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source: code/branches/questsystem2/src/orxonox/objects/worldentities/SpawnPoint.h @ 2650

Last change on this file since 2650 was 2087, checked in by landauf, 16 years ago

merged objecthierarchy branch back to trunk

  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _SpawnPoint_H__
30#define _SpawnPoint_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "core/Identifier.h"
35#include "core/Template.h"
36#include "PositionableEntity.h"
37#include "objects/worldentities/pawns/Pawn.h"
38
39namespace orxonox
40{
41    class _OrxonoxExport SpawnPoint : public PositionableEntity
42    {
43        public:
44            SpawnPoint(BaseObject* creator);
45            virtual ~SpawnPoint() {}
46
47            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
48
49            inline void setSpawnClass(Identifier* identifier)
50                { this->spawnclass_ = identifier; this->spawnclassname_ = identifier->getName(); }
51            inline Identifier* getSpawnClass() const
52                { return this->spawnclass_; }
53
54            inline void setTemplate(Template* temp)
55                { this->template_ = temp; this->templatename_ = temp->getName(); }
56            inline Template* getTemplate() const
57                { return this->template_; }
58
59            Pawn* spawn();
60            void spawn(ControllableEntity* entity);
61
62        private:
63            void setSpawnClassName(const std::string& name);
64            inline const std::string& getSpawnClassName() const
65                { return this->spawnclassname_; }
66
67            void setTemplateName(const std::string& name);
68            inline const std::string& getTemplateName() const
69                { return this->templatename_; }
70
71            SubclassIdentifier<Pawn> spawnclass_;
72            std::string spawnclassname_;
73            Template* template_;
74            std::string templatename_;
75    };
76}
77
78#endif /* _SpawnPoint_H__ */
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