1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Damian 'Mozork' Frick |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "OrxonoxStableHeaders.h" |
---|
30 | #include "QuestEffectBeacon.h" |
---|
31 | |
---|
32 | #include "core/CoreIncludes.h" |
---|
33 | #include "core/XMLPort.h" |
---|
34 | |
---|
35 | #include "orxonox/objects/worldentities/ControllableEntity.h" |
---|
36 | #include "QuestEffect.h" |
---|
37 | |
---|
38 | namespace orxonox { |
---|
39 | |
---|
40 | CreateFactory(QuestEffectBeacon); |
---|
41 | |
---|
42 | QuestEffectBeacon::QuestEffectBeacon(BaseObject* creator) : PositionableEntity(creator) |
---|
43 | { |
---|
44 | RegisterObject(QuestEffectBeacon); |
---|
45 | |
---|
46 | this->status_ = QuestEffectBeaconStatus::active; |
---|
47 | this->times_ = -1; |
---|
48 | } |
---|
49 | |
---|
50 | |
---|
51 | QuestEffectBeacon::~QuestEffectBeacon() |
---|
52 | { |
---|
53 | } |
---|
54 | |
---|
55 | void QuestEffectBeacon::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
56 | { |
---|
57 | SUPER(QuestEffectBeacon, XMLPort, xmlelement, mode); |
---|
58 | |
---|
59 | XMLPortParam(QuestEffectBeacon, "times", setTimes, getTimes, xmlelement, mode); |
---|
60 | XMLPortObject(QuestEffectBeacon, QuestEffect, "", addEffect, getEffects, xmlelement, mode); |
---|
61 | } |
---|
62 | |
---|
63 | bool QuestEffectBeacon::execute(ControllableEntity* player) |
---|
64 | { |
---|
65 | if(!(this->isActive())) |
---|
66 | { |
---|
67 | return false; |
---|
68 | } |
---|
69 | if(player == NULL) |
---|
70 | { |
---|
71 | return false; |
---|
72 | } |
---|
73 | |
---|
74 | bool check = QuestEffect::invokeEffects(player, this->effects_); |
---|
75 | if(check) |
---|
76 | { |
---|
77 | this->decrementTimes(); |
---|
78 | return true; |
---|
79 | } |
---|
80 | |
---|
81 | return false; |
---|
82 | } |
---|
83 | |
---|
84 | bool QuestEffectBeacon::isActive(void) |
---|
85 | { |
---|
86 | return this->status_ == QuestEffectBeaconStatus::active; |
---|
87 | } |
---|
88 | |
---|
89 | bool QuestEffectBeacon::decrementTimes(void) |
---|
90 | { |
---|
91 | if(!(this->isActive())) |
---|
92 | { |
---|
93 | return false; |
---|
94 | } |
---|
95 | if(this->times_ == -1) |
---|
96 | { |
---|
97 | return true; |
---|
98 | } |
---|
99 | |
---|
100 | this->times_ = this->times_ - 1; |
---|
101 | if(this->times_ == 0) |
---|
102 | { |
---|
103 | this->status_ = QuestEffectBeaconStatus::inactive; |
---|
104 | } |
---|
105 | |
---|
106 | return true; |
---|
107 | } |
---|
108 | |
---|
109 | |
---|
110 | bool QuestEffectBeacon::setTimes(const int & n) |
---|
111 | { |
---|
112 | if(n < -1) |
---|
113 | { |
---|
114 | return false; |
---|
115 | } |
---|
116 | |
---|
117 | this->times_ = n; |
---|
118 | return true; |
---|
119 | } |
---|
120 | |
---|
121 | |
---|
122 | /** |
---|
123 | @brief |
---|
124 | |
---|
125 | */ |
---|
126 | bool QuestEffectBeacon::addEffect(QuestEffect* effect) |
---|
127 | { |
---|
128 | if(effect == NULL) |
---|
129 | { |
---|
130 | COUT(2) << "A NULL-QuestEffect was trying to be added" << std::endl; |
---|
131 | return false; |
---|
132 | } |
---|
133 | |
---|
134 | this->effects_.push_back(effect); |
---|
135 | |
---|
136 | COUT(3) << "An effect was added to a QuestEffectBeacon." << std::endl; |
---|
137 | return true; |
---|
138 | } |
---|
139 | |
---|
140 | /** |
---|
141 | @brief |
---|
142 | |
---|
143 | */ |
---|
144 | const QuestEffect* QuestEffectBeacon::getEffects(unsigned int index) const |
---|
145 | { |
---|
146 | int i = index; |
---|
147 | for (std::list<QuestEffect*>::const_iterator effect = this->effects_.begin(); effect != this->effects_.end(); ++effect) |
---|
148 | { |
---|
149 | if(i == 0) |
---|
150 | { |
---|
151 | return *effect; |
---|
152 | } |
---|
153 | i--; |
---|
154 | } |
---|
155 | return NULL; |
---|
156 | } |
---|
157 | |
---|
158 | |
---|
159 | } |
---|