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source: code/branches/questsystem3/src/orxonox/objects/quest/CompleteQuest.cc @ 2333

Last change on this file since 2333 was 2280, checked in by dafrick, 16 years ago

Implemented some rudimentary Notification system.

File size: 3.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28 
29/**
30    @file CompleteQuest.cc
31    @brief
32    Implementation of the CompleteQuest class.
33*/
34
35#include "OrxonoxStableHeaders.h"
36#include "CompleteQuest.h"
37
38#include "core/CoreIncludes.h"
39#include "util/Exception.h"
40
41#include "orxonox/objects/infos/PlayerInfo.h"
42#include "QuestManager.h"
43#include "Quest.h"
44#include "orxonox/overlays/notifications/Notification.h"
45
46namespace orxonox {
47
48    CreateFactory(CompleteQuest);
49
50    /**
51    @brief
52        Constructor. Registers the object.
53    */
54    CompleteQuest::CompleteQuest(BaseObject* creator) : ChangeQuestStatus(creator)
55    {
56        RegisterObject(CompleteQuest);
57    }
58
59    /**
60    @brief
61        Destructor.
62    */
63    CompleteQuest::~CompleteQuest()
64    {
65    }
66
67    /**
68    @brief
69        Method for creating a CompleteQuest object through XML.
70    */
71    void CompleteQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode)
72    {
73        SUPER(CompleteQuest, XMLPort, xmlelement, mode);
74       
75        COUT(3) << "New CompleteQuest, with target Quest {" << this->getQuestId() << "}, created." << std::endl;
76    }
77
78    /**
79    @brief
80        Invokes the QuestEffect.
81    @param player
82        The player the QuestEffect is invoked on.
83    @return
84        Returns true if the QuestEffect was invoked successfully.
85    */
86    bool CompleteQuest::invoke(PlayerInfo* player)
87    {
88        if(player == NULL) //!< You know, what we think of NULL-pointers...
89        {
90            COUT(2) << "Input player is NULL." << std::endl;
91            return false;
92        }
93
94        COUT(3) << "CompleteQuest on player: " << player << " ." << std::endl;
95
96        Quest* quest;
97
98        try
99        {
100            quest = QuestManager::findQuest(this->getQuestId());
101            if(quest == NULL || !quest->complete(player))
102            {
103               return false;
104            }
105        }
106        catch(const Exception& e)
107        {
108            COUT(2) << e.getFullDescription() << std::endl;
109            return false;
110        }
111
112        COUT(3) << "Quest {" << quest->getId() << "} successfully completed by player: " << player << " ." << std::endl;
113        Notification* notification = new Notification("Crazy Message...", "Title", 30);
114        notification->send();
115        return true;
116    }
117
118
119}
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