1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Damian 'Mozork' Frick |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @file FailQuest.cc |
---|
31 | @brief |
---|
32 | Implementation of the FailQuest class. |
---|
33 | */ |
---|
34 | |
---|
35 | #include "OrxonoxStableHeaders.h" |
---|
36 | #include "FailQuest.h" |
---|
37 | |
---|
38 | #include "core/CoreIncludes.h" |
---|
39 | #include "util/Exception.h" |
---|
40 | |
---|
41 | #include "orxonox/objects/infos/PlayerInfo.h" |
---|
42 | #include "orxonox/overlays/notifications/Notification.h" |
---|
43 | #include "QuestManager.h" |
---|
44 | #include "Quest.h" |
---|
45 | |
---|
46 | namespace orxonox { |
---|
47 | |
---|
48 | CreateFactory(FailQuest); |
---|
49 | |
---|
50 | /** |
---|
51 | @brief |
---|
52 | Constructor. Registers the object. |
---|
53 | */ |
---|
54 | FailQuest::FailQuest(BaseObject* creator) : ChangeQuestStatus(creator) |
---|
55 | { |
---|
56 | RegisterObject(FailQuest); |
---|
57 | } |
---|
58 | |
---|
59 | /** |
---|
60 | @brief |
---|
61 | Destructor. |
---|
62 | */ |
---|
63 | FailQuest::~FailQuest() |
---|
64 | { |
---|
65 | } |
---|
66 | |
---|
67 | /** |
---|
68 | @brief |
---|
69 | Method for creating a FailQuest object through XML. |
---|
70 | */ |
---|
71 | void FailQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
72 | { |
---|
73 | SUPER(FailQuest, XMLPort, xmlelement, mode); |
---|
74 | |
---|
75 | COUT(3) << "New FailQUest, with target Quest {" << this->getQuestId() << "}, created." << std::endl; |
---|
76 | } |
---|
77 | |
---|
78 | /** |
---|
79 | @brief |
---|
80 | Invokes the QuestEffect. |
---|
81 | @param player |
---|
82 | The player the QuestEffect is invoked on. |
---|
83 | @return |
---|
84 | Returns true if the QuestEffect was invoked successfully. |
---|
85 | */ |
---|
86 | bool FailQuest::invoke(PlayerInfo* player) |
---|
87 | { |
---|
88 | if(player == NULL) //!< We don't know what to do with no player. |
---|
89 | { |
---|
90 | COUT(2) << "Input player is NULL." << std::endl; |
---|
91 | return false; |
---|
92 | } |
---|
93 | |
---|
94 | COUT(3) << "FailQuest on player: " << player << " ." << std::endl; |
---|
95 | |
---|
96 | Quest* quest; |
---|
97 | try |
---|
98 | { |
---|
99 | quest = QuestManager::findQuest(this->getQuestId()); |
---|
100 | if(quest == NULL || !quest->fail(player)) |
---|
101 | { |
---|
102 | return false; |
---|
103 | } |
---|
104 | } |
---|
105 | catch(const Exception& e) |
---|
106 | { |
---|
107 | COUT(2) << e.getFullDescription() << std::endl; |
---|
108 | return false; |
---|
109 | } |
---|
110 | |
---|
111 | COUT(3) << "Quest {" << quest->getId() << "} failed by player: " << player << " ." << std::endl; |
---|
112 | return true; |
---|
113 | } |
---|
114 | |
---|
115 | |
---|
116 | } |
---|