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source: code/branches/questsystem2/src/orxonox/objects/worldentities/ControllableEntity.cc @ 2328

Last change on this file since 2328 was 2087, checked in by landauf, 16 years ago

merged objecthierarchy branch back to trunk

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "ControllableEntity.h"
31
32#include "core/CoreIncludes.h"
33#include "core/Core.h"
34#include "core/XMLPort.h"
35#include "core/Template.h"
36
37#include "objects/infos/PlayerInfo.h"
38#include "objects/worldentities/Camera.h"
39#include "objects/worldentities/CameraPosition.h"
40#include "overlays/OverlayGroup.h"
41
42namespace orxonox
43{
44    CreateFactory(ControllableEntity);
45
46    ControllableEntity::ControllableEntity(BaseObject* creator) : WorldEntity(creator)
47    {
48        RegisterObject(ControllableEntity);
49
50        this->bControlled_ = false;
51        this->server_overwrite_ = 0;
52        this->client_overwrite_ = 0;
53        this->player_ = 0;
54        this->playerID_ = network::OBJECTID_UNKNOWN;
55        this->hud_ = 0;
56        this->camera_ = 0;
57        this->bDestroyWhenPlayerLeft_ = false;
58
59        this->velocity_ = Vector3::ZERO;
60        this->acceleration_ = Vector3::ZERO;
61
62        this->server_position_ = Vector3::ZERO;
63        this->client_position_ = Vector3::ZERO;
64        this->server_velocity_ = Vector3::ZERO;
65        this->client_velocity_ = Vector3::ZERO;
66        this->server_orientation_ = Quaternion::IDENTITY;
67        this->client_orientation_ = Quaternion::IDENTITY;
68
69        this->registerVariables();
70    }
71
72    ControllableEntity::~ControllableEntity()
73    {
74        if (this->isInitialized())
75        {
76            if (this->bControlled_)
77                this->stopLocalControl();
78
79            if (this->hud_)
80                delete this->hud_;
81
82            if (this->camera_)
83                delete this->camera_;
84
85            if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this)
86                this->getPlayer()->stopControl(this, false);
87        }
88    }
89
90    void ControllableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode)
91    {
92        SUPER(ControllableEntity, XMLPort, xmlelement, mode);
93
94        XMLPortParam(ControllableEntity, "hudtemplate", setHudTemplate, getHudTemplate, xmlelement, mode);
95        XMLPortParam(ControllableEntity, "camerapositiontemplate", setCameraPositionTemplate, getCameraPositionTemkplate, xmlelement, mode);
96
97        XMLPortObject(ControllableEntity, CameraPosition, "camerapositions", addCameraPosition, getCameraPosition, xmlelement, mode);
98    }
99
100    void ControllableEntity::addCameraPosition(CameraPosition* position)
101    {
102        this->attach(position);
103        this->cameraPositions_.push_back(position);
104    }
105
106    CameraPosition* ControllableEntity::getCameraPosition(unsigned int index) const
107    {
108        unsigned int i = 0;
109        for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it)
110        {
111            if (i == index)
112                return (*it);
113            ++i;
114        }
115        return 0;
116    }
117
118    void ControllableEntity::switchCamera()
119    {
120        if (this->camera_)
121        {
122            if (this->camera_->getParent() == this && this->cameraPositions_.size() > 0)
123            {
124                this->cameraPositions_.front()->attachCamera(this->camera_);
125            }
126            else if (this->cameraPositions_.size() > 0)
127            {
128                for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it)
129                {
130                    if ((*it) == this->camera_->getParent())
131                    {
132                        ++it;
133                        if (it != this->cameraPositions_.end())
134                            (*it)->attachCamera(this->camera_);
135                        else
136                            (*this->cameraPositions_.begin())->attachCamera(this->camera_);
137                        break;
138                    }
139                }
140            }
141            else
142            {
143                this->attach(this->camera_);
144            }
145        }
146    }
147
148    void ControllableEntity::setPlayer(PlayerInfo* player)
149    {
150        if (!player)
151        {
152            this->removePlayer();
153            return;
154        }
155
156        this->player_ = player;
157        this->playerID_ = player->getObjectID();
158        this->bControlled_ = (player->isLocalPlayer() && player->isHumanPlayer());
159        if (this->bControlled_)
160        {
161            this->startLocalControl();
162
163            if (!Core::isMaster())
164            {
165                this->client_overwrite_ = this->server_overwrite_;
166COUT(0) << "CE: bidirectional synchronization" << std::endl;
167                this->setObjectMode(network::direction::bidirectional);
168            }
169        }
170    }
171
172    void ControllableEntity::removePlayer()
173    {
174        if (this->bControlled_)
175            this->stopLocalControl();
176
177        this->player_ = 0;
178        this->playerID_ = network::OBJECTID_UNKNOWN;
179        this->bControlled_ = false;
180        this->setObjectMode(network::direction::toclient);
181
182        if (this->bDestroyWhenPlayerLeft_)
183            delete this;
184    }
185
186    void ControllableEntity::networkcallback_changedplayerID()
187    {
188        // just do this in case the entity wasn't yet synchronized when the corresponding PlayerInfo got our objectID
189        if (this->playerID_ != network::OBJECTID_UNKNOWN)
190        {
191            this->player_ = dynamic_cast<PlayerInfo*>(network::Synchronisable::getSynchronisable(this->playerID_));
192            if (this->player_ && (this->player_->getControllableEntity() != this))
193                this->player_->startControl(this);
194        }
195    }
196
197    void ControllableEntity::startLocalControl()
198    {
199//        std::cout << this->getObjectID() << " ###### start local control" << std::endl;
200        this->camera_ = new Camera(this);
201        this->camera_->requestFocus();
202        if (this->cameraPositionTemplate_ != "")
203            this->addTemplate(this->cameraPositionTemplate_);
204        if (this->cameraPositions_.size() > 0)
205            this->cameraPositions_.front()->attachCamera(this->camera_);
206        else
207            this->attach(this->camera_);
208
209        if (this->hudtemplate_ != "")
210        {
211            this->hud_ = new OverlayGroup(this);
212            this->hud_->addTemplate(this->hudtemplate_);
213        }
214    }
215
216    void ControllableEntity::stopLocalControl()
217    {
218//        std::cout << "###### stop local control" << std::endl;
219        this->camera_->detachFromParent();
220        delete this->camera_;
221        this->camera_ = 0;
222
223        delete this->hud_;
224        this->hud_ = 0;
225    }
226
227    void ControllableEntity::tick(float dt)
228    {
229        if (this->isActive())
230        {
231            this->velocity_ += (dt * this->acceleration_);
232            this->node_->translate(dt * this->velocity_, Ogre::Node::TS_LOCAL);
233
234            if (Core::isMaster())
235            {
236                this->server_velocity_ = this->velocity_;
237                this->server_position_ = this->node_->getPosition();
238            }
239            else if (this->bControlled_)
240            {
241//                COUT(2) << "setting client position" << endl;
242                this->client_velocity_ = this->velocity_;
243                this->client_position_ = this->node_->getPosition();
244            }
245        }
246    }
247
248    void ControllableEntity::registerVariables()
249    {
250        REGISTERSTRING(this->cameraPositionTemplate_, network::direction::toclient);
251
252        REGISTERDATA(this->server_position_,    network::direction::toclient, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerPosition));
253        REGISTERDATA(this->server_velocity_,    network::direction::toclient, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerVelocity));
254        REGISTERDATA(this->server_orientation_, network::direction::toclient, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerOrientation));
255
256        REGISTERDATA(this->server_overwrite_,   network::direction::toclient, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::processOverwrite));
257        REGISTERDATA(this->client_overwrite_,   network::direction::toserver);
258
259        REGISTERDATA(this->client_position_,    network::direction::toserver, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientPosition));
260        REGISTERDATA(this->client_velocity_,    network::direction::toserver, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientVelocity));
261        REGISTERDATA(this->client_orientation_, network::direction::toserver, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientOrientation));
262
263
264        REGISTERDATA(this->playerID_, network::direction::toclient, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::networkcallback_changedplayerID));
265    }
266
267    void ControllableEntity::processServerPosition()
268    {
269        if (!this->bControlled_)
270            this->node_->setPosition(this->server_position_);
271    }
272
273    void ControllableEntity::processServerVelocity()
274    {
275        if (!this->bControlled_)
276            this->velocity_ = this->server_velocity_;
277    }
278
279    void ControllableEntity::processServerOrientation()
280    {
281        if (!this->bControlled_)
282            this->node_->setOrientation(this->server_orientation_);
283    }
284
285    void ControllableEntity::processOverwrite()
286    {
287        if (this->bControlled_)
288        {
289            this->setPosition(this->server_position_);
290            this->setVelocity(this->server_velocity_);
291            this->setOrientation(this->server_orientation_);
292
293            this->client_overwrite_ = this->server_overwrite_;
294        }
295    }
296
297    void ControllableEntity::processClientPosition()
298    {
299        if (this->server_overwrite_ == this->client_overwrite_)
300        {
301//            COUT(2) << "callback: setting client position" << endl;
302            this->node_->setPosition(this->client_position_);
303            this->server_position_ = this->client_position_;
304        }
305//        else
306//          COUT(2) << "callback: not setting client position" << endl;
307    }
308
309    void ControllableEntity::processClientVelocity()
310    {
311        if (this->server_overwrite_ == this->client_overwrite_)
312        {
313            this->velocity_ = this->client_velocity_;
314            this->server_velocity_ = this->client_velocity_;
315        }
316    }
317
318    void ControllableEntity::processClientOrientation()
319    {
320        if (this->server_overwrite_ == this->client_overwrite_)
321        {
322            this->node_->setOrientation(this->client_orientation_);
323            this->server_orientation_ = this->client_orientation_;
324        }
325    }
326
327
328    void ControllableEntity::setPosition(const Vector3& position)
329    {
330        if (Core::isMaster())
331        {
332            this->node_->setPosition(position);
333            this->server_position_ = position;
334            ++this->server_overwrite_;
335        }
336        else if (this->bControlled_)
337        {
338            this->node_->setPosition(position);
339            this->client_position_ = position;
340        }
341    }
342
343    void ControllableEntity::setVelocity(const Vector3& velocity)
344    {
345        if (Core::isMaster())
346        {
347            this->velocity_ = velocity;
348            this->server_velocity_ = velocity;
349            ++this->server_overwrite_;
350        }
351        else if (this->bControlled_)
352        {
353            this->velocity_ = velocity;
354            this->client_velocity_ = velocity;
355        }
356    }
357
358    void ControllableEntity::translate(const Vector3& distance, Ogre::Node::TransformSpace relativeTo)
359    {
360        if (Core::isMaster())
361        {
362            this->node_->translate(distance, relativeTo);
363            this->server_position_ = this->node_->getPosition();
364            ++this->server_overwrite_;
365        }
366        else if (this->bControlled_)
367        {
368            this->node_->translate(distance, relativeTo);
369            this->client_position_ = this->node_->getPosition();
370        }
371    }
372
373    void ControllableEntity::setOrientation(const Quaternion& orientation)
374    {
375        if (Core::isMaster())
376        {
377            this->node_->setOrientation(orientation);
378            this->server_orientation_ = orientation;
379            ++this->server_overwrite_;
380        }
381        else if (this->bControlled_)
382        {
383            this->node_->setOrientation(orientation);
384            this->client_orientation_ = orientation;
385        }
386    }
387
388    void ControllableEntity::rotate(const Quaternion& rotation, Ogre::Node::TransformSpace relativeTo)
389    {
390        if (Core::isMaster())
391        {
392            this->node_->rotate(rotation, relativeTo);
393            this->server_orientation_ = this->node_->getOrientation();
394            ++this->server_overwrite_;
395        }
396        else if (this->bControlled_)
397        {
398            this->node_->rotate(rotation, relativeTo);
399            this->client_orientation_ = this->node_->getOrientation();
400        }
401    }
402
403    void ControllableEntity::yaw(const Degree& angle, Ogre::Node::TransformSpace relativeTo)
404    {
405        if (Core::isMaster())
406        {
407            this->node_->yaw(angle, relativeTo);
408            this->server_orientation_ = this->node_->getOrientation();
409            ++this->server_overwrite_;
410        }
411        else if (this->bControlled_)
412        {
413            this->node_->yaw(angle, relativeTo);
414            this->client_orientation_ = this->node_->getOrientation();
415        }
416    }
417
418    void ControllableEntity::pitch(const Degree& angle, Ogre::Node::TransformSpace relativeTo)
419    {
420        if (Core::isMaster())
421        {
422            this->node_->pitch(angle, relativeTo);
423            this->server_orientation_ = this->node_->getOrientation();
424            ++this->server_overwrite_;
425        }
426        else if (this->bControlled_)
427        {
428            this->node_->pitch(angle, relativeTo);
429            this->client_orientation_ = this->node_->getOrientation();
430        }
431    }
432
433    void ControllableEntity::roll(const Degree& angle, Ogre::Node::TransformSpace relativeTo)
434    {
435        if (Core::isMaster())
436        {
437            this->node_->roll(angle, relativeTo);
438            this->server_orientation_ = this->node_->getOrientation();
439            ++this->server_overwrite_;
440        }
441        else if (this->bControlled_)
442        {
443            this->node_->roll(angle, relativeTo);
444            this->client_orientation_ = this->node_->getOrientation();
445        }
446    }
447
448    void ControllableEntity::lookAt(const Vector3& target, Ogre::Node::TransformSpace relativeTo, const Vector3& localDirectionVector)
449    {
450        if (Core::isMaster())
451        {
452            this->node_->lookAt(target, relativeTo, localDirectionVector);
453            this->server_orientation_ = this->node_->getOrientation();
454            ++this->server_overwrite_;
455        }
456        else if (this->bControlled_)
457        {
458            this->node_->lookAt(target, relativeTo, localDirectionVector);
459            this->client_orientation_ = this->node_->getOrientation();
460        }
461    }
462
463    void ControllableEntity::setDirection(const Vector3& direction, Ogre::Node::TransformSpace relativeTo, const Vector3& localDirectionVector)
464    {
465        if (Core::isMaster())
466        {
467            this->node_->setDirection(direction, relativeTo, localDirectionVector);
468            this->server_orientation_ = this->node_->getOrientation();
469            ++this->server_overwrite_;
470        }
471        else if (this->bControlled_)
472        {
473            this->node_->setDirection(direction, relativeTo, localDirectionVector);
474            this->client_orientation_ = this->node_->getOrientation();
475        }
476    }
477}
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