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source: code/branches/questsystem3/src/orxonox/objects/worldentities/WorldEntity.cc @ 2333

Last change on this file since 2333 was 2171, checked in by landauf, 16 years ago

merged revisions 2111-2170 from objecthierarchy branch back to trunk.

  • Property svn:eol-style set to native
File size: 5.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "WorldEntity.h"
31
32#include <cassert>
33#include <OgreSceneManager.h>
34
35#include "core/CoreIncludes.h"
36#include "core/XMLPort.h"
37#include "util/Convert.h"
38#include "util/Exception.h"
39
40#include "objects/Scene.h"
41
42namespace orxonox
43{
44    const Vector3 WorldEntity::FRONT = Vector3::NEGATIVE_UNIT_Z;
45    const Vector3 WorldEntity::BACK  = Vector3::UNIT_Z;
46    const Vector3 WorldEntity::LEFT  = Vector3::NEGATIVE_UNIT_X;
47    const Vector3 WorldEntity::RIGHT = Vector3::UNIT_X;
48    const Vector3 WorldEntity::DOWN  = Vector3::NEGATIVE_UNIT_Y;
49    const Vector3 WorldEntity::UP    = Vector3::UNIT_Y;
50
51    WorldEntity::WorldEntity(BaseObject* creator) : BaseObject(creator), Synchronisable(creator)
52    {
53        RegisterObject(WorldEntity);
54
55        if (!this->getScene() || !this->getScene()->getRootSceneNode())
56            ThrowException(AbortLoading, "Can't create WorldEntity, no scene or no root-scenenode given.");
57
58        this->node_ = this->getScene()->getRootSceneNode()->createChildSceneNode();
59
60        this->parent_ = 0;
61        this->parentID_ = OBJECTID_UNKNOWN;
62
63        this->node_->setPosition(Vector3::ZERO);
64        this->node_->setOrientation(Quaternion::IDENTITY);
65
66        this->registerVariables();
67    }
68
69    WorldEntity::~WorldEntity()
70    {
71        if (this->isInitialized())
72        {
73            this->node_->detachAllObjects();
74            if (this->getScene()->getSceneManager())
75                this->getScene()->getSceneManager()->destroySceneNode(this->node_->getName());
76        }
77    }
78
79    void WorldEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode)
80    {
81        SUPER(WorldEntity, XMLPort, xmlelement, mode);
82
83        XMLPortParamTemplate(WorldEntity, "position", setPosition, getPosition, xmlelement, mode, const Vector3&);
84        XMLPortParamTemplate(WorldEntity, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&);
85        XMLPortParamLoadOnly(WorldEntity, "lookat", lookAt_xmlport, xmlelement, mode);
86        XMLPortParamLoadOnly(WorldEntity, "direction", setDirection_xmlport, xmlelement, mode);
87        XMLPortParamLoadOnly(WorldEntity, "yaw", yaw_xmlport, xmlelement, mode);
88        XMLPortParamLoadOnly(WorldEntity, "pitch", pitch_xmlport, xmlelement, mode);
89        XMLPortParamLoadOnly(WorldEntity, "roll", roll_xmlport, xmlelement, mode);
90        XMLPortParamTemplate(WorldEntity, "scale3D", setScale3D, getScale3D, xmlelement, mode, const Vector3&);
91        XMLPortParam(WorldEntity, "scale", setScale, getScale, xmlelement, mode);
92
93        XMLPortObject(WorldEntity, WorldEntity, "attached", attach, getAttachedObject, xmlelement, mode);
94    }
95
96    void WorldEntity::registerVariables()
97    {
98        REGISTERDATA(this->bActive_,  direction::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedActivity));
99        REGISTERDATA(this->bVisible_, direction::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedVisibility));
100
101        REGISTERDATA(this->getScale3D().x, direction::toclient);
102        REGISTERDATA(this->getScale3D().y, direction::toclient);
103        REGISTERDATA(this->getScale3D().z, direction::toclient);
104
105        REGISTERDATA(this->parentID_, direction::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::updateParent));
106    }
107
108    void WorldEntity::updateParent()
109    {
110        if (this->parentID_ != OBJECTID_UNKNOWN)
111        {
112            WorldEntity* parent = dynamic_cast<WorldEntity*>(Synchronisable::getSynchronisable(this->parentID_));
113            if (parent)
114                this->attachToParent(parent);
115        }
116    }
117
118    void WorldEntity::attach(WorldEntity* object)
119    {
120        if (object->getParent())
121            object->detachFromParent();
122        else
123        {
124            Ogre::Node* parent = object->node_->getParent();
125            if (parent)
126                parent->removeChild(object->node_);
127        }
128
129        this->node_->addChild(object->node_);
130        this->children_.insert(object);
131        object->parent_ = this;
132        object->parentID_ = this->getObjectID();
133    }
134
135    void WorldEntity::detach(WorldEntity* object)
136    {
137        this->node_->removeChild(object->node_);
138        this->children_.erase(object);
139        object->parent_ = 0;
140        object->parentID_ = OBJECTID_UNKNOWN;
141
142//        this->getScene()->getRootSceneNode()->addChild(object->node_);
143    }
144
145    WorldEntity* WorldEntity::getAttachedObject(unsigned int index) const
146    {
147        unsigned int i = 0;
148        for (std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); ++it)
149        {
150            if (i == index)
151                return (*it);
152            ++i;
153        }
154        return 0;
155    }
156}
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