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source: code/branches/questsystem4/src/orxonox/objects/quest/QuestDescription.h @ 2871

Last change on this file since 2871 was 2385, checked in by dafrick, 16 years ago

Merged questsystem3.

File size: 5.6 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file QuestDescription.h
31    @brief Definition of the QuestDescription class.
32*/
33
34#ifndef _QuestDescription_H__
35#define _QuestDescription_H__
36
37#include "OrxonoxPrereqs.h"
38
39#include <string>
40
41#include "core/BaseObject.h"
42#include "core/XMLPort.h"
43
44namespace orxonox {
45
46    /**
47    @brief
48        This class is a description of a QuestItem.
49        It holds a title and a description.
50       
51        Creating a QuestDescription through XML goes as follows:
52       
53        <QuestDescription title="Title" description="Description Text" failMessage="You fail." completeMessage="You win!" />
54    @author
55        Damian 'Mozork' Frick
56    */
57    class _OrxonoxExport QuestDescription : public BaseObject {
58
59        public:
60            QuestDescription(BaseObject* creator);
61            virtual ~QuestDescription();
62
63            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a QuestDescription object through XML.
64
65            /**
66            @brief Returns the title.
67            @return Returns a string containing the title of the QuestDescription.
68            */
69            inline const std::string & getTitle(void) const
70                { return this->title_; }
71       
72            /**
73            @brief Returns the description text.
74            @return Returns a string containing the description text of the QuestDescription.
75            */
76            inline const std::string & getDescription(void) const
77                { return this->description_; }
78       
79            /**
80            @brief Returns the fail message.
81            @return Returns a string containing the fail message of the QuestDescription.
82            */
83            inline const std::string & getFailMessage(void) const
84                { return this->failMessage_; }
85       
86            /**
87            @brief Returns the complete message.
88            @return Returns a string containing the complete message of the QuestDescription.
89            */
90            inline const std::string & getCompleteMessage(void) const
91                { return this->completeMessage_; }
92       
93            /**
94            @brief Sends a Notification displaying that a QuestHint was added.
95            @return Returns true if successful.
96            */
97            inline bool sendAddHintNotification(void) const
98                { return notificationHelper("hint", ""); }
99       
100            /**
101            @brief Sends a Notification displaying that a Quest was added.
102            @return Returns true if successful.
103            */
104            inline bool sendAddQuestNotification(void) const
105                { return notificationHelper("quest", "start"); }
106       
107            /**
108            @brief Sends a Notification displaying that a Quest was failed.
109            @return Returns true if successful.
110            */
111            inline bool sendFailQuestNotification(void) const
112                { return notificationHelper("quest", "fail"); }
113       
114            /**
115            @brief Sends a Notification displaying that a Quest was completed.
116            @return Returns true if successful.
117            */
118            inline bool sendCompleteQuestNotification(void) const
119                { return notificationHelper("quest", "complete"); }
120
121        private:
122            std::string title_; //!< The title.
123            std::string description_; //!< The description.
124            std::string failMessage_; //!< The message displayed when the Quest is failed.
125            std::string completeMessage_; //!< The message displayed when the Quest is completed.
126
127            bool notificationHelper(const std::string & item, const std::string & status) const; //!< Helper for sending QuestDescriptions as Notifications.
128
129            /**
130            @brief Sets the title.
131            @param title The title to be set.
132            */
133            inline void setTitle(const std::string & title)
134                { this->title_ = title; }
135               
136            /**
137            @brief Sets the description text.
138            @param description The description text to be set.
139            */
140            inline void setDescription(const std::string & description)
141                { this->description_ = description; }
142
143            /**
144            @brief Sets the fail message.
145            @param message The fail message to be set.
146            */
147            inline void setFailMessage(const std::string & message)
148                { this->failMessage_ = message; }
149               
150            /**
151            @brief Sets the complete message.
152            @param message The complete message to be set.
153            */
154            inline void setCompleteMessage(const std::string & message)
155                { this->completeMessage_ = message; }
156
157    };
158
159}
160
161#endif /* _QuestDescription_H__ */
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