/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Damian 'Mozork' Frick * Co-authors: * ... * */ /** @file Rewardable.h @brief Definition of the Rewardable class. */ #ifndef _Rewardable_H__ #define _Rewardable_H__ #include "OrxonoxPrereqs.h" #include "core/BaseObject.h" namespace orxonox { /** @brief Rewardable is an Interface, that can be implemented by any object to enable it to be given as reward to a player through QuestEffects. (With the AddReward effect.) It just needs to inherit form Rewardable, and implement the reward() method. @author Damian 'Mozork' Frick */ class _OrxonoxExport Rewardable : public BaseObject { public: Rewardable(BaseObject* creator); virtual ~Rewardable(); /** @brief Method to transcribe a rewardable object to the player. Must be implemented by every class inheriting from Rewardable. @param player A pointer to the ControllableEntity, do whatever you want with it. @return Return true if successful. */ virtual bool reward(ControllableEntity* player) = 0; //!< }; } #endif /* _Rewardable_H__ */