1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "SpaceShip.h" |
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31 | |
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32 | #include "core/CoreIncludes.h" |
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33 | #include "core/ConfigValueIncludes.h" |
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34 | #include "core/XMLPort.h" |
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35 | #include "util/Math.h" |
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36 | |
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37 | namespace orxonox |
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38 | { |
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39 | CreateFactory(SpaceShip); |
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40 | |
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41 | SpaceShip::SpaceShip(BaseObject* creator) : Pawn(creator) |
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42 | { |
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43 | RegisterObject(SpaceShip); |
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44 | |
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45 | this->zeroDegree_ = 0; |
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46 | |
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47 | this->maxSpeed_ = 0; |
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48 | this->maxSecondarySpeed_ = 0; |
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49 | this->maxRotation_ = 0; |
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50 | this->translationAcceleration_ = 0; |
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51 | this->rotationAcceleration_ = 0; |
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52 | this->translationDamping_ = 0; |
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53 | |
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54 | this->yawRotation_ = 0; |
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55 | this->pitchRotation_ = 0; |
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56 | this->rollRotation_ = 0; |
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57 | |
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58 | this->bInvertYAxis_ = false; |
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59 | |
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60 | this->setDestroyWhenPlayerLeft(true); |
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61 | |
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62 | this->setConfigValues(); |
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63 | this->registerVariables(); |
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64 | } |
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65 | |
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66 | SpaceShip::~SpaceShip() |
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67 | { |
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68 | } |
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69 | |
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70 | void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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71 | { |
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72 | SUPER(SpaceShip, XMLPort, xmlelement, mode); |
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73 | |
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74 | XMLPortParam(SpaceShip, "maxspeed", setMaxSpeed, getMaxSpeed, xmlelement, mode); |
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75 | XMLPortParam(SpaceShip, "maxsecondaryspeed", setMaxSecondarySpeed, getMaxSecondarySpeed, xmlelement, mode); |
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76 | XMLPortParam(SpaceShip, "maxrotation", setMaxRotation, getMaxRotation, xmlelement, mode); |
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77 | XMLPortParam(SpaceShip, "transacc", setTransAcc, getTransAcc, xmlelement, mode); |
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78 | XMLPortParam(SpaceShip, "rotacc", setRotAcc, getRotAcc, xmlelement, mode); |
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79 | XMLPortParam(SpaceShip, "transdamp", setTransDamp, getTransDamp, xmlelement, mode); |
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80 | } |
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81 | |
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82 | void SpaceShip::registerVariables() |
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83 | { |
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84 | REGISTERDATA(this->maxSpeed_, network::direction::toclient); |
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85 | REGISTERDATA(this->maxSecondarySpeed_, network::direction::toclient); |
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86 | REGISTERDATA(this->maxRotation_, network::direction::toclient); |
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87 | REGISTERDATA(this->translationAcceleration_, network::direction::toclient); |
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88 | REGISTERDATA(this->rotationAcceleration_, network::direction::toclient); |
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89 | REGISTERDATA(this->translationDamping_, network::direction::toclient); |
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90 | } |
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91 | |
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92 | void SpaceShip::setConfigValues() |
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93 | { |
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94 | SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down)."); |
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95 | } |
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96 | |
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97 | void SpaceShip::tick(float dt) |
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98 | { |
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99 | if (this->isLocallyControlled()) |
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100 | { |
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101 | // ##################################### |
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102 | // ############# STEERING ############## |
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103 | // ##################################### |
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104 | |
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105 | Vector3 velocity = this->getVelocity(); |
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106 | if (velocity.x > this->maxSecondarySpeed_) |
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107 | velocity.x = this->maxSecondarySpeed_; |
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108 | if (velocity.x < -this->maxSecondarySpeed_) |
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109 | velocity.x = -this->maxSecondarySpeed_; |
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110 | if (velocity.y > this->maxSecondarySpeed_) |
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111 | velocity.y = this->maxSecondarySpeed_; |
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112 | if (velocity.y < -this->maxSecondarySpeed_) |
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113 | velocity.y = -this->maxSecondarySpeed_; |
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114 | if (velocity.z > this->maxSecondarySpeed_) |
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115 | velocity.z = this->maxSecondarySpeed_; |
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116 | if (velocity.z < -this->maxSpeed_) |
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117 | velocity.z = -this->maxSpeed_; |
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118 | |
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119 | // normalize velocity and acceleration |
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120 | for (size_t dimension = 0; dimension < 3; ++dimension) |
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121 | { |
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122 | if (this->acceleration_[dimension] == 0) |
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123 | { |
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124 | if (velocity[dimension] > 0) |
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125 | { |
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126 | velocity[dimension] -= (this->translationDamping_ * dt); |
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127 | if (velocity[dimension] < 0) |
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128 | velocity[dimension] = 0; |
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129 | } |
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130 | else if (velocity[dimension] < 0) |
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131 | { |
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132 | velocity[dimension] += (this->translationDamping_ * dt); |
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133 | if (velocity[dimension] > 0) |
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134 | velocity[dimension] = 0; |
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135 | } |
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136 | } |
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137 | } |
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138 | |
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139 | this->setVelocity(velocity); |
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140 | } |
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141 | |
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142 | |
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143 | SUPER(SpaceShip, tick, dt); |
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144 | |
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145 | |
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146 | if (this->isLocallyControlled()) |
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147 | { |
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148 | this->yaw(this->yawRotation_ * dt); |
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149 | if (this->bInvertYAxis_) |
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150 | this->pitch(Degree(-this->pitchRotation_ * dt)); |
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151 | else |
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152 | this->pitch(Degree( this->pitchRotation_ * dt)); |
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153 | this->roll(this->rollRotation_ * dt); |
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154 | |
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155 | this->acceleration_.x = 0; |
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156 | this->acceleration_.y = 0; |
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157 | this->acceleration_.z = 0; |
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158 | |
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159 | this->yawRotation_ = this->zeroDegree_; |
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160 | this->pitchRotation_ = this->zeroDegree_; |
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161 | this->rollRotation_ = this->zeroDegree_; |
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162 | } |
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163 | } |
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164 | |
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165 | void SpaceShip::moveFrontBack(const Vector2& value) |
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166 | { |
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167 | this->acceleration_.z = -this->translationAcceleration_ * value.x; |
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168 | } |
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169 | |
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170 | void SpaceShip::moveRightLeft(const Vector2& value) |
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171 | { |
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172 | this->acceleration_.x = this->translationAcceleration_ * value.x; |
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173 | } |
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174 | |
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175 | void SpaceShip::moveUpDown(const Vector2& value) |
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176 | { |
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177 | this->acceleration_.y = this->translationAcceleration_ * value.x; |
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178 | } |
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179 | |
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180 | void SpaceShip::rotateYaw(const Vector2& value) |
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181 | { |
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182 | Degree temp = value.x * value.x * sgn(value.x) * this->rotationAcceleration_; |
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183 | if (temp > this->maxRotation_) |
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184 | temp = this->maxRotation_; |
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185 | if (temp < -this->maxRotation_) |
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186 | temp = -this->maxRotation_; |
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187 | this->yawRotation_ = Degree(temp); |
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188 | } |
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189 | |
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190 | void SpaceShip::rotatePitch(const Vector2& value) |
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191 | { |
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192 | Degree temp = value.x * value.x * sgn(value.x) * this->rotationAcceleration_; |
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193 | if (temp > this->maxRotation_) |
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194 | temp = this->maxRotation_; |
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195 | if (temp < -this->maxRotation_) |
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196 | temp = -this->maxRotation_; |
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197 | this->pitchRotation_ = Degree(temp); |
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198 | } |
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199 | |
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200 | void SpaceShip::rotateRoll(const Vector2& value) |
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201 | { |
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202 | Degree temp = value.x * value.x * sgn(value.x) * this->rotationAcceleration_; |
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203 | if (temp > this->maxRotation_) |
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204 | temp = this->maxRotation_; |
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205 | if (temp < -this->maxRotation_) |
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206 | temp = -this->maxRotation_; |
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207 | this->rollRotation_ = Degree(temp); |
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208 | } |
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209 | |
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210 | void SpaceShip::fire() |
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211 | { |
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212 | } |
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213 | } |
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