[1992] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[2261] | 29 | /** |
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| 30 | @file LocalQuest.cc |
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[2352] | 31 | @brief Implementation of the LocalQuest class. |
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[2261] | 32 | */ |
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| 33 | |
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[2105] | 34 | #include "OrxonoxStableHeaders.h" |
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| 35 | #include "LocalQuest.h" |
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| 36 | |
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[1992] | 37 | #include "core/CoreIncludes.h" |
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[2328] | 38 | #include "core/Super.h" |
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[2068] | 39 | #include "util/Exception.h" |
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[1992] | 40 | |
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[2261] | 41 | #include "orxonox/objects/infos/PlayerInfo.h" |
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| 42 | #include "QuestEffect.h" |
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| 43 | |
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[1992] | 44 | namespace orxonox { |
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| 45 | |
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| 46 | CreateFactory(LocalQuest); |
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| 47 | |
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[2261] | 48 | /** |
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| 49 | @brief |
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| 50 | Constructor. Registers and initializes the object. |
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| 51 | */ |
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[2092] | 52 | LocalQuest::LocalQuest(BaseObject* creator) : Quest(creator) |
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[2021] | 53 | { |
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[2092] | 54 | RegisterObject(LocalQuest); |
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[2021] | 55 | } |
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[2092] | 56 | |
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[1992] | 57 | /** |
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| 58 | @brief |
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| 59 | Destructor. |
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| 60 | */ |
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| 61 | LocalQuest::~LocalQuest() |
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| 62 | { |
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[2092] | 63 | |
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[1992] | 64 | } |
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[2092] | 65 | |
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[2261] | 66 | /** |
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| 67 | @brief |
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| 68 | Method for creating a LocalQuest object through XML. |
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| 69 | */ |
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[2076] | 70 | void LocalQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 71 | { |
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| 72 | SUPER(LocalQuest, XMLPort, xmlelement, mode); |
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| 73 | |
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[2081] | 74 | COUT(3) << "New LocalQuest {" << this->getId() << "} created." << std::endl; |
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[2076] | 75 | } |
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[2092] | 76 | |
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[2261] | 77 | /** |
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| 78 | @brief |
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| 79 | Fails the Quest for a given player. |
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| 80 | Invokes all the failEffects on the player. |
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| 81 | @param player |
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| 82 | The player. |
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| 83 | @return |
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| 84 | Returns true if the Quest could be failed, false if not. |
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| 85 | */ |
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| 86 | bool LocalQuest::fail(PlayerInfo* player) |
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[2068] | 87 | { |
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[2328] | 88 | if(!this->isFailable(player)) //!< Checks whether the quest can be failed. |
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[2261] | 89 | { |
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[2328] | 90 | COUT(4) << "A non-failable quest was trying to be failed." << std::endl; |
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| 91 | return false; |
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[2261] | 92 | } |
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| 93 | |
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[2328] | 94 | Quest::fail(player); |
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| 95 | |
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[2352] | 96 | QuestEffect::invokeEffects(player, this->getFailEffectList()); //!< Invoke the failEffects. |
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| 97 | return true; |
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[2068] | 98 | } |
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[2092] | 99 | |
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[1992] | 100 | /** |
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| 101 | @brief |
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[2261] | 102 | Completes the Quest for a given player. |
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| 103 | Invokes all the complete QuestEffects on the player. |
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[1996] | 104 | @param player |
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[2261] | 105 | The player. |
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| 106 | @return |
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| 107 | Returns true if the Quest could be completed, false if not. |
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| 108 | */ |
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| 109 | bool LocalQuest::complete(PlayerInfo* player) |
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| 110 | { |
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[2328] | 111 | if(!this->isCompletable(player)) //!< Checks whether the Quest can be completed. |
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[2261] | 112 | { |
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[2328] | 113 | COUT(4) << "A non-completable quest was trying to be completed." << std::endl; |
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| 114 | return false; |
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[2261] | 115 | } |
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| 116 | |
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[2328] | 117 | Quest::complete(player); |
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| 118 | |
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[2352] | 119 | QuestEffect::invokeEffects(player, this->getCompleteEffectList()); //!< Invoke the complete QuestEffects. |
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| 120 | return true; |
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[2261] | 121 | } |
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| 122 | |
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| 123 | /** |
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| 124 | @brief |
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| 125 | Checks whether the Quest can be started. |
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| 126 | @param player |
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[1996] | 127 | The player for whom is to be checked. |
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| 128 | @return |
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[2261] | 129 | Returns true if the Quest can be started, false if not. |
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[2068] | 130 | @throws |
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[2261] | 131 | Throws an exception if isInactive(PlayerInfo*) throws one. |
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[1996] | 132 | */ |
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[2261] | 133 | bool LocalQuest::isStartable(const PlayerInfo* player) const |
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[1996] | 134 | { |
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[2261] | 135 | if(!(this->getParentQuest() == NULL || this->getParentQuest()->isActive(player))) |
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| 136 | { |
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| 137 | return false; |
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| 138 | } |
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[1996] | 139 | return this->isInactive(player); |
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| 140 | } |
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[2092] | 141 | |
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[1996] | 142 | /** |
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| 143 | @brief |
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[2261] | 144 | Checks whether the Quest can be failed. |
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[1996] | 145 | @param player |
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| 146 | The player for whom is to be checked. |
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| 147 | @return |
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[2261] | 148 | Returns true if the Quest can be failed, false if not. |
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[2068] | 149 | @throws |
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[2261] | 150 | Throws an exception if isActive(PlayerInfo*) throws one. |
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[1996] | 151 | */ |
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[2261] | 152 | bool LocalQuest::isFailable(const PlayerInfo* player) const |
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[1996] | 153 | { |
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| 154 | return this->isActive(player); |
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| 155 | } |
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[2092] | 156 | |
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[1996] | 157 | /** |
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| 158 | @brief |
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[2261] | 159 | Checks whether the Quest can be completed. |
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[1996] | 160 | @param player |
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| 161 | The player for whom is to be checked. |
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| 162 | @return |
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[2261] | 163 | Returns true if the Quest can be completed, false if not. |
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[2068] | 164 | @throws |
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[2261] | 165 | Throws an exception if isInactive(PlayerInfo*) throws one. |
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[1996] | 166 | */ |
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[2261] | 167 | bool LocalQuest::isCompletable(const PlayerInfo* player) const |
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[1996] | 168 | { |
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| 169 | return this->isActive(player); |
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| 170 | } |
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[2092] | 171 | |
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[1996] | 172 | /** |
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| 173 | @brief |
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[2261] | 174 | Returns the status of the Quest for a specific player. |
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[1992] | 175 | @param player |
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[1996] | 176 | The player. |
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| 177 | @return |
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[2261] | 178 | Returns the status of the Quest for the input player. |
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[2068] | 179 | @throws |
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| 180 | Throws an Exception if player is NULL. |
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[1992] | 181 | */ |
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[2261] | 182 | questStatus::Enum LocalQuest::getStatus(const PlayerInfo* player) const |
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[1992] | 183 | { |
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[2261] | 184 | if(player == NULL) //!< No player has no defined status. |
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[2068] | 185 | { |
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[2261] | 186 | ThrowException(Argument, "The input PlayerInfo* is NULL."); |
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[2068] | 187 | } |
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[2092] | 188 | |
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[2261] | 189 | std::map<const PlayerInfo*, questStatus::Enum>::const_iterator it = this->playerStatus_.find(player); |
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| 190 | if (it != this->playerStatus_.end()) //!< If there is a player in the map. |
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[2093] | 191 | { |
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| 192 | return it->second; |
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| 193 | } |
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[2261] | 194 | |
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| 195 | return questStatus::inactive; //!< If the player is not yet in the map, that means the status of the quest form him is 'inactive'. |
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[1992] | 196 | } |
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[2092] | 197 | |
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[1992] | 198 | /** |
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| 199 | @brief |
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| 200 | Sets the status for a specific player. |
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[2261] | 201 | But be careful wit this one, the status will just be set without checking for its validity. You have to know what you're doing. Really! |
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[1992] | 202 | @param player |
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[2261] | 203 | The player the status should be set for. |
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[1992] | 204 | @param status |
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[2261] | 205 | The status to be set. |
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[2068] | 206 | @return |
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| 207 | Returns false if player is NULL. |
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[1992] | 208 | */ |
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[2261] | 209 | bool LocalQuest::setStatus(PlayerInfo* player, const questStatus::Enum & status) |
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[1992] | 210 | { |
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[2261] | 211 | if(player == NULL) //!< We can't set a status for no player. |
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[2068] | 212 | { |
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| 213 | return false; |
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[2093] | 214 | } |
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[2261] | 215 | |
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[2021] | 216 | this->playerStatus_[player] = status; |
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| 217 | return true; |
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[1992] | 218 | } |
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| 219 | |
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| 220 | } |
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