1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #ifndef _MovableEntity_H__ |
---|
30 | #define _MovableEntity_H__ |
---|
31 | |
---|
32 | #include "OrxonoxPrereqs.h" |
---|
33 | |
---|
34 | #include "WorldEntity.h" |
---|
35 | #include "objects/Tickable.h" |
---|
36 | #include "network/ClientConnectionListener.h" |
---|
37 | |
---|
38 | namespace orxonox |
---|
39 | { |
---|
40 | class _OrxonoxExport MovableEntity : public WorldEntity, public Tickable, public network::ClientConnectionListener |
---|
41 | { |
---|
42 | public: |
---|
43 | MovableEntity(BaseObject* creator); |
---|
44 | virtual ~MovableEntity(); |
---|
45 | |
---|
46 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
---|
47 | virtual void tick(float dt); |
---|
48 | void registerVariables(); |
---|
49 | |
---|
50 | using WorldEntity::setPosition; |
---|
51 | using WorldEntity::translate; |
---|
52 | using WorldEntity::setOrientation; |
---|
53 | using WorldEntity::rotate; |
---|
54 | using WorldEntity::yaw; |
---|
55 | using WorldEntity::pitch; |
---|
56 | using WorldEntity::roll; |
---|
57 | using WorldEntity::lookAt; |
---|
58 | using WorldEntity::setDirection; |
---|
59 | |
---|
60 | void setPosition(const Vector3& position); |
---|
61 | void translate(const Vector3& distance, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL); |
---|
62 | void setOrientation(const Quaternion& orientation); |
---|
63 | void rotate(const Quaternion& rotation, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL); |
---|
64 | void yaw(const Degree& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL); |
---|
65 | void pitch(const Degree& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL); |
---|
66 | void roll(const Degree& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL); |
---|
67 | void lookAt(const Vector3& target, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL, const Vector3& localDirectionVector = Vector3::NEGATIVE_UNIT_Z); |
---|
68 | void setDirection(const Vector3& direction, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL, const Vector3& localDirectionVector = Vector3::NEGATIVE_UNIT_Z); |
---|
69 | |
---|
70 | inline void setVelocity(const Vector3& velocity) |
---|
71 | { this->velocity_ = velocity; } |
---|
72 | inline void setVelocity(float x, float y, float z) |
---|
73 | { this->velocity_.x = x; this->velocity_.y = y; this->velocity_.z = z; } |
---|
74 | inline const Vector3& getVelocity() const |
---|
75 | { return this->velocity_; } |
---|
76 | |
---|
77 | inline void setAcceleration(const Vector3& acceleration) |
---|
78 | { this->acceleration_ = acceleration; } |
---|
79 | inline void setAcceleration(float x, float y, float z) |
---|
80 | { this->acceleration_.x = x; this->acceleration_.y = y; this->acceleration_.z = z; } |
---|
81 | inline const Vector3& getAcceleration() const |
---|
82 | { return this->acceleration_; } |
---|
83 | |
---|
84 | inline void setRotationAxis(const Vector3& axis) |
---|
85 | { this->rotationAxis_ = axis; this->rotationAxis_.normalise(); } |
---|
86 | inline void setRotationAxis(float x, float y, float z) |
---|
87 | { this->rotationAxis_.x = x; this->rotationAxis_.y = y; this->rotationAxis_.z = z; rotationAxis_.normalise(); } |
---|
88 | inline const Vector3& getRotationAxis() const |
---|
89 | { return this->rotationAxis_; } |
---|
90 | |
---|
91 | inline void setRotationRate(const Degree& angle) |
---|
92 | { this->rotationRate_ = angle; } |
---|
93 | inline void setRotationRate(const Radian& angle) |
---|
94 | { this->rotationRate_ = angle; } |
---|
95 | inline const Degree& getRotationRate() const |
---|
96 | { return this->rotationRate_; } |
---|
97 | |
---|
98 | inline void setMomentum(const Degree& angle) |
---|
99 | { this->momentum_ = angle; } |
---|
100 | inline void setMomentum(const Radian& angle) |
---|
101 | { this->momentum_ = angle; } |
---|
102 | inline const Degree& getMomentum() const |
---|
103 | { return this->momentum_; } |
---|
104 | |
---|
105 | private: |
---|
106 | void clientConnected(unsigned int clientID); |
---|
107 | void clientDisconnected(unsigned int clientID); |
---|
108 | void resynchronize(); |
---|
109 | |
---|
110 | void overwritePosition(); |
---|
111 | void overwriteOrientation(); |
---|
112 | |
---|
113 | Vector3 velocity_; |
---|
114 | Vector3 acceleration_; |
---|
115 | Vector3 rotationAxis_; |
---|
116 | Degree rotationRate_; |
---|
117 | Degree momentum_; |
---|
118 | |
---|
119 | Vector3 overwrite_position_; |
---|
120 | Quaternion overwrite_orientation_; |
---|
121 | }; |
---|
122 | } |
---|
123 | |
---|
124 | #endif /* _MovableEntity_H__ */ |
---|