1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "Scene.h" |
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31 | |
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32 | #include <OgreRoot.h> |
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33 | #include <OgreSceneManagerEnumerator.h> |
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34 | #include <OgreSceneNode.h> |
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35 | #include <OgreLight.h> |
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36 | |
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37 | #include "core/CoreIncludes.h" |
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38 | #include "core/Core.h" |
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39 | #include "core/XMLPort.h" |
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40 | |
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41 | namespace orxonox |
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42 | { |
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43 | CreateFactory(Scene); |
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44 | |
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45 | Scene::Scene(BaseObject* creator) : BaseObject(creator), Synchronisable(creator) |
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46 | { |
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47 | RegisterObject(Scene); |
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48 | |
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49 | this->setScene(this); |
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50 | this->bShadows_ = false; |
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51 | |
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52 | if (Core::showsGraphics()) |
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53 | { |
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54 | if (Ogre::Root::getSingletonPtr()) |
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55 | { |
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56 | this->sceneManager_ = Ogre::Root::getSingleton().createSceneManager(Ogre::ST_GENERIC); |
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57 | this->rootSceneNode_ = this->sceneManager_->getRootSceneNode(); |
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58 | } |
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59 | else |
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60 | { |
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61 | this->sceneManager_ = 0; |
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62 | this->rootSceneNode_ = 0; |
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63 | } |
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64 | } |
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65 | else |
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66 | { |
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67 | // create a dummy SceneManager of our own since we don't have Ogre::Root. |
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68 | this->sceneManager_ = new Ogre::DefaultSceneManager(""); |
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69 | this->rootSceneNode_ = this->sceneManager_->getRootSceneNode(); |
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70 | } |
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71 | |
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72 | // test test test |
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73 | if (Core::showsGraphics() && this->sceneManager_) |
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74 | { |
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75 | Ogre::Light* light; |
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76 | light = this->sceneManager_->createLight("Light-1"); |
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77 | light->setType(Ogre::Light::LT_DIRECTIONAL); |
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78 | light->setDiffuseColour(ColourValue(1.0, 0.9, 0.6, 1.0)); |
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79 | light->setSpecularColour(ColourValue(1.0, 0.9, 0.6, 1.0)); |
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80 | light->setDirection(1, -0.3, 0.3); |
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81 | } |
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82 | // test test test |
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83 | |
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84 | this->registerVariables(); |
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85 | } |
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86 | |
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87 | Scene::~Scene() |
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88 | { |
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89 | if (this->isInitialized()) |
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90 | { |
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91 | if (Ogre::Root::getSingletonPtr()) |
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92 | { |
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93 | // this->sceneManager_->destroySceneNode(this->rootSceneNode_->getName()); // TODO: remove getName() for newer versions of Ogre |
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94 | Ogre::Root::getSingleton().destroySceneManager(this->sceneManager_); |
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95 | } |
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96 | else if (!Core::showsGraphics()) |
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97 | { |
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98 | delete this->sceneManager_; |
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99 | } |
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100 | } |
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101 | } |
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102 | |
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103 | void Scene::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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104 | { |
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105 | SUPER(Scene, XMLPort, xmlelement, mode); |
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106 | |
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107 | XMLPortParam(Scene, "skybox", setSkybox, getSkybox, xmlelement, mode); |
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108 | XMLPortParam(Scene, "ambientlight", setAmbientLight, getAmbientLight, xmlelement, mode).defaultValues(ColourValue(0.2, 0.2, 0.2, 1)); |
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109 | XMLPortParam(Scene, "shadow", setShadow, getShadow, xmlelement, mode).defaultValues(true); |
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110 | |
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111 | XMLPortObjectExtended(Scene, BaseObject, "", addObject, getObject, xmlelement, mode, true, false); |
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112 | } |
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113 | |
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114 | void Scene::registerVariables() |
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115 | { |
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116 | REGISTERSTRING(this->skybox_, direction::toclient, new NetworkCallback<Scene>(this, &Scene::networkcallback_applySkybox)); |
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117 | REGISTERDATA(this->ambientLight_, direction::toclient, new NetworkCallback<Scene>(this, &Scene::networkcallback_applyAmbientLight)); |
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118 | } |
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119 | |
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120 | void Scene::setSkybox(const std::string& skybox) |
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121 | { |
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122 | if (Core::showsGraphics() && this->sceneManager_) |
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123 | this->sceneManager_->setSkyBox(true, skybox); |
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124 | |
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125 | this->skybox_ = skybox; |
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126 | } |
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127 | |
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128 | void Scene::setAmbientLight(const ColourValue& colour) |
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129 | { |
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130 | if (Core::showsGraphics() && this->sceneManager_) |
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131 | this->sceneManager_->setAmbientLight(colour); |
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132 | |
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133 | this->ambientLight_ = colour; |
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134 | } |
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135 | |
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136 | void Scene::setShadow(bool bShadow) |
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137 | { |
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138 | if (Core::showsGraphics() && this->sceneManager_) |
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139 | { |
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140 | if (bShadow) |
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141 | this->sceneManager_->setShadowTechnique(Ogre::SHADOWTYPE_STENCIL_ADDITIVE); |
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142 | else |
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143 | this->sceneManager_->setShadowTechnique(Ogre::SHADOWTYPE_NONE); |
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144 | } |
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145 | |
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146 | this->bShadows_ = bShadow; |
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147 | } |
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148 | |
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149 | void Scene::addObject(BaseObject* object) |
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150 | { |
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151 | this->objects_.push_back(object); |
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152 | object->setScene(this); |
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153 | } |
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154 | |
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155 | BaseObject* Scene::getObject(unsigned int index) const |
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156 | { |
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157 | unsigned int i = 0; |
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158 | for (std::list<BaseObject*>::const_iterator it = this->objects_.begin(); it != this->objects_.end(); ++it) |
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159 | { |
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160 | if (i == index) |
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161 | return (*it); |
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162 | ++i; |
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163 | } |
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164 | return 0; |
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165 | } |
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166 | |
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167 | void Scene::tick(float dt) |
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168 | { |
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169 | if (!Core::showsGraphics()) |
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170 | { |
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171 | // We need to update the scene nodes if we don't render |
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172 | this->rootSceneNode_->_update(true, false); |
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173 | } |
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174 | } |
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175 | } |
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