SET( NETWORK_SRC_FILES ChatListener.cc Client.cc ClientConnection.cc ClientInformation.cc ClientConnectionListener.cc ConnectionManager.cc GamestateManager.cc GamestateClient.cc GamestateHandler.cc PacketBuffer.cc Server.cc TrafficControl.cc Host.cc ) ADD_SOURCE_DIRECTORY(NETWORK_SRC_FILES packet) ADD_SOURCE_DIRECTORY(NETWORK_SRC_FILES synchronisable) IF(WIN32) ADD_LIBRARY( network ${NETWORK_SRC_FILES} ) ELSE(WIN32) ADD_LIBRARY( network SHARED ${NETWORK_SRC_FILES} ) ENDIF(WIN32) TARGET_LINK_LIBRARIES( network ${ZLIB_LIBRARY} ${ENet_LIBRARY} ${Boost_thread_LIBRARIES} core ) # build those parts only on request. IF(NETWORK_TESTING_ENABLED) ##### test for gamestate stuff ##### SET( TEST_SRC_FILES ${NETWORK_SRC_FILES} ) ADD_EXECUTABLE(networktest ${TEST_SRC_FILES}) TARGET_LINK_LIBRARIES( networktest ${OGRE_LIBRARIES} network ${ENet_LIBRARY} ${ZLIB_LIBRARY} ${WINDOWS_ENET_DEPENDENCIES} ) ##### end test for gamestate stuff ##### ENDIF(NETWORK_TESTING_ENABLED)