[1992] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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[2261] | 28 | |
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| 29 | /** |
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| 30 | @file CompleteQuest.cc |
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| 31 | @brief |
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| 32 | Implementation of the CompleteQuest class. |
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| 33 | */ |
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[1992] | 34 | |
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[2105] | 35 | #include "OrxonoxStableHeaders.h" |
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| 36 | #include "CompleteQuest.h" |
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| 37 | |
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[1992] | 38 | #include "core/CoreIncludes.h" |
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[2068] | 39 | #include "util/Exception.h" |
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[2021] | 40 | |
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[2261] | 41 | #include "orxonox/objects/infos/PlayerInfo.h" |
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[2021] | 42 | #include "QuestManager.h" |
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| 43 | #include "Quest.h" |
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[2280] | 44 | #include "orxonox/overlays/notifications/Notification.h" |
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[1992] | 45 | |
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| 46 | namespace orxonox { |
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| 47 | |
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| 48 | CreateFactory(CompleteQuest); |
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| 49 | |
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[2261] | 50 | /** |
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| 51 | @brief |
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| 52 | Constructor. Registers the object. |
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| 53 | */ |
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[2092] | 54 | CompleteQuest::CompleteQuest(BaseObject* creator) : ChangeQuestStatus(creator) |
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[2021] | 55 | { |
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[1992] | 56 | RegisterObject(CompleteQuest); |
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| 57 | } |
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[2092] | 58 | |
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[1992] | 59 | /** |
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| 60 | @brief |
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| 61 | Destructor. |
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| 62 | */ |
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| 63 | CompleteQuest::~CompleteQuest() |
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| 64 | { |
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| 65 | } |
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[2092] | 66 | |
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[2261] | 67 | /** |
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| 68 | @brief |
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| 69 | Method for creating a CompleteQuest object through XML. |
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| 70 | */ |
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[2076] | 71 | void CompleteQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 72 | { |
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| 73 | SUPER(CompleteQuest, XMLPort, xmlelement, mode); |
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[2261] | 74 | |
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| 75 | COUT(3) << "New CompleteQuest, with target Quest {" << this->getQuestId() << "}, created." << std::endl; |
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[2076] | 76 | } |
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[2092] | 77 | |
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[1992] | 78 | /** |
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| 79 | @brief |
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[2261] | 80 | Invokes the QuestEffect. |
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[1992] | 81 | @param player |
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[2261] | 82 | The player the QuestEffect is invoked on. |
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[2068] | 83 | @return |
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[2261] | 84 | Returns true if the QuestEffect was invoked successfully. |
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[1992] | 85 | */ |
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[2261] | 86 | bool CompleteQuest::invoke(PlayerInfo* player) |
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[1992] | 87 | { |
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[2261] | 88 | if(player == NULL) //!< You know, what we think of NULL-pointers... |
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[2068] | 89 | { |
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| 90 | COUT(2) << "Input player is NULL." << std::endl; |
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| 91 | return false; |
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| 92 | } |
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[2092] | 93 | |
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[2261] | 94 | COUT(3) << "CompleteQuest on player: " << player << " ." << std::endl; |
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| 95 | |
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| 96 | Quest* quest; |
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| 97 | |
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[2068] | 98 | try |
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| 99 | { |
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[2261] | 100 | quest = QuestManager::findQuest(this->getQuestId()); |
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| 101 | if(quest == NULL || !quest->complete(player)) |
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[2093] | 102 | { |
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| 103 | return false; |
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| 104 | } |
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| 105 | } |
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| 106 | catch(const Exception& e) |
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| 107 | { |
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[2068] | 108 | COUT(2) << e.getFullDescription() << std::endl; |
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| 109 | return false; |
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[2093] | 110 | } |
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[2092] | 111 | |
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[2261] | 112 | COUT(3) << "Quest {" << quest->getId() << "} successfully completed by player: " << player << " ." << std::endl; |
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[2280] | 113 | Notification* notification = new Notification("Crazy Message...", "Title", 30); |
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| 114 | notification->send(); |
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[2093] | 115 | return true; |
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[1992] | 116 | } |
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| 117 | |
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| 118 | |
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| 119 | } |
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