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source: code/branches/questsystem2/src/orxonox/objects/worldentities/MovableEntity.cc @ 2650

Last change on this file since 2650 was 2087, checked in by landauf, 16 years ago

merged objecthierarchy branch back to trunk

  • Property svn:eol-style set to native
File size: 6.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "MovableEntity.h"
31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34#include "core/Executor.h"
35#include "tools/Timer.h"
36
37namespace orxonox
38{
39    static const float MAX_RESYNCHRONIZE_TIME = 3.0f;
40
41    CreateFactory(MovableEntity);
42
43    MovableEntity::MovableEntity(BaseObject* creator) : WorldEntity(creator)
44    {
45        RegisterObject(MovableEntity);
46
47        this->velocity_ = Vector3::ZERO;
48        this->acceleration_ = Vector3::ZERO;
49        this->rotationAxis_ = Vector3::ZERO;
50        this->rotationRate_ = 0;
51        this->momentum_ = 0;
52
53        this->overwrite_position_ = Vector3::ZERO;
54        this->overwrite_orientation_ = Quaternion::IDENTITY;
55
56        this->registerVariables();
57    }
58
59    MovableEntity::~MovableEntity()
60    {
61    }
62
63    void MovableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode)
64    {
65        SUPER(MovableEntity, XMLPort, xmlelement, mode);
66
67        XMLPortParamTemplate(MovableEntity, "velocity", setVelocity, getVelocity, xmlelement, mode, const Vector3&);
68        XMLPortParamTemplate(MovableEntity, "rotationaxis", setRotationAxis, getRotationAxis, xmlelement, mode, const Vector3&);
69        XMLPortParamTemplate(MovableEntity, "rotationrate", setRotationRate, getRotationRate, xmlelement, mode, const Degree&);
70    }
71
72    void MovableEntity::tick(float dt)
73    {
74        if (this->isActive())
75        {
76            this->velocity_ += (dt * this->acceleration_);
77            this->node_->translate(dt * this->velocity_);
78
79            this->rotationRate_ += (dt * this->momentum_);
80            this->node_->rotate(this->rotationAxis_, this->rotationRate_  * dt);
81        }
82    }
83
84    void MovableEntity::registerVariables()
85    {
86        REGISTERDATA(this->velocity_.x, network::direction::toclient);
87        REGISTERDATA(this->velocity_.y, network::direction::toclient);
88        REGISTERDATA(this->velocity_.z, network::direction::toclient);
89
90        REGISTERDATA(this->rotationAxis_.x, network::direction::toclient);
91        REGISTERDATA(this->rotationAxis_.y, network::direction::toclient);
92        REGISTERDATA(this->rotationAxis_.z, network::direction::toclient);
93
94        REGISTERDATA(this->rotationRate_, network::direction::toclient);
95
96        REGISTERDATA(this->overwrite_position_,    network::direction::toclient, new network::NetworkCallback<MovableEntity>(this, &MovableEntity::overwritePosition));
97        REGISTERDATA(this->overwrite_orientation_, network::direction::toclient, new network::NetworkCallback<MovableEntity>(this, &MovableEntity::overwriteOrientation));
98    }
99
100    void MovableEntity::overwritePosition()
101    {
102        this->node_->setPosition(this->overwrite_position_);
103    }
104
105    void MovableEntity::overwriteOrientation()
106    {
107        this->node_->setOrientation(this->overwrite_orientation_);
108    }
109
110    void MovableEntity::clientConnected(unsigned int clientID)
111    {
112        new Timer<MovableEntity>(rnd() * MAX_RESYNCHRONIZE_TIME, false, this, createExecutor(createFunctor(&MovableEntity::resynchronize)), true);
113    }
114
115    void MovableEntity::clientDisconnected(unsigned int clientID)
116    {
117    }
118
119    void MovableEntity::resynchronize()
120    {
121        this->overwrite_position_ = this->getPosition();
122        this->overwrite_orientation_ = this->getOrientation();
123    }
124
125    void MovableEntity::setPosition(const Vector3& position)
126    {
127        this->node_->setPosition(position);
128        this->overwrite_position_ = this->node_->getPosition();
129    }
130
131    void MovableEntity::translate(const Vector3& distance, Ogre::Node::TransformSpace relativeTo)
132    {
133        this->node_->translate(distance, relativeTo);
134        this->overwrite_position_ = this->node_->getPosition();
135    }
136
137    void MovableEntity::setOrientation(const Quaternion& orientation)
138    {
139        this->node_->setOrientation(orientation);
140        this->overwrite_orientation_ = this->node_->getOrientation();
141    }
142
143    void MovableEntity::rotate(const Quaternion& rotation, Ogre::Node::TransformSpace relativeTo)
144    {
145        this->node_->rotate(rotation, relativeTo);
146        this->overwrite_orientation_ = this->node_->getOrientation();
147    }
148
149    void MovableEntity::yaw(const Degree& angle, Ogre::Node::TransformSpace relativeTo)
150    {
151        this->node_->yaw(angle, relativeTo);
152        this->overwrite_orientation_ = this->node_->getOrientation();
153    }
154
155    void MovableEntity::pitch(const Degree& angle, Ogre::Node::TransformSpace relativeTo)
156    {
157        this->node_->pitch(angle, relativeTo);
158        this->overwrite_orientation_ = this->node_->getOrientation();
159    }
160
161    void MovableEntity::roll(const Degree& angle, Ogre::Node::TransformSpace relativeTo)
162    {
163        this->node_->roll(angle, relativeTo);
164        this->overwrite_orientation_ = this->node_->getOrientation();
165    }
166
167    void MovableEntity::lookAt(const Vector3& target, Ogre::Node::TransformSpace relativeTo, const Vector3& localDirectionVector)
168    {
169        this->node_->lookAt(target, relativeTo, localDirectionVector);
170        this->overwrite_orientation_ = this->node_->getOrientation();
171    }
172
173    void MovableEntity::setDirection(const Vector3& direction, Ogre::Node::TransformSpace relativeTo, const Vector3& localDirectionVector)
174    {
175        this->node_->setDirection(direction, relativeTo, localDirectionVector);
176        this->overwrite_orientation_ = this->node_->getOrientation();
177    }
178}
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