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source: code/branches/questsystem3/src/orxonox/objects/infos/HumanPlayer.h @ 2328

Last change on this file since 2328 was 2171, checked in by landauf, 16 years ago

merged revisions 2111-2170 from objecthierarchy branch back to trunk.

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _HumanPlayer_H__
30#define _HumanPlayer_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "PlayerInfo.h"
35#include "core/Identifier.h"
36#include "objects/controllers/Controller.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport HumanPlayer : public PlayerInfo
41    {
42        public:
43            HumanPlayer(BaseObject* creator);
44            virtual ~HumanPlayer();
45
46            void registerVariables();
47            void setConfigValues();
48
49            bool isInitialized() const;
50            float getPing() const;
51            float getPacketLossRatio() const;
52
53            void setClientID(unsigned int clientID);
54
55        protected:
56            void configvaluecallback_changednick();
57            void networkcallback_changednick();
58            void networkcallback_clientIDchanged();
59            void networkcallback_server_initialized();
60            void networkcallback_client_initialized();
61
62            std::string nick_;
63            std::string synchronize_nick_;
64            bool server_initialized_;
65            bool client_initialized_;
66    };
67}
68
69#endif /* _HumanPlayer_H__ */
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