[1992] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Damian 'Mozork' Frick |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
[2261] | 29 | /** |
---|
| 30 | @file AddReward.cc |
---|
[2352] | 31 | @brief Implementation of the AddReward class. |
---|
[2261] | 32 | */ |
---|
| 33 | |
---|
[2105] | 34 | #include "OrxonoxStableHeaders.h" |
---|
| 35 | #include "AddReward.h" |
---|
| 36 | |
---|
[1992] | 37 | #include "core/CoreIncludes.h" |
---|
[2021] | 38 | |
---|
[2261] | 39 | #include "orxonox/objects/infos/PlayerInfo.h" |
---|
[2095] | 40 | #include "Rewardable.h" |
---|
[1992] | 41 | |
---|
| 42 | namespace orxonox { |
---|
[2092] | 43 | |
---|
[1992] | 44 | CreateFactory(AddReward); |
---|
[2092] | 45 | |
---|
[2261] | 46 | /** |
---|
| 47 | @brief |
---|
| 48 | Constructor. Registers the object. |
---|
| 49 | */ |
---|
[2092] | 50 | AddReward::AddReward(BaseObject* creator) : QuestEffect(creator) |
---|
[2021] | 51 | { |
---|
[2092] | 52 | RegisterObject(AddReward); |
---|
[1992] | 53 | } |
---|
[2092] | 54 | |
---|
[1992] | 55 | /** |
---|
| 56 | @brief |
---|
| 57 | Destructor. |
---|
| 58 | */ |
---|
| 59 | AddReward::~AddReward() |
---|
| 60 | { |
---|
| 61 | } |
---|
| 62 | |
---|
[2261] | 63 | /** |
---|
| 64 | Method for creating a AddReward object through XML. |
---|
| 65 | */ |
---|
[2076] | 66 | void AddReward::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
| 67 | { |
---|
| 68 | SUPER(AddReward, XMLPort, xmlelement, mode); |
---|
[2092] | 69 | |
---|
[2076] | 70 | XMLPortObject(AddReward, Rewardable, "", addRewardable, getRewardables, xmlelement, mode); |
---|
[2261] | 71 | |
---|
| 72 | COUT(3) << "New AddReward, with " << this->rewards_.size() << " Rewardables created." << std::endl; |
---|
[2076] | 73 | } |
---|
| 74 | |
---|
[1992] | 75 | /** |
---|
| 76 | @brief |
---|
[2261] | 77 | Returns the Rewardable object at the given index. |
---|
| 78 | @param index |
---|
| 79 | The index. |
---|
| 80 | @return |
---|
| 81 | Returns a pointer to the Rewardable object at the given index. |
---|
[1992] | 82 | */ |
---|
[2076] | 83 | const Rewardable* AddReward::getRewardables(unsigned int index) const |
---|
| 84 | { |
---|
| 85 | int i = index; |
---|
| 86 | for (std::list<Rewardable*>::const_iterator reward = this->rewards_.begin(); reward != this->rewards_.end(); ++reward) |
---|
[2093] | 87 | { |
---|
| 88 | if(i == 0) |
---|
| 89 | { |
---|
| 90 | return *reward; |
---|
| 91 | } |
---|
| 92 | i--; |
---|
| 93 | } |
---|
[2076] | 94 | return NULL; |
---|
| 95 | } |
---|
[1992] | 96 | |
---|
| 97 | /** |
---|
| 98 | @brief |
---|
[2261] | 99 | Invokes the QuestEffect. |
---|
[1992] | 100 | @param player |
---|
| 101 | The player. |
---|
[2068] | 102 | @return |
---|
[2261] | 103 | Returns true if the QuestEffect was invoked successfully. |
---|
[1992] | 104 | */ |
---|
[2261] | 105 | bool AddReward::invoke(PlayerInfo* player) |
---|
[1992] | 106 | { |
---|
[2375] | 107 | COUT(3) << "AddReward on player: " << player << " ." << std::endl; |
---|
| 108 | |
---|
[2093] | 109 | bool check = true; |
---|
[2076] | 110 | for ( std::list<Rewardable*>::iterator reward = this->rewards_.begin(); reward != this->rewards_.end(); ++reward ) |
---|
[2093] | 111 | { |
---|
| 112 | check = check && (*reward)->reward(player); |
---|
| 113 | } |
---|
[2375] | 114 | |
---|
| 115 | COUT(3) << "Rewardable successfully added to player." << player << " ." << std::endl; |
---|
[2092] | 116 | |
---|
[2093] | 117 | return check; |
---|
[1992] | 118 | } |
---|
| 119 | |
---|
| 120 | } |
---|