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source: code/branches/questsystem2/src/orxonox/objects/quest/QuestEffectBeacon.h @ 2159

Last change on this file since 2159 was 2146, checked in by dafrick, 16 years ago

Started implementation of QuestEffectBeacon.
Done some documentation of QuestItem and subclasses.

File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _QuestEffectBeacon_H__
30#define _QuestEffectBeacon_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "orxonox/objects/worldentities/PositionableEntity.h"
35
36namespace QuestEffectBeaconStatus
37{
38
39    enum Enum
40    {
41        inactive,
42        active
43    };
44   
45}
46
47namespace orxonox {
48
49    /**
50    @brief
51       
52    @author
53        Damian 'Mozork' Frick
54    */
55    class _OrxonoxExport QuestEffectBeacon : public PositionableEntity
56    {
57        public:
58            QuestEffectBeacon(BaseObject* creator);
59            virtual ~QuestEffectBeacon();
60           
61            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
62           
63            bool execute(ControllableEntity* player);
64           
65            bool isActive(void);
66           
67        protected:
68            std::list<QuestEffect*> effects_;
69            int times_; //!< Number of times the beacon can be exectued.
70            QuestEffectBeaconStatus::Enum status_;
71           
72            bool decrementTimes(void);
73           
74            bool setTimes(const int & n);
75            bool addEffect(QuestEffect* effect);
76           
77            inline const int & getTimes(void) const
78                { return this->times_; }
79            const QuestEffect* getEffects(unsigned int index) const;
80   
81    };
82
83}
84
85#endif /* _QuestEffectBeacon_H__ */
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