[1996] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[2159] | 29 | /** |
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| 30 | @file Rewardable.h |
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| 31 | @brief |
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[2251] | 32 | Definition of the Rewardable class. |
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[2159] | 33 | */ |
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| 34 | |
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[1996] | 35 | #ifndef _Rewardable_H__ |
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| 36 | #define _Rewardable_H__ |
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| 37 | |
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[2095] | 38 | #include "OrxonoxPrereqs.h" |
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| 39 | |
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[1996] | 40 | #include "core/BaseObject.h" |
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| 41 | |
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| 42 | namespace orxonox { |
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| 43 | |
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| 44 | /** |
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| 45 | @brief |
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[2159] | 46 | Rewardable is an Interface, that can be implemented by any object to enable it to be given as reward to a player through QuestEffects. (With the AddReward effect.) |
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| 47 | |
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| 48 | It just needs to inherit form Rewardable, and implement the reward() method. |
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[1996] | 49 | @author |
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| 50 | Damian 'Mozork' Frick |
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| 51 | */ |
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[2095] | 52 | class _OrxonoxExport Rewardable : public BaseObject |
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[1996] | 53 | { |
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[2092] | 54 | |
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[2093] | 55 | public: |
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| 56 | Rewardable(BaseObject* creator); |
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| 57 | virtual ~Rewardable(); |
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[2092] | 58 | |
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[2159] | 59 | /** |
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| 60 | @brief |
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| 61 | Method to transcribe a rewardable object to the player. |
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| 62 | Must be implemented by every class inheriting from Rewardable. |
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[2251] | 63 | @param player |
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[2159] | 64 | A pointer to the ControllableEntity, do whatever you want with it. |
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[2251] | 65 | @return |
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[2159] | 66 | Return true if successful. |
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| 67 | */ |
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[2205] | 68 | virtual bool reward(PlayerInfo* player) = 0; //!< |
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[2092] | 69 | |
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[1996] | 70 | }; |
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| 71 | |
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| 72 | } |
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| 73 | |
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| 74 | #endif /* _Rewardable_H__ */ |
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