1 | namespace orxonox |
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2 | { |
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3 | const int maxweapons_ =2; //Weaponslots (provisorisch) |
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4 | const int maxslots_= 50; //Inventoryslots (provisorisch) |
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5 | |
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6 | |
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7 | bool ShipEquipment::CheckifSpace() |
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8 | { |
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9 | if((Usable.size()+Trunk.size())>=maxslots_) |
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10 | return false; |
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11 | return true; |
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12 | } |
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13 | |
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14 | /* Checks if the Ship can pick an Item up. Permanents will give a "false" back unless the Ship doesnt carry a Item for that Slot (2 Weaponslots) yet.Others will be picked up unless there is no Space in the Trunk.*/ |
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15 | |
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16 | bool ShipEquipment::CheckifValid(Shipitem* toBeChecked) |
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17 | { |
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18 | switch(toBeChecked.CheckType()) |
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19 | { |
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20 | case Powerups: |
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21 | activatePowerUp(); //gibts noch nicht |
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22 | return true; |
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23 | case Permanent: |
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24 | switch (toBeChecked.CheckSubType()) |
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25 | { |
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26 | case Weapon: |
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27 | int weaponcheck=0; |
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28 | multimap<string, ShipItem*>::iterator it; |
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29 | for ( it=Equipment.begin() ; it != Equipment.end(); it++ ){ |
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30 | if((*it).second->CheckSubType()==Weapon) |
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31 | weaponcheck++; |
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32 | }; |
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33 | if (weaponcheck>=maxweapons_){ |
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34 | weaponcheck=0; |
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35 | return false; |
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36 | } |
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37 | break; |
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38 | case Thrusters: |
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39 | multimap<string, ShipItem*>::iterator it; |
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40 | for ( it=Equipment.begin() ; it != Equipment.end(); it++ ){ |
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41 | if((*it).second->CheckSubType()==Thrusters) |
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42 | return false; |
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43 | } |
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44 | break; |
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45 | case Shields: |
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46 | multimap<string, ShipItem*>::iterator it; |
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47 | for ( it=Equipment.begin() ; it != Equipment.end(); it++ ){ |
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48 | if((*it).second->CheckSubType()==Shields) |
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49 | return false; |
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50 | } |
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51 | break; |
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52 | case Armor: |
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53 | multimap<string, ShipItem*>::iterator it; |
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54 | for ( it=Equipment.begin() ; it != Equipment.end(); it++ ){ |
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55 | if((*it).second->CheckSubType()==Armor) |
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56 | return false; |
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57 | } |
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58 | break; |
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59 | default:; |
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60 | } |
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61 | case Useable: |
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62 | return CheckifSpace(); |
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63 | case default:; |
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64 | } |
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65 | return true; |
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66 | } |
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67 | |
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68 | /*Adds the Item to the Ship*/ |
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69 | void ShipEquipment::AddItem(Shipitem* toAddItem) |
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70 | { |
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71 | if(CheckifValid(toAddItem)==true) |
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72 | { |
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73 | switch(toAddItem.CheckType()) |
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74 | { |
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75 | case Permanent: |
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76 | Equipment.insert ( pair<std::string, ShipItem*>(toAddItem.itemname,*toAddItem) ); |
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77 | break; |
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78 | case Usable: |
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79 | Usable.insert ( pair<std::string, ShipItem*>(toAddItem.itemname,*toAddItem) ); |
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80 | break; |
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81 | case Trunk: |
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82 | Trunk.insert ( pair<std::string, ShipItem*>(toAddItem.itemname,*toAddItem) ); |
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83 | break; |
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84 | } |
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85 | } |
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86 | else if(toAddItem.CheckType()==Permanent) |
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87 | { |
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88 | if(CheckifSpace()==true) |
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89 | Trunk.insert ( pair<std::string, ShipItem*>(toAddItem.itemname,*toAddItem) ); |
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90 | } |
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91 | } |
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92 | } |
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