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source: code/branches/questsystem4/src/network/packet/Gamestate.cc @ 2565

Last change on this file since 2565 was 2382, checked in by scheusso, 16 years ago

changes in trafficcontrol:

  • configvalue for targetsize (size of each gamestate)
  • Property svn:eol-style set to native
File size: 20.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Gamestate.h"
30#include "../GamestateHandler.h"
31#include "../synchronisable/Synchronisable.h"
32#include "../TrafficControl.h"
33#include "core/CoreIncludes.h"
34#include "core/Iterator.h"
35
36#include <zlib.h>
37#include <assert.h>
38
39
40
41namespace orxonox {
42
43namespace packet {
44
45#define GAMESTATE_START(data) (data + sizeof(GamestateHeader))
46#define GAMESTATE_HEADER(data) ((GamestateHeader *)data)
47#define HEADER GAMESTATE_HEADER(data_)
48
49
50#define PACKET_FLAG_GAMESTATE  ENET_PACKET_FLAG_RELIABLE
51
52Gamestate::Gamestate()
53{
54  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
55}
56
57Gamestate::Gamestate(uint8_t *data, unsigned int clientID):
58    Packet(data, clientID)
59{
60  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
61}
62
63Gamestate::Gamestate(uint8_t *data)
64{
65  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
66  data_=data;
67}
68
69
70Gamestate::~Gamestate()
71{
72}
73
74bool Gamestate::collectData(int id, uint8_t mode)
75{
76  uint32_t tempsize=0, currentsize=0;
77  assert(data_==0);
78  uint32_t size = calcGamestateSize(id, mode);
79
80  COUT(4) << "G.ST.Man: producing gamestate with id: " << id << std::endl;
81  if(size==0)
82    return false;
83  data_ = new unsigned char[size + sizeof(GamestateHeader)];
84  if(!data_){
85    COUT(2) << "GameStateManager: could not allocate memory" << std::endl;
86    return false;
87  }
88
89  //start collect data synchronisable by synchronisable
90  uint8_t *mem=data_;
91  mem+=sizeof(GamestateHeader);
92  ObjectList<Synchronisable>::iterator it;
93  for(it = ObjectList<Synchronisable>::begin(); it; ++it){
94    tempsize=it->getSize(id, mode);
95
96    if(currentsize+tempsize > size){
97      assert(0); // if we don't use multithreading this part shouldn't be neccessary
98      // start allocate additional memory
99      COUT(3) << "G.St.Man: need additional memory" << std::endl;
100      ObjectList<Synchronisable>::iterator temp = it;
101      int addsize=tempsize;
102      while(++temp)
103        addsize+=temp->getSize(id, mode);
104      data_ = (uint8_t *)realloc(data_, sizeof(GamestateHeader) + currentsize + addsize);
105      if(!data_)
106        return false;
107      size = currentsize+addsize;
108    }// stop allocate additional memory
109
110
111    //if(it->doSelection(id))
112    if(tempsize!=0)
113      dataMap_.push_back( obj(it->getObjectID(), it->getCreatorID(), tempsize, mem-data_) );
114//     dataMap_[mem-data_]=(*it);  // save the mem location of the synchronisable data
115    if(!it->getData(mem, id, mode))
116      return false; // mem pointer gets automatically increased because of call by reference
117    // increase size counter by size of current synchronisable
118    currentsize+=tempsize;
119  }
120
121
122  //start write gamestate header
123  HEADER->packetType = ENUM::Gamestate;
124  HEADER->datasize = currentsize;
125  HEADER->id = id;
126  HEADER->diffed = false;
127  HEADER->complete = true;
128  HEADER->compressed = false;
129  //stop write gamestate header
130
131  COUT(5) << "G.ST.Man: Gamestate size: " << currentsize << std::endl;
132  COUT(5) << "G.ST.Man: 'estimated' (and corrected) Gamestate size: " << size << std::endl;
133  return true;
134}
135
136bool Gamestate::spreadData(uint8_t mode)
137{
138  assert(data_);
139  assert(!HEADER->compressed);
140  assert(!HEADER->diffed);
141  uint8_t *mem=data_+sizeof(GamestateHeader);
142    // get the start of the Synchronisable list
143  //ObjectList<Synchronisable>::iterator it=ObjectList<Synchronisable>::begin();
144  Synchronisable *s;
145
146  // update the data of the objects we received
147  while(mem < data_+sizeof(GamestateHeader)+HEADER->datasize){
148    synchronisableHeader *objectheader = (synchronisableHeader*)mem;
149
150    s = Synchronisable::getSynchronisable( objectheader->objectID );
151    if(!s)
152    {
153      s = Synchronisable::fabricate(mem, mode);
154      if(s==0)
155        assert(0);
156//         COUT(0) << "could not fabricate synchronisable: " << objectheader->objectID << " classid: " << objectheader->classID << " creator: " << objectheader->creatorID << endl;
157//       else
158//         COUT(0) << "fabricated: " << objectheader->objectID << " classid: " << objectheader->classID << " creator: "  << objectheader->creatorID << endl;
159    }
160    else
161    {
162      bool b = s->updateData(mem, mode);
163      assert(b);
164    }
165  }
166
167  return true;
168}
169
170
171
172int Gamestate::getID(){
173  return HEADER->id;
174}
175
176uint32_t Gamestate::getSize() const
177{
178  assert(data_);
179  if(HEADER->compressed)
180    return HEADER->compsize+sizeof(GamestateHeader);
181  else
182  {
183    return HEADER->datasize+sizeof(GamestateHeader);
184  }
185}
186
187bool Gamestate::operator==(packet::Gamestate gs){
188  uint8_t *d1 = data_+sizeof(GamestateHeader);
189  uint8_t *d2 = gs.data_+sizeof(GamestateHeader);
190  assert(!isCompressed());
191  assert(!gs.isCompressed());
192  while(d1<data_+HEADER->datasize)
193  {
194    if(*d1!=*d2)
195      return false;
196    d1++;
197    d2++;
198  }
199  return true;
200}
201
202bool Gamestate::process()
203{
204  return GamestateHandler::addGamestate(this, getClientID());
205}
206
207
208
209bool Gamestate::compressData()
210{
211  assert(HEADER);
212  assert(!HEADER->compressed);
213  uLongf buffer = (uLongf)(((HEADER->datasize + 12)*1.01)+1);
214  if(buffer==0)
215    return false;
216
217  uint8_t *ndata = new uint8_t[buffer+sizeof(GamestateHeader)];
218  uint8_t *dest = GAMESTATE_START(ndata);
219  //unsigned char *dest = new unsigned char[buffer];
220  uint8_t *source = GAMESTATE_START(data_);
221  int retval;
222  retval = compress( dest, &buffer, source, (uLong)(HEADER->datasize) );
223  switch ( retval ) {
224    case Z_OK: COUT(5) << "G.St.Man: compress: successfully compressed" << std::endl; break;
225    case Z_MEM_ERROR: COUT(1) << "G.St.Man: compress: not enough memory available in gamestate.compress" << std::endl; return false;
226    case Z_BUF_ERROR: COUT(2) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; return false;
227    case Z_DATA_ERROR: COUT(2) << "G.St.Man: compress: data corrupted in gamestate.compress" << std::endl; return false;
228  }
229#ifndef NDEBUG
230  //decompress and compare the start and the decompressed data
231  uint8_t *rdata = new uint8_t[HEADER->datasize+sizeof(GamestateHeader)];
232  uint8_t *d2 = GAMESTATE_START(rdata);
233  uLongf length2 = HEADER->datasize;
234  uncompress(d2, &length2, dest, buffer);
235  for(unsigned int i=0; i<HEADER->datasize; i++){
236    assert(*(source+i)==*(d2+i));
237  }
238  delete[] rdata;
239#endif
240
241  //copy and modify header
242#ifndef NDEBUG
243  HEADER->crc32 = calcCRC(data_+sizeof(GamestateHeader), HEADER->datasize);
244#endif
245  *GAMESTATE_HEADER(ndata) = *HEADER;
246  //delete old data
247  delete[] data_;
248  //save new data
249  data_ = ndata;
250  HEADER->compsize = buffer;
251  HEADER->compressed = true;
252  assert(HEADER->compressed);
253  COUT(4) << "gamestate compress datasize: " << HEADER->datasize << " compsize: " << HEADER->compsize << std::endl;
254  return true;
255}
256bool Gamestate::decompressData()
257{
258  assert(HEADER);
259  assert(HEADER->compressed);
260  COUT(4) << "GameStateClient: uncompressing gamestate. id: " << HEADER->id << ", baseid: " << HEADER->base_id << ", datasize: " << HEADER->datasize << ", compsize: " << HEADER->compsize << std::endl;
261  uint32_t datasize = HEADER->datasize;
262  uint32_t compsize = HEADER->compsize;
263  uint32_t bufsize;
264//  assert(compsize<=datasize);
265  bufsize = datasize;
266  assert(bufsize!=0);
267  uint8_t *ndata = new uint8_t[bufsize + sizeof(GamestateHeader)];
268  uint8_t *dest = ndata + sizeof(GamestateHeader);
269  uint8_t *source = data_ + sizeof(GamestateHeader);
270  int retval;
271  uLongf length=bufsize;
272  retval = uncompress( dest, &length, source, (uLong)compsize );
273  switch ( retval ) {
274    case Z_OK: COUT(5) << "successfully decompressed" << std::endl; break;
275    case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return false;
276    case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return false;
277    case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return false;
278  }
279#ifndef NDEBUG
280  assert(HEADER->crc32==calcCRC(ndata+sizeof(GamestateHeader), HEADER->datasize));
281#endif
282
283  //copy over the header
284  *GAMESTATE_HEADER(ndata) = *HEADER;
285
286  if (this->bDataENetAllocated_){
287    // Memory was allocated by ENet. --> We let it be since enet_packet_destroy will
288    // deallocated it anyway. So data and packet stay together.
289    this->bDataENetAllocated_ = false;
290  }
291  else{
292    // We allocated the memory in the first place (unlikely). So we destroy the old data
293    // and overwrite it with the new decompressed data.
294    delete[] this->data_;
295  }
296
297  //set new pointers
298  data_ = ndata;
299  HEADER->compressed = false;
300  assert(HEADER->datasize==datasize);
301  assert(HEADER->compsize==compsize);
302  return true;
303}
304
305Gamestate *Gamestate::diff(Gamestate *base)
306{
307  assert(HEADER);
308  assert(!HEADER->compressed);
309  assert(!HEADER->diffed);
310  //unsigned char *basep = base->getGs()/*, *gs = getGs()*/;
311  uint8_t *basep = GAMESTATE_START(base->data_), *gs = GAMESTATE_START(this->data_);
312  uint32_t of=0; // pointers offset
313  uint32_t dest_length=0;
314  dest_length=HEADER->datasize;
315  if(dest_length==0)
316    return NULL;
317  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+sizeof(GamestateHeader)];
318  uint8_t *dest = ndata + sizeof(GamestateHeader);
319  while(of < GAMESTATE_HEADER(base->data_)->datasize && of < HEADER->datasize){
320    *(dest+of)=*(basep+of)^*(gs+of); // do the xor
321    ++of;
322  }
323  if(GAMESTATE_HEADER(base->data_)->datasize!=HEADER->datasize){
324    uint8_t n=0;
325    if(GAMESTATE_HEADER(base->data_)->datasize < HEADER->datasize){
326      while(of<dest_length){
327        *(dest+of)=n^*(gs+of);
328        of++;
329      }
330    }
331  }
332
333  *GAMESTATE_HEADER(ndata) = *HEADER;
334  GAMESTATE_HEADER(ndata)->diffed = true;
335  GAMESTATE_HEADER(ndata)->base_id = base->getID();
336  Gamestate *g = new Gamestate(ndata, getClientID());
337  g->flags_=flags_;
338  g->packetDirection_ = packetDirection_;
339  return g;
340}
341
342Gamestate* Gamestate::doSelection(unsigned int clientID, unsigned int targetSize){
343  assert(data_);
344  std::list<obj>::iterator it;
345
346  // allocate memory for new data
347  uint8_t *gdata = new uint8_t[HEADER->datasize+sizeof(GamestateHeader)];
348  // create a gamestate out of it
349  Gamestate *gs = new Gamestate(gdata);
350  uint8_t *newdata = gdata + sizeof(GamestateHeader);
351//   uint8_t *origdata = GAMESTATE_START(data_);
352
353  //copy the GamestateHeader
354  *(GamestateHeader*)gdata = *HEADER;
355
356  synchronisableHeader *oldobjectheader, *newobjectheader;
357  uint32_t objectOffset;
358  unsigned int objectsize, destsize=0;
359  Synchronisable *object;
360
361  //call TrafficControl
362  TrafficControl::getInstance()->processObjectList( clientID, HEADER->id, &dataMap_ );
363 
364  //copy in the zeros
365  for(it=dataMap_.begin(); it!=dataMap_.end(); it++){
366    oldobjectheader = (synchronisableHeader*)(data_ + (*it).objDataOffset);
367    newobjectheader = (synchronisableHeader*)newdata;
368    object = Synchronisable::getSynchronisable( (*it).objID );
369    assert(object->objectID == oldobjectheader->objectID);
370    objectsize = oldobjectheader->size;
371    *newobjectheader = *oldobjectheader;
372    objectOffset=sizeof(synchronisableHeader); //skip the size and the availableData variables in the objectheader
373    if ( /*object->doSelection(HEADER->id)*/true ){
374      assert(newobjectheader->dataAvailable==true);
375      memcpy(newdata+objectOffset, data_ + (*it).objDataOffset + objectOffset, objectsize-objectOffset);
376    }else{
377      newobjectheader->dataAvailable=false;
378      memset(newdata+objectOffset, 0, objectsize-objectOffset);
379      assert(objectOffset==objectsize);
380    }
381    newdata += objectsize;
382    destsize += objectsize;
383//     origdata += objectsize;
384  }
385  ((GamestateHeader*)gdata)->datasize = destsize;
386  assert(destsize!=0);
387  return gs;
388}
389
390
391Gamestate* Gamestate::intelligentDiff(Gamestate *base, unsigned int clientID){
392  // asserts
393  assert(data_);
394  assert(base->data_);
395  assert(!GAMESTATE_HEADER(base->data_)->diffed);
396  assert(!GAMESTATE_HEADER(base->data_)->compressed);
397  assert(!HEADER->compressed);
398  assert(!HEADER->diffed);
399
400  //preparations
401  std::list<obj>::iterator it;
402  uint8_t *origdata, *basedata, *destdata, *ndata;
403  uint32_t objectOffset, streamOffset=0;    //data offset
404  uint32_t minsize = (HEADER->datasize < GAMESTATE_HEADER(base->data_)->datasize) ? HEADER->datasize : GAMESTATE_HEADER(base->data_)->datasize;
405  synchronisableHeader *origheader;
406  synchronisableHeader *destheader;
407  Synchronisable *object;
408
409  origdata = GAMESTATE_START(this->data_);
410  basedata = GAMESTATE_START(base->data_);
411  ndata = new uint8_t[HEADER->datasize + sizeof(GamestateHeader)];
412  destdata = ndata + sizeof(GamestateHeader);
413
414  // do the diff
415  for(it=dataMap_.begin(); it!=dataMap_.end(); it++){
416    assert(streamOffset<HEADER->datasize);
417    origheader = (synchronisableHeader *)(origdata+streamOffset);
418    destheader = (synchronisableHeader *)(destdata+streamOffset);
419    object = Synchronisable::getSynchronisable(origheader->objectID);
420    bool sendData = object->doSelection(HEADER->id);
421
422    //copy and partially diff the object header
423    assert(sizeof(synchronisableHeader)==3*sizeof(uint32_t)+sizeof(bool));
424    *(uint32_t*)destdata = *(uint32_t*)origdata; //size (do not diff)
425    *(bool*)(destdata+sizeof(uint32_t)) = sendData;
426    if(sendData){
427      *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+sizeof(uint32_t)+sizeof(bool)); //objectid (diff it)
428      *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+2*sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+2*sizeof(uint32_t)+sizeof(bool)); //classid (diff it)
429    }else{
430      *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = 0;
431      *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = 0;
432    }
433    objectOffset=sizeof(synchronisableHeader);
434    streamOffset+=sizeof(synchronisableHeader);
435
436    //now handle the object data or fill with zeros
437    while(objectOffset<origheader->size ){
438
439      if(sendData && streamOffset<minsize)
440        *(destdata+objectOffset)=*(basedata+objectOffset)^*(origdata+objectOffset); // do the xor
441      else if(sendData)
442        *(destdata+objectOffset)=((uint8_t)0)^*(origdata+objectOffset); // xor with 0 (basestream is too short)
443      else
444        *(destdata+objectOffset)=0; // set to 0 because this object should not be transfered
445
446      objectOffset++;
447      streamOffset++;
448    }
449    destdata+=objectOffset;
450    origdata+=objectOffset;
451    basedata+=objectOffset;
452  }
453
454  //copy over the gamestate header and set the diffed flag
455  *(GamestateHeader *)ndata = *HEADER; //copy over the header
456  Gamestate *gs = new Gamestate(ndata);
457  GAMESTATE_HEADER(ndata)->diffed=true;
458  return gs;
459}
460
461Gamestate* Gamestate::intelligentUnDiff(Gamestate *base){
462  // asserts
463  assert(data_);
464  assert(base->data_);
465  assert(!GAMESTATE_HEADER(base->data_)->diffed);
466  assert(!GAMESTATE_HEADER(base->data_)->compressed);
467  assert(!HEADER->compressed);
468  assert(HEADER->diffed);
469
470  //preparations
471  std::list<obj>::iterator it;
472  uint8_t *origdata, *basedata, *destdata, *ndata;
473  uint32_t objectOffset, streamOffset=0;    //data offset
474  uint32_t minsize = (HEADER->datasize < GAMESTATE_HEADER(base->data_)->datasize) ? HEADER->datasize : GAMESTATE_HEADER(base->data_)->datasize;
475  synchronisableHeader *origheader;
476  synchronisableHeader *destheader;
477  Synchronisable *object;
478
479  origdata = GAMESTATE_START(this->data_);
480  basedata = GAMESTATE_START(base->data_);
481  ndata = new uint8_t[HEADER->datasize + sizeof(GamestateHeader)];
482  destdata = ndata + sizeof(GamestateHeader);
483
484  // do the undiff
485  for(it=dataMap_.begin(); it!=dataMap_.end(); it++){
486    assert(streamOffset<HEADER->datasize);
487    origheader = (synchronisableHeader *)(origdata+streamOffset);
488    destheader = (synchronisableHeader *)(destdata+streamOffset);
489    object = Synchronisable::getSynchronisable( origheader->objectID );
490    bool sendData;
491
492    //copy and partially diff the object header
493    assert(sizeof(synchronisableHeader)==3*sizeof(uint32_t)+sizeof(bool));
494    *(uint32_t*)destdata = *(uint32_t*)origdata; //size (do not diff)
495    *(bool*)(destdata+sizeof(uint32_t)) = *(bool*)(origdata+sizeof(uint32_t));
496    sendData = *(bool*)(origdata+sizeof(uint32_t));
497    if(sendData){
498      *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+sizeof(uint32_t)+sizeof(bool)); //objectid (diff it)
499      *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+2*sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+2*sizeof(uint32_t)+sizeof(bool)); //classid (diff it)
500    }else{
501      *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = 0;
502      *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = 0;
503    }
504    objectOffset=sizeof(synchronisableHeader);
505    streamOffset+=sizeof(synchronisableHeader);
506
507    //now handle the object data or fill with zeros
508    while(objectOffset<origheader->size ){
509
510      if(sendData && streamOffset<minsize)
511        *(destdata+objectOffset)=*(basedata+objectOffset)^*(origdata+objectOffset); // do the xor
512      else if(sendData)
513        *(destdata+objectOffset)=((unsigned char)0)^*(origdata+objectOffset); // xor with 0 (basestream is too short)
514      else
515        *(destdata+objectOffset)=0; // set to 0 because this object should not be transfered
516
517      objectOffset++;
518      streamOffset++;
519    }
520    destdata+=objectOffset;
521    origdata+=objectOffset;
522    basedata+=objectOffset;
523  }
524
525  //copy over the gamestate header and set the diffed flag
526  *(GamestateHeader *)ndata = *HEADER; //copy over the header
527  Gamestate *gs = new Gamestate(ndata);
528  GAMESTATE_HEADER(ndata)->diffed=false;
529  return gs;
530}
531
532Gamestate *Gamestate::undiff(Gamestate *base)
533{
534  assert(this && base);assert(HEADER);
535  assert(HEADER->diffed);
536  assert(!HEADER->compressed && !GAMESTATE_HEADER(base->data_)->compressed);
537  //unsigned char *basep = base->getGs()/*, *gs = getGs()*/;
538  uint8_t *basep = GAMESTATE_START(base->data_);
539  uint8_t *gs = GAMESTATE_START(this->data_);
540  uint32_t of=0; // pointers offset
541  uint32_t dest_length=0;
542  dest_length=HEADER->datasize;
543  if(dest_length==0)
544    return NULL;
545  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+sizeof(GamestateHeader)];
546  uint8_t *dest = ndata + sizeof(GamestateHeader);
547  while(of < GAMESTATE_HEADER(base->data_)->datasize && of < HEADER->datasize){
548    *(dest+of)=*(basep+of)^*(gs+of); // do the xor
549    ++of;
550  }
551  if(GAMESTATE_HEADER(base->data_)->datasize!=HEADER->datasize){
552    uint8_t n=0;
553    if(GAMESTATE_HEADER(base->data_)->datasize < HEADER->datasize){
554      while(of < dest_length){
555        *(dest+of)=n^*(gs+of);
556        of++;
557      }
558    }
559  }
560  *GAMESTATE_HEADER(ndata) = *HEADER;
561  GAMESTATE_HEADER(ndata)->diffed = false;
562  Gamestate *g = new Gamestate(ndata, getClientID());
563  g->flags_=flags_;
564  g->packetDirection_ = packetDirection_;
565  assert(!g->isDiffed());
566  assert(!g->isCompressed());
567  return g;
568}
569
570
571uint32_t Gamestate::calcGamestateSize(int32_t id, uint8_t mode)
572{
573  uint32_t size=0;
574    // get the start of the Synchronisable list
575  ObjectList<Synchronisable>::iterator it;
576    // get total size of gamestate
577  for(it = ObjectList<Synchronisable>::begin(); it; ++it)
578    size+=it->getSize(id, mode); // size of the actual data of the synchronisable
579//  size+=sizeof(GamestateHeader);
580  return size;
581}
582
583/**
584 * This function removes a Synchronisable out of the universe
585 * @param it iterator of the list pointing to the object
586 * @return iterator pointing to the next object in the list
587 */
588  void Gamestate::removeObject(ObjectList<Synchronisable>::iterator &it) {
589    ObjectList<Synchronisable>::iterator temp=it;
590    ++it;
591    delete  *temp;
592  }
593
594  bool Gamestate::isDiffed(){
595    return HEADER->diffed;
596  }
597
598  bool Gamestate::isCompressed(){
599    return HEADER->compressed;
600  }
601
602  int Gamestate::getBaseID(){
603    return HEADER->base_id;
604  }
605}
606
607}
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