/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Damian 'Mozork' Frick * Co-authors: * ... * */ #ifndef _QuestEffectBeacon_H__ #define _QuestEffectBeacon_H__ #include "OrxonoxPrereqs.h" #include "orxonox/objects/worldentities/PositionableEntity.h" namespace QuestEffectBeaconStatus { enum Enum { inactive, active }; } namespace orxonox { /** @brief @author Damian 'Mozork' Frick */ class _OrxonoxExport QuestEffectBeacon : public PositionableEntity { public: QuestEffectBeacon(BaseObject* creator); virtual ~QuestEffectBeacon(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); virtual void processEvent(Event& event); bool execute(void); bool isActive(void); protected: bool decrementTimes(void); inline const int & getTimes(void) const { return this->times_; } private: std::list effects_; int times_; //!< Number of times the beacon can be exectued. QuestEffectBeaconStatus::Enum status_; PlayerTrigger* trigger_; ControllableEntity* player_; bool setTimes(const int & n); bool addEffect(QuestEffect* effect); bool addTrigger(PlayerTrigger* trigger); const QuestEffect* getEffect(unsigned int index) const; const PlayerTrigger* getTrigger(unsigned int index) const; }; } #endif /* _QuestEffectBeacon_H__ */