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source: code/branches/questsystem4/src/network/synchronisable/Synchronisable.h @ 3016

Last change on this file since 3016 was 2371, checked in by scheusso, 16 years ago

merged network branch to presentation branch

  • Property svn:eol-style set to native
  • Property svn:mergeinfo set to (toggle deleted branches)
    /code/branches/ceguilua/src/network/Synchronisable.h1802-1808
    /code/branches/core3/src/network/Synchronisable.h1572-1739
    /code/branches/gcc43/src/network/Synchronisable.h1580
    /code/branches/gui/src/network/Synchronisable.h1635-1723
    /code/branches/input/src/network/Synchronisable.h1629-1636
    /code/branches/network/src/network/synchronisable/Synchronisable.h2356
    /code/branches/objecthierarchy/src/network/Synchronisable.h1911-2085,​2100,​2110-2169
    /code/branches/pickups/src/network/Synchronisable.h1926-2086
    /code/branches/questsystem/src/network/Synchronisable.h1894-2088
    /code/branches/script_trigger/src/network/Synchronisable.h1295-1953,​1955
    /code/branches/weapon/src/network/Synchronisable.h1925-2094
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Synchronisable_H__
30#define _Synchronisable_H__
31
32#include "network/NetworkPrereqs.h"
33
34#include <list>
35#include <map>
36#include <queue>
37#include <cassert>
38#include "util/Math.h"
39#include "util/mbool.h"
40#include "core/OrxonoxClass.h"
41// TODO: this has to be removed
42// #include <OgreLight.h>
43// #include "OrxonoxPrereqs.h"
44// ============================
45#include "NetworkCallback.h"
46#include "SynchronisableVariable.h"
47
48/*#define REGISTERDATA(varname, ...) \
49    registerVariable((void*)&varname, sizeof(varname), DATA, __VA_ARGS__)
50#define REGISTERSTRING(stringname, ...) \
51    registerVariable(&stringname, stringname.length()+1, STRING, __VA_ARGS__)*/
52
53namespace orxonox
54{
55
56  namespace objectDirection{
57    enum objectdirection{
58      toclient=0x1,
59      toserver=0x2,
60      bidirectional=0x3
61    };
62  }
63
64  struct _NetworkExport synchronisableHeader{
65    uint32_t size:31;
66    bool dataAvailable:1;
67    uint32_t objectID;
68    uint32_t creatorID;
69    uint32_t classID;
70  };
71
72
73  /**
74  * This class is the base class of all the Objects in the universe that need to be synchronised over the network
75   * Every class, that inherits from this class has to link the DATA THAT NEEDS TO BE SYNCHRONISED into the linked list.
76  * @author Oliver Scheuss
77  */
78  class _NetworkExport Synchronisable : virtual public OrxonoxClass{
79  public:
80    friend class packet::Gamestate;
81//     friend class Server;
82    virtual ~Synchronisable();
83
84    static void setClient(bool b);
85
86    static Synchronisable *fabricate(uint8_t*& mem, uint8_t mode=0x0);
87    static bool deleteObject(uint32_t objectID);
88    static Synchronisable *getSynchronisable(uint32_t objectID);
89    static unsigned int getNumberOfDeletedObject(){ return deletedObjects_.size(); }
90    static uint32_t popDeletedObject(){ uint32_t i = deletedObjects_.front(); deletedObjects_.pop(); return i; }
91
92    inline uint32_t getObjectID(){return objectID;}
93    inline unsigned int getCreatorID(){return creatorID;}
94    inline uint32_t getClassID(){return classID;}
95    inline unsigned int getPriority(){ return objectFrequency_;}
96
97  protected:
98    Synchronisable(BaseObject* creator);
99//     void registerVariable(void *var, int size, variableType t, uint8_t mode=0x1, NetworkCallbackBase *cb=0);
100    template <class T> void registerVariable(T& variable, uint8_t mode=0x1, NetworkCallbackBase *cb=0, bool bidirectional=false);
101    template <class T> void unregisterVariable(T& var);
102    void setObjectMode(uint8_t mode);
103    void setObjectPriority(unsigned int freq){ objectFrequency_ = freq; }
104
105
106  private:
107    bool getData(uint8_t*& men, int32_t id, uint8_t mode=0x0);
108    uint32_t getSize(int32_t id, uint8_t mode=0x0);
109    bool updateData(uint8_t*& mem, uint8_t mode=0x0, bool forceCallback=false);
110    bool isMyData(uint8_t* mem);
111    bool doSelection(int32_t id);
112    bool doSync(int32_t id, uint8_t mode=0x0);
113
114    uint32_t objectID;
115    uint32_t creatorID;
116    uint32_t classID;
117
118    std::list<SynchronisableVariableBase*> syncList;
119    static uint8_t state_; // detemines wheter we are server (default) or client
120    bool backsync_; // if true the variables with mode > 1 will be synchronised to server (client -> server)
121    unsigned int objectFrequency_;
122    int objectMode_;
123    static std::map<uint32_t, Synchronisable *> objectMap_;
124    static std::queue<uint32_t> deletedObjects_;
125  };
126 
127  template <class T> void Synchronisable::registerVariable(T& variable, uint8_t mode, NetworkCallbackBase *cb, bool bidirectional)
128  {
129    if (bidirectional)
130      syncList.push_back(new SynchronisableVariableBidirectional<const T>(variable, mode, cb));
131    else
132      syncList.push_back(new SynchronisableVariable<const T>(variable, mode, cb));
133  }
134
135  template <class T> void Synchronisable::unregisterVariable(T& var){
136    std::list<SynchronisableVariableBase*>::iterator it = syncList.begin();
137    while(it!=syncList.end()){
138      if( ((*it)->getReference()) == &var ){
139        delete (*it);
140        syncList.erase(it);
141        return;
142      }
143      else
144        it++;
145    }
146    bool unregistered_nonexistent_variable = false;
147    assert(unregistered_nonexistent_variable); //if we reach this point something went wrong:
148    // the variable has not been registered before
149  }
150 
151  // ================= Specialisation declarations
152  template <> _NetworkExport void Synchronisable::registerVariable( const ColourValue& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
153  template <> _NetworkExport void Synchronisable::registerVariable( ColourValue& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
154  template <> _NetworkExport void Synchronisable::registerVariable( const Vector2& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
155  template <> _NetworkExport void Synchronisable::registerVariable( Vector2& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
156  template <> _NetworkExport void Synchronisable::registerVariable( const Vector3& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
157  template <> _NetworkExport void Synchronisable::registerVariable( Vector3& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
158  template <> _NetworkExport void Synchronisable::registerVariable( const Vector4& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
159  template <> _NetworkExport void Synchronisable::registerVariable( Vector4& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
160  template <> _NetworkExport void Synchronisable::registerVariable( mbool& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
161  template <> _NetworkExport void Synchronisable::registerVariable( const Quaternion& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
162  template <> _NetworkExport void Synchronisable::registerVariable( Quaternion& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
163//   template <> _NetworkExport void Synchronisable::registerVariable( LODParticle::LOD& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
164//   template <> _NetworkExport void Synchronisable::registerVariable( Ogre::Light::LightTypes& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
165}
166
167#endif /* _Synchronisable_H__ */
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