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source: code/branches/questsystem2/src/orxonox/objects/worldentities/triggers/PlayerTrigger.h @ 2658

Last change on this file since 2658 was 2221, checked in by dafrick, 16 years ago

Some tweaks and solved some bugs…

File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file PlayerTrigger.h
31    @brief
32        Definition of the PlayerTrigger class.
33*/
34
35#ifndef _PlayerTrigger_H__
36#define _PlayerTrigger_H__
37
38#include "OrxonoxPrereqs.h"
39
40#include "Trigger.h"
41
42namespace orxonox {
43   
44    /**
45    @brief
46        A PlayerTrigger is a trigger which is normally triggered by ControllableEntities and can as such return a pointer to the ControllableEntity which triggered it.
47    @author
48        Damian 'Mozork' Frick
49    */
50    class _OrxonoxExport PlayerTrigger : public Trigger
51    {
52        public:
53            PlayerTrigger(BaseObject* creator);
54            virtual ~PlayerTrigger();
55           
56            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a PlayerTrigger object through XML.
57           
58            /**
59            @brief Returns the player that triggered the PlayerTrigger.
60            @return Returns a pointer to the ControllableEntity that triggered the PlayerTrigger.
61            */
62            inline ControllableEntity* getTriggeringPlayer(void) const
63                { return this->player_; }
64           
65            /**
66            @brief Checks whether the PlayerTrigger normally returns a ControllableEntity.
67            @return Returns true if the PlayerTrigger normally returns a ControllableEntity.
68            */
69            inline bool isForPlayer(void) const
70               { return this->isForPlayer_; }
71           
72        protected:
73            virtual bool isTriggered(TriggerMode mode) = 0;
74           
75            /**
76            @brief Set the player that triggered the PlayerTrigger. This is normally done by classes inheriting vom PlayerTrigger.
77            @param player A pointer to the ControllableEntity that triggered the PlayerTrigger.
78            */
79            inline void setTriggeringPlayer(ControllableEntity* player)
80               { this->player_ = player; }
81
82            /**
83            @brief Set whether the PlayerTrigger normally is triggered by ControllableEntities.
84            @param isForPlayer Should be true when the PlayerTrigger schould be set to normally be triggered by ControllableEntities, false if not.
85            */
86            inline void setForPlayer(bool isForPlayer)
87               { this->isForPlayer_ = isForPlayer; }
88           
89        private:
90            ControllableEntity* player_; //!< The player that triggered the PlayerTrigger.
91            bool isForPlayer_; //!< Is true when the PlayerTrigger schould be set to normally be triggered by ControllableEntities.
92       
93    };
94
95}
96
97#endif /* _PlayerTrigger_H__ */
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