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source: code/branches/questsystem4/src/orxonox/objects/quest/AddQuestHint.cc @ 2871

Last change on this file since 2871 was 2385, checked in by dafrick, 16 years ago

Merged questsystem3.

File size: 3.5 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file AddQuestHint.cc
31    @brief Implementation of the AddQuestHint class.
32*/
33
34#include "OrxonoxStableHeaders.h"
35#include "AddQuestHint.h"
36
37#include "core/CoreIncludes.h"
38#include "util/Exception.h"
39
40#include "orxonox/objects/infos/PlayerInfo.h"
41#include "QuestManager.h"
42#include "QuestItem.h"
43#include "QuestHint.h"
44
45namespace orxonox {
46
47    CreateFactory(AddQuestHint);
48
49    /**
50    @brief
51        Constructor. Registers the object.
52    */
53    AddQuestHint::AddQuestHint(BaseObject* creator) : QuestEffect(creator)
54    {
55        RegisterObject(AddQuestHint);
56    }
57
58    /**
59    @brief
60        Destructor.
61    */
62    AddQuestHint::~AddQuestHint()
63    {
64    }
65
66    /**
67    @brief
68        Method for creating a AddQuestHint object through XML.
69    */
70    void AddQuestHint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
71    {
72        SUPER(AddQuestHint, XMLPort, xmlelement, mode);
73
74        XMLPortParam(AddQuestHint, "hintId", setHintId, getHintId, xmlelement, mode);
75       
76        COUT(3) << "New AddQuestHint, with target QuestHint {" << this->getHintId() << "}, created." << std::endl;
77    }
78
79    /**
80    @brief
81        Sets the id of the QuestHint to be added to the player the QuestEffect is invoked on.
82    @param id
83        The QuestHint id.
84    @param
85        Returns true if successful.
86    */
87    bool AddQuestHint::setHintId(const std::string & id)
88    {
89        if(!QuestItem::isId(id))
90        {
91            COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl;
92            return false;
93        }
94       
95        this->hintId_ = id;
96        return true;
97    }
98
99    /**
100    @brief
101        Invokes the QuestEffect.
102    @param player
103        The player.
104    @return
105        Returns true if the QuestEffect was successfully invoked.
106    */
107    bool AddQuestHint::invoke(PlayerInfo* player)
108    {
109        if(player == NULL) //!< NULL-pointers are evil!
110        {
111            COUT(2) << "The input player is NULL." << std::endl;
112            return false;
113        }
114
115        COUT(3) << "AddQuestHint on player: " << player << " ." << std::endl;
116
117        try
118        {
119            QuestHint* hint = QuestManager::findHint(this->hintId_);
120            if(hint == NULL || !hint->setActive(player))
121            {
122                return false;
123            }
124        }
125        catch(const Exception& e)
126        {
127           COUT(2) << e.getFullDescription() << std::endl;
128           return false;
129        }
130
131        COUT(3) << "QuestHint {" << this->getHintId() << "} successfully added to player: " << player << " ." << std::endl;
132        return true;
133
134    }
135}
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