[1992] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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[2261] | 28 | |
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| 29 | /** |
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| 30 | @file QuestItem.cc |
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[2352] | 31 | @brief Implementation of the QuestItem class. |
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[2261] | 32 | */ |
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[1992] | 33 | |
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[2105] | 34 | #include "OrxonoxStableHeaders.h" |
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| 35 | #include "QuestItem.h" |
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| 36 | |
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[1992] | 37 | #include "core/CoreIncludes.h" |
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| 38 | |
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[2095] | 39 | #include "QuestDescription.h" |
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[1992] | 40 | |
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| 41 | namespace orxonox { |
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[2092] | 42 | |
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[2261] | 43 | /** |
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| 44 | @brief |
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| 45 | Constructor. Registers and initializes the object. |
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| 46 | */ |
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[2092] | 47 | QuestItem::QuestItem(BaseObject* creator) : BaseObject(creator) |
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[2021] | 48 | { |
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[2092] | 49 | RegisterObject(QuestItem); |
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| 50 | |
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[2261] | 51 | this->id_ = ""; |
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[2021] | 52 | } |
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[2092] | 53 | |
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[1992] | 54 | /** |
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| 55 | @brief |
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| 56 | Destructor. |
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| 57 | */ |
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| 58 | QuestItem::~QuestItem() |
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| 59 | { |
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[2092] | 60 | |
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[1992] | 61 | } |
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[2092] | 62 | |
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[2261] | 63 | /** |
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| 64 | @brief |
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| 65 | Method for creating a QuestItem object through XML. |
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| 66 | */ |
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[2068] | 67 | void QuestItem::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 68 | { |
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| 69 | SUPER(QuestItem, XMLPort, xmlelement, mode); |
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[2092] | 70 | |
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[2068] | 71 | XMLPortParam(QuestItem, "id", setId, getId, xmlelement, mode); |
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| 72 | XMLPortObject(QuestItem, QuestDescription, "", setDescription, getDescription, xmlelement, mode); |
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| 73 | } |
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| 74 | |
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[1992] | 75 | /** |
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| 76 | @brief |
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[2261] | 77 | Sets the id of the QuestItem. |
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| 78 | The id must be of GUID form. See 'http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure' for more information. |
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| 79 | @param id |
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| 80 | The id to be set. |
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[1992] | 81 | */ |
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[2081] | 82 | void QuestItem::setId(const std::string & id) |
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| 83 | { |
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[2261] | 84 | if(!isId(id)) //!< Checks whether the id is a valid id. |
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[2081] | 85 | { |
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| 86 | COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl; |
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| 87 | return; |
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| 88 | } |
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[2261] | 89 | |
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[2081] | 90 | this->id_ = id; |
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| 91 | } |
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[2092] | 92 | |
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[2068] | 93 | /** |
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| 94 | @brief |
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| 95 | Checks whether an input id is of the required form. |
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| 96 | @param id |
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[2093] | 97 | The id to be checked. |
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[2068] | 98 | @return |
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| 99 | Returns true if the string is likely to be of the required form. |
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| 100 | */ |
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[2352] | 101 | /*static*/ bool QuestItem::isId(const std::string & id) |
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[2068] | 102 | { |
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| 103 | return id.size() >= 32; |
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| 104 | } |
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[1992] | 105 | |
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| 106 | } |
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