | |
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351 | /** |
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352 | @brief |
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353 | Returns true if the quest status for the specific player is 'completed'. |
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354 | @param player |
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355 | The player. |
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356 | @return |
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357 | Returns true if the quest status for the specific player is 'completed'. |
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358 | @throws |
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359 | Throws an exception if getStatus throws one. |
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360 | */ |
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361 | bool Quest::isCompleted(const ControllableEntity* player) const |
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362 | { |
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363 | return this->getStatus(player) == questStatus::completed; |
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364 | } |
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365 | |
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366 | /** |
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367 | @brief |
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368 | Starts the quest for an input player. |
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369 | @param player |
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370 | The player. |
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371 | @return |
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372 | Returns true if the quest could be started, false if not. |
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373 | */ |
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374 | bool Quest::start(ControllableEntity* player) |
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375 | { |
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376 | if(this->isStartable(player)) //!< Checks whether the quest can be started. |
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377 | { |
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378 | this->setStatus(player, questStatus::active); |
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379 | return true; |
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380 | } |
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381 | |
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382 | COUT(2) << "A non-startable quest was trying to be started." << std::endl; |
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383 | return false; |
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384 | } |
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385 | |
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386 | } |
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