[1963] | 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library |
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| 3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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| 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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| 16 | #include "btCollisionWorld.h" |
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| 17 | #include "btCollisionDispatcher.h" |
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| 18 | #include "BulletCollision/CollisionDispatch/btCollisionObject.h" |
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| 19 | #include "BulletCollision/CollisionShapes/btCollisionShape.h" |
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| 20 | #include "BulletCollision/CollisionShapes/btConvexShape.h" |
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| 21 | #include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h" |
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| 22 | #include "BulletCollision/CollisionShapes/btSphereShape.h" //for raycasting |
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| 23 | #include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" //for raycasting |
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| 24 | #include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h" |
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| 25 | #include "BulletCollision/CollisionShapes/btCompoundShape.h" |
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| 26 | #include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h" |
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| 27 | #include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h" |
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| 28 | #include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h" |
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| 29 | |
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| 30 | #include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h" |
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| 31 | #include "LinearMath/btAabbUtil2.h" |
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| 32 | #include "LinearMath/btQuickprof.h" |
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| 33 | #include "LinearMath/btStackAlloc.h" |
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| 34 | |
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[2430] | 35 | //#define USE_BRUTEFORCE_RAYBROADPHASE 1 |
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| 36 | //RECALCULATE_AABB is slower, but benefit is that you don't need to call 'stepSimulation' or 'updateAabbs' before using a rayTest |
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| 37 | //#define RECALCULATE_AABB_RAYCAST 1 |
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[1963] | 38 | |
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| 39 | //When the user doesn't provide dispatcher or broadphase, create basic versions (and delete them in destructor) |
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| 40 | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" |
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| 41 | #include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h" |
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| 42 | #include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h" |
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| 43 | |
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| 44 | |
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| 45 | btCollisionWorld::btCollisionWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache, btCollisionConfiguration* collisionConfiguration) |
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| 46 | :m_dispatcher1(dispatcher), |
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| 47 | m_broadphasePairCache(pairCache), |
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| 48 | m_debugDrawer(0) |
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| 49 | { |
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| 50 | m_stackAlloc = collisionConfiguration->getStackAllocator(); |
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| 51 | m_dispatchInfo.m_stackAllocator = m_stackAlloc; |
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| 52 | } |
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| 53 | |
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| 54 | |
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| 55 | btCollisionWorld::~btCollisionWorld() |
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| 56 | { |
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| 57 | |
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| 58 | //clean up remaining objects |
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| 59 | int i; |
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| 60 | for (i=0;i<m_collisionObjects.size();i++) |
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| 61 | { |
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| 62 | btCollisionObject* collisionObject= m_collisionObjects[i]; |
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| 63 | |
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| 64 | btBroadphaseProxy* bp = collisionObject->getBroadphaseHandle(); |
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| 65 | if (bp) |
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| 66 | { |
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| 67 | // |
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| 68 | // only clear the cached algorithms |
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| 69 | // |
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| 70 | getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp,m_dispatcher1); |
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| 71 | getBroadphase()->destroyProxy(bp,m_dispatcher1); |
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| 72 | } |
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| 73 | } |
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| 74 | |
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| 75 | |
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| 76 | } |
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| 77 | |
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| 78 | |
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| 79 | |
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| 80 | |
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| 81 | |
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| 82 | |
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| 83 | |
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| 84 | |
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| 85 | |
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| 86 | |
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| 87 | void btCollisionWorld::addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup,short int collisionFilterMask) |
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| 88 | { |
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| 89 | |
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| 90 | //check that the object isn't already added |
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| 91 | btAssert( m_collisionObjects.findLinearSearch(collisionObject) == m_collisionObjects.size()); |
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| 92 | |
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| 93 | m_collisionObjects.push_back(collisionObject); |
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| 94 | |
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| 95 | //calculate new AABB |
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| 96 | btTransform trans = collisionObject->getWorldTransform(); |
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| 97 | |
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| 98 | btVector3 minAabb; |
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| 99 | btVector3 maxAabb; |
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| 100 | collisionObject->getCollisionShape()->getAabb(trans,minAabb,maxAabb); |
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| 101 | |
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| 102 | int type = collisionObject->getCollisionShape()->getShapeType(); |
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| 103 | collisionObject->setBroadphaseHandle( getBroadphase()->createProxy( |
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| 104 | minAabb, |
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| 105 | maxAabb, |
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| 106 | type, |
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| 107 | collisionObject, |
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| 108 | collisionFilterGroup, |
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| 109 | collisionFilterMask, |
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| 110 | m_dispatcher1,0 |
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| 111 | )) ; |
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| 112 | |
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| 113 | |
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| 114 | |
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| 115 | |
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| 116 | |
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| 117 | } |
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| 118 | |
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[2430] | 119 | |
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| 120 | |
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[1963] | 121 | void btCollisionWorld::updateAabbs() |
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| 122 | { |
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| 123 | BT_PROFILE("updateAabbs"); |
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| 124 | |
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| 125 | btTransform predictedTrans; |
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| 126 | for ( int i=0;i<m_collisionObjects.size();i++) |
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| 127 | { |
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| 128 | btCollisionObject* colObj = m_collisionObjects[i]; |
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| 129 | |
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| 130 | //only update aabb of active objects |
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| 131 | if (colObj->isActive()) |
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| 132 | { |
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[2908] | 133 | btVector3 minAabb,maxAabb; |
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| 134 | colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb); |
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| 135 | //need to increase the aabb for contact thresholds |
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| 136 | btVector3 contactThreshold(gContactBreakingThreshold,gContactBreakingThreshold,gContactBreakingThreshold); |
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| 137 | minAabb -= contactThreshold; |
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| 138 | maxAabb += contactThreshold; |
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| 139 | |
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| 140 | btBroadphaseInterface* bp = (btBroadphaseInterface*)m_broadphasePairCache; |
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| 141 | |
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| 142 | //moving objects should be moderately sized, probably something wrong if not |
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| 143 | if ( colObj->isStaticObject() || ((maxAabb-minAabb).length2() < btScalar(1e12))) |
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| 144 | { |
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| 145 | bp->setAabb(colObj->getBroadphaseHandle(),minAabb,maxAabb, m_dispatcher1); |
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| 146 | } else |
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| 147 | { |
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| 148 | //something went wrong, investigate |
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| 149 | //this assert is unwanted in 3D modelers (danger of loosing work) |
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| 150 | colObj->setActivationState(DISABLE_SIMULATION); |
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| 151 | |
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| 152 | static bool reportMe = true; |
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| 153 | if (reportMe && m_debugDrawer) |
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| 154 | { |
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| 155 | reportMe = false; |
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| 156 | m_debugDrawer->reportErrorWarning("Overflow in AABB, object removed from simulation"); |
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| 157 | m_debugDrawer->reportErrorWarning("If you can reproduce this, please email bugs@continuousphysics.com\n"); |
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| 158 | m_debugDrawer->reportErrorWarning("Please include above information, your Platform, version of OS.\n"); |
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| 159 | m_debugDrawer->reportErrorWarning("Thanks.\n"); |
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| 160 | } |
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| 161 | } |
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[1963] | 162 | } |
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| 163 | } |
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[2908] | 164 | |
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[1963] | 165 | } |
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| 166 | |
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| 167 | |
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| 168 | |
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| 169 | void btCollisionWorld::performDiscreteCollisionDetection() |
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| 170 | { |
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| 171 | BT_PROFILE("performDiscreteCollisionDetection"); |
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| 172 | |
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| 173 | btDispatcherInfo& dispatchInfo = getDispatchInfo(); |
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| 174 | |
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| 175 | updateAabbs(); |
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| 176 | |
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| 177 | { |
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| 178 | BT_PROFILE("calculateOverlappingPairs"); |
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| 179 | m_broadphasePairCache->calculateOverlappingPairs(m_dispatcher1); |
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| 180 | } |
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| 181 | |
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| 182 | |
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| 183 | btDispatcher* dispatcher = getDispatcher(); |
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| 184 | { |
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| 185 | BT_PROFILE("dispatchAllCollisionPairs"); |
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| 186 | if (dispatcher) |
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| 187 | dispatcher->dispatchAllCollisionPairs(m_broadphasePairCache->getOverlappingPairCache(),dispatchInfo,m_dispatcher1); |
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| 188 | } |
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| 189 | |
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| 190 | } |
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| 191 | |
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| 192 | |
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| 193 | |
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| 194 | void btCollisionWorld::removeCollisionObject(btCollisionObject* collisionObject) |
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| 195 | { |
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| 196 | |
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| 197 | |
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| 198 | //bool removeFromBroadphase = false; |
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| 199 | |
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| 200 | { |
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| 201 | |
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| 202 | btBroadphaseProxy* bp = collisionObject->getBroadphaseHandle(); |
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| 203 | if (bp) |
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| 204 | { |
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| 205 | // |
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| 206 | // only clear the cached algorithms |
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| 207 | // |
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| 208 | getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp,m_dispatcher1); |
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| 209 | getBroadphase()->destroyProxy(bp,m_dispatcher1); |
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| 210 | collisionObject->setBroadphaseHandle(0); |
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| 211 | } |
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| 212 | } |
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| 213 | |
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| 214 | |
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| 215 | //swapremove |
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| 216 | m_collisionObjects.remove(collisionObject); |
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| 217 | |
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| 218 | } |
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| 219 | |
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| 220 | |
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| 221 | |
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| 222 | void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans, |
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| 223 | btCollisionObject* collisionObject, |
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| 224 | const btCollisionShape* collisionShape, |
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| 225 | const btTransform& colObjWorldTransform, |
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| 226 | RayResultCallback& resultCallback) |
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| 227 | { |
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| 228 | btSphereShape pointShape(btScalar(0.0)); |
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| 229 | pointShape.setMargin(0.f); |
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| 230 | const btConvexShape* castShape = &pointShape; |
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| 231 | |
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| 232 | if (collisionShape->isConvex()) |
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| 233 | { |
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[2430] | 234 | // BT_PROFILE("rayTestConvex"); |
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[1963] | 235 | btConvexCast::CastResult castResult; |
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| 236 | castResult.m_fraction = resultCallback.m_closestHitFraction; |
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| 237 | |
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| 238 | btConvexShape* convexShape = (btConvexShape*) collisionShape; |
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| 239 | btVoronoiSimplexSolver simplexSolver; |
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| 240 | #define USE_SUBSIMPLEX_CONVEX_CAST 1 |
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| 241 | #ifdef USE_SUBSIMPLEX_CONVEX_CAST |
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| 242 | btSubsimplexConvexCast convexCaster(castShape,convexShape,&simplexSolver); |
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| 243 | #else |
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| 244 | //btGjkConvexCast convexCaster(castShape,convexShape,&simplexSolver); |
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| 245 | //btContinuousConvexCollision convexCaster(castShape,convexShape,&simplexSolver,0); |
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| 246 | #endif //#USE_SUBSIMPLEX_CONVEX_CAST |
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| 247 | |
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| 248 | if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,colObjWorldTransform,colObjWorldTransform,castResult)) |
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| 249 | { |
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| 250 | //add hit |
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| 251 | if (castResult.m_normal.length2() > btScalar(0.0001)) |
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| 252 | { |
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| 253 | if (castResult.m_fraction < resultCallback.m_closestHitFraction) |
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| 254 | { |
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| 255 | #ifdef USE_SUBSIMPLEX_CONVEX_CAST |
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| 256 | //rotate normal into worldspace |
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| 257 | castResult.m_normal = rayFromTrans.getBasis() * castResult.m_normal; |
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| 258 | #endif //USE_SUBSIMPLEX_CONVEX_CAST |
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| 259 | |
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| 260 | castResult.m_normal.normalize(); |
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| 261 | btCollisionWorld::LocalRayResult localRayResult |
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| 262 | ( |
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| 263 | collisionObject, |
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| 264 | 0, |
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| 265 | castResult.m_normal, |
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| 266 | castResult.m_fraction |
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| 267 | ); |
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| 268 | |
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| 269 | bool normalInWorldSpace = true; |
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| 270 | resultCallback.addSingleResult(localRayResult, normalInWorldSpace); |
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| 271 | |
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| 272 | } |
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| 273 | } |
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| 274 | } |
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| 275 | } else { |
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| 276 | if (collisionShape->isConcave()) |
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| 277 | { |
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[2430] | 278 | // BT_PROFILE("rayTestConcave"); |
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[1963] | 279 | if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE) |
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| 280 | { |
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| 281 | ///optimized version for btBvhTriangleMeshShape |
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| 282 | btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape; |
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| 283 | btTransform worldTocollisionObject = colObjWorldTransform.inverse(); |
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| 284 | btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin(); |
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| 285 | btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); |
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| 286 | |
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| 287 | //ConvexCast::CastResult |
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| 288 | struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback |
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| 289 | { |
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| 290 | btCollisionWorld::RayResultCallback* m_resultCallback; |
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| 291 | btCollisionObject* m_collisionObject; |
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| 292 | btTriangleMeshShape* m_triangleMesh; |
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| 293 | |
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| 294 | BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to, |
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| 295 | btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh): |
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[2908] | 296 | btTriangleRaycastCallback(from,to), |
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[1963] | 297 | m_resultCallback(resultCallback), |
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| 298 | m_collisionObject(collisionObject), |
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| 299 | m_triangleMesh(triangleMesh) |
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| 300 | { |
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| 301 | } |
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| 302 | |
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| 303 | |
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| 304 | virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex ) |
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| 305 | { |
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| 306 | btCollisionWorld::LocalShapeInfo shapeInfo; |
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| 307 | shapeInfo.m_shapePart = partId; |
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| 308 | shapeInfo.m_triangleIndex = triangleIndex; |
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| 309 | |
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| 310 | btCollisionWorld::LocalRayResult rayResult |
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| 311 | (m_collisionObject, |
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| 312 | &shapeInfo, |
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| 313 | hitNormalLocal, |
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| 314 | hitFraction); |
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| 315 | |
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| 316 | bool normalInWorldSpace = false; |
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| 317 | return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace); |
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| 318 | } |
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| 319 | |
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| 320 | }; |
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| 321 | |
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| 322 | BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,triangleMesh); |
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| 323 | rcb.m_hitFraction = resultCallback.m_closestHitFraction; |
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| 324 | triangleMesh->performRaycast(&rcb,rayFromLocal,rayToLocal); |
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| 325 | } else |
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| 326 | { |
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[2430] | 327 | //generic (slower) case |
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| 328 | btConcaveShape* concaveShape = (btConcaveShape*)collisionShape; |
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[1963] | 329 | |
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| 330 | btTransform worldTocollisionObject = colObjWorldTransform.inverse(); |
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| 331 | |
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| 332 | btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin(); |
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| 333 | btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); |
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| 334 | |
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| 335 | //ConvexCast::CastResult |
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| 336 | |
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| 337 | struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback |
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| 338 | { |
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| 339 | btCollisionWorld::RayResultCallback* m_resultCallback; |
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| 340 | btCollisionObject* m_collisionObject; |
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[2430] | 341 | btConcaveShape* m_triangleMesh; |
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[1963] | 342 | |
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| 343 | BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to, |
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[2430] | 344 | btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btConcaveShape* triangleMesh): |
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[2908] | 345 | btTriangleRaycastCallback(from,to), |
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[1963] | 346 | m_resultCallback(resultCallback), |
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| 347 | m_collisionObject(collisionObject), |
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| 348 | m_triangleMesh(triangleMesh) |
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| 349 | { |
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| 350 | } |
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| 351 | |
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| 352 | |
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| 353 | virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex ) |
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| 354 | { |
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| 355 | btCollisionWorld::LocalShapeInfo shapeInfo; |
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| 356 | shapeInfo.m_shapePart = partId; |
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| 357 | shapeInfo.m_triangleIndex = triangleIndex; |
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| 358 | |
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| 359 | btCollisionWorld::LocalRayResult rayResult |
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| 360 | (m_collisionObject, |
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| 361 | &shapeInfo, |
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| 362 | hitNormalLocal, |
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| 363 | hitFraction); |
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| 364 | |
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| 365 | bool normalInWorldSpace = false; |
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| 366 | return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace); |
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| 367 | |
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| 368 | |
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| 369 | } |
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| 370 | |
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| 371 | }; |
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| 372 | |
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| 373 | |
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[2430] | 374 | BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,concaveShape); |
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[1963] | 375 | rcb.m_hitFraction = resultCallback.m_closestHitFraction; |
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| 376 | |
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| 377 | btVector3 rayAabbMinLocal = rayFromLocal; |
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| 378 | rayAabbMinLocal.setMin(rayToLocal); |
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| 379 | btVector3 rayAabbMaxLocal = rayFromLocal; |
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| 380 | rayAabbMaxLocal.setMax(rayToLocal); |
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| 381 | |
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[2430] | 382 | concaveShape->processAllTriangles(&rcb,rayAabbMinLocal,rayAabbMaxLocal); |
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[1963] | 383 | } |
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| 384 | } else { |
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[2430] | 385 | // BT_PROFILE("rayTestCompound"); |
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| 386 | ///@todo: use AABB tree or other BVH acceleration structure, see btDbvt |
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[1963] | 387 | if (collisionShape->isCompound()) |
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| 388 | { |
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| 389 | const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape); |
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| 390 | int i=0; |
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| 391 | for (i=0;i<compoundShape->getNumChildShapes();i++) |
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| 392 | { |
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| 393 | btTransform childTrans = compoundShape->getChildTransform(i); |
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| 394 | const btCollisionShape* childCollisionShape = compoundShape->getChildShape(i); |
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| 395 | btTransform childWorldTrans = colObjWorldTransform * childTrans; |
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| 396 | // replace collision shape so that callback can determine the triangle |
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| 397 | btCollisionShape* saveCollisionShape = collisionObject->getCollisionShape(); |
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| 398 | collisionObject->internalSetTemporaryCollisionShape((btCollisionShape*)childCollisionShape); |
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| 399 | rayTestSingle(rayFromTrans,rayToTrans, |
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| 400 | collisionObject, |
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| 401 | childCollisionShape, |
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| 402 | childWorldTrans, |
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| 403 | resultCallback); |
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| 404 | // restore |
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| 405 | collisionObject->internalSetTemporaryCollisionShape(saveCollisionShape); |
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| 406 | } |
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| 407 | } |
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| 408 | } |
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| 409 | } |
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| 410 | } |
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| 411 | |
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| 412 | void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const btTransform& convexFromTrans,const btTransform& convexToTrans, |
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| 413 | btCollisionObject* collisionObject, |
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| 414 | const btCollisionShape* collisionShape, |
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| 415 | const btTransform& colObjWorldTransform, |
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| 416 | ConvexResultCallback& resultCallback, btScalar allowedPenetration) |
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| 417 | { |
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| 418 | if (collisionShape->isConvex()) |
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| 419 | { |
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[2430] | 420 | //BT_PROFILE("convexSweepConvex"); |
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[1963] | 421 | btConvexCast::CastResult castResult; |
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| 422 | castResult.m_allowedPenetration = allowedPenetration; |
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[2430] | 423 | castResult.m_fraction = resultCallback.m_closestHitFraction;//btScalar(1.);//?? |
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[1963] | 424 | |
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| 425 | btConvexShape* convexShape = (btConvexShape*) collisionShape; |
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| 426 | btVoronoiSimplexSolver simplexSolver; |
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| 427 | btGjkEpaPenetrationDepthSolver gjkEpaPenetrationSolver; |
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| 428 | |
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| 429 | btContinuousConvexCollision convexCaster1(castShape,convexShape,&simplexSolver,&gjkEpaPenetrationSolver); |
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| 430 | //btGjkConvexCast convexCaster2(castShape,convexShape,&simplexSolver); |
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| 431 | //btSubsimplexConvexCast convexCaster3(castShape,convexShape,&simplexSolver); |
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| 432 | |
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| 433 | btConvexCast* castPtr = &convexCaster1; |
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| 434 | |
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| 435 | |
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| 436 | |
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| 437 | if (castPtr->calcTimeOfImpact(convexFromTrans,convexToTrans,colObjWorldTransform,colObjWorldTransform,castResult)) |
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| 438 | { |
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| 439 | //add hit |
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| 440 | if (castResult.m_normal.length2() > btScalar(0.0001)) |
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| 441 | { |
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| 442 | if (castResult.m_fraction < resultCallback.m_closestHitFraction) |
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| 443 | { |
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| 444 | castResult.m_normal.normalize(); |
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| 445 | btCollisionWorld::LocalConvexResult localConvexResult |
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| 446 | ( |
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| 447 | collisionObject, |
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| 448 | 0, |
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| 449 | castResult.m_normal, |
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| 450 | castResult.m_hitPoint, |
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| 451 | castResult.m_fraction |
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| 452 | ); |
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| 453 | |
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| 454 | bool normalInWorldSpace = true; |
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| 455 | resultCallback.addSingleResult(localConvexResult, normalInWorldSpace); |
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| 456 | |
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| 457 | } |
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| 458 | } |
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| 459 | } |
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| 460 | } else { |
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| 461 | if (collisionShape->isConcave()) |
---|
| 462 | { |
---|
| 463 | if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE) |
---|
| 464 | { |
---|
[2430] | 465 | //BT_PROFILE("convexSweepbtBvhTriangleMesh"); |
---|
[1963] | 466 | btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape; |
---|
| 467 | btTransform worldTocollisionObject = colObjWorldTransform.inverse(); |
---|
| 468 | btVector3 convexFromLocal = worldTocollisionObject * convexFromTrans.getOrigin(); |
---|
| 469 | btVector3 convexToLocal = worldTocollisionObject * convexToTrans.getOrigin(); |
---|
| 470 | // rotation of box in local mesh space = MeshRotation^-1 * ConvexToRotation |
---|
| 471 | btTransform rotationXform = btTransform(worldTocollisionObject.getBasis() * convexToTrans.getBasis()); |
---|
| 472 | |
---|
| 473 | //ConvexCast::CastResult |
---|
| 474 | struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback |
---|
| 475 | { |
---|
| 476 | btCollisionWorld::ConvexResultCallback* m_resultCallback; |
---|
| 477 | btCollisionObject* m_collisionObject; |
---|
| 478 | btTriangleMeshShape* m_triangleMesh; |
---|
| 479 | |
---|
| 480 | BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from,const btTransform& to, |
---|
| 481 | btCollisionWorld::ConvexResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh, const btTransform& triangleToWorld): |
---|
| 482 | btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()), |
---|
| 483 | m_resultCallback(resultCallback), |
---|
| 484 | m_collisionObject(collisionObject), |
---|
| 485 | m_triangleMesh(triangleMesh) |
---|
| 486 | { |
---|
| 487 | } |
---|
| 488 | |
---|
| 489 | |
---|
| 490 | virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex ) |
---|
| 491 | { |
---|
| 492 | btCollisionWorld::LocalShapeInfo shapeInfo; |
---|
| 493 | shapeInfo.m_shapePart = partId; |
---|
| 494 | shapeInfo.m_triangleIndex = triangleIndex; |
---|
| 495 | if (hitFraction <= m_resultCallback->m_closestHitFraction) |
---|
| 496 | { |
---|
| 497 | |
---|
| 498 | btCollisionWorld::LocalConvexResult convexResult |
---|
| 499 | (m_collisionObject, |
---|
| 500 | &shapeInfo, |
---|
| 501 | hitNormalLocal, |
---|
| 502 | hitPointLocal, |
---|
| 503 | hitFraction); |
---|
| 504 | |
---|
| 505 | bool normalInWorldSpace = true; |
---|
| 506 | |
---|
| 507 | |
---|
| 508 | return m_resultCallback->addSingleResult(convexResult,normalInWorldSpace); |
---|
| 509 | } |
---|
| 510 | return hitFraction; |
---|
| 511 | } |
---|
| 512 | |
---|
| 513 | }; |
---|
| 514 | |
---|
| 515 | BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,collisionObject,triangleMesh, colObjWorldTransform); |
---|
| 516 | tccb.m_hitFraction = resultCallback.m_closestHitFraction; |
---|
| 517 | btVector3 boxMinLocal, boxMaxLocal; |
---|
| 518 | castShape->getAabb(rotationXform, boxMinLocal, boxMaxLocal); |
---|
| 519 | triangleMesh->performConvexcast(&tccb,convexFromLocal,convexToLocal,boxMinLocal, boxMaxLocal); |
---|
| 520 | } else |
---|
| 521 | { |
---|
[2430] | 522 | //BT_PROFILE("convexSweepConcave"); |
---|
| 523 | btConcaveShape* concaveShape = (btConcaveShape*)collisionShape; |
---|
[1963] | 524 | btTransform worldTocollisionObject = colObjWorldTransform.inverse(); |
---|
| 525 | btVector3 convexFromLocal = worldTocollisionObject * convexFromTrans.getOrigin(); |
---|
| 526 | btVector3 convexToLocal = worldTocollisionObject * convexToTrans.getOrigin(); |
---|
| 527 | // rotation of box in local mesh space = MeshRotation^-1 * ConvexToRotation |
---|
| 528 | btTransform rotationXform = btTransform(worldTocollisionObject.getBasis() * convexToTrans.getBasis()); |
---|
| 529 | |
---|
| 530 | //ConvexCast::CastResult |
---|
| 531 | struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback |
---|
| 532 | { |
---|
| 533 | btCollisionWorld::ConvexResultCallback* m_resultCallback; |
---|
| 534 | btCollisionObject* m_collisionObject; |
---|
[2430] | 535 | btConcaveShape* m_triangleMesh; |
---|
[1963] | 536 | |
---|
| 537 | BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from,const btTransform& to, |
---|
[2430] | 538 | btCollisionWorld::ConvexResultCallback* resultCallback, btCollisionObject* collisionObject,btConcaveShape* triangleMesh, const btTransform& triangleToWorld): |
---|
[1963] | 539 | btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()), |
---|
| 540 | m_resultCallback(resultCallback), |
---|
| 541 | m_collisionObject(collisionObject), |
---|
| 542 | m_triangleMesh(triangleMesh) |
---|
| 543 | { |
---|
| 544 | } |
---|
| 545 | |
---|
| 546 | |
---|
| 547 | virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex ) |
---|
| 548 | { |
---|
| 549 | btCollisionWorld::LocalShapeInfo shapeInfo; |
---|
| 550 | shapeInfo.m_shapePart = partId; |
---|
| 551 | shapeInfo.m_triangleIndex = triangleIndex; |
---|
| 552 | if (hitFraction <= m_resultCallback->m_closestHitFraction) |
---|
| 553 | { |
---|
| 554 | |
---|
| 555 | btCollisionWorld::LocalConvexResult convexResult |
---|
| 556 | (m_collisionObject, |
---|
| 557 | &shapeInfo, |
---|
| 558 | hitNormalLocal, |
---|
| 559 | hitPointLocal, |
---|
| 560 | hitFraction); |
---|
| 561 | |
---|
| 562 | bool normalInWorldSpace = false; |
---|
| 563 | |
---|
| 564 | return m_resultCallback->addSingleResult(convexResult,normalInWorldSpace); |
---|
| 565 | } |
---|
| 566 | return hitFraction; |
---|
| 567 | } |
---|
| 568 | |
---|
| 569 | }; |
---|
| 570 | |
---|
[2430] | 571 | BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,collisionObject,concaveShape, colObjWorldTransform); |
---|
[1963] | 572 | tccb.m_hitFraction = resultCallback.m_closestHitFraction; |
---|
| 573 | btVector3 boxMinLocal, boxMaxLocal; |
---|
| 574 | castShape->getAabb(rotationXform, boxMinLocal, boxMaxLocal); |
---|
| 575 | |
---|
| 576 | btVector3 rayAabbMinLocal = convexFromLocal; |
---|
| 577 | rayAabbMinLocal.setMin(convexToLocal); |
---|
| 578 | btVector3 rayAabbMaxLocal = convexFromLocal; |
---|
| 579 | rayAabbMaxLocal.setMax(convexToLocal); |
---|
| 580 | rayAabbMinLocal += boxMinLocal; |
---|
| 581 | rayAabbMaxLocal += boxMaxLocal; |
---|
[2430] | 582 | concaveShape->processAllTriangles(&tccb,rayAabbMinLocal,rayAabbMaxLocal); |
---|
[1963] | 583 | } |
---|
| 584 | } else { |
---|
[2430] | 585 | ///@todo : use AABB tree or other BVH acceleration structure! |
---|
[1963] | 586 | if (collisionShape->isCompound()) |
---|
| 587 | { |
---|
[2430] | 588 | BT_PROFILE("convexSweepCompound"); |
---|
[1963] | 589 | const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape); |
---|
| 590 | int i=0; |
---|
| 591 | for (i=0;i<compoundShape->getNumChildShapes();i++) |
---|
| 592 | { |
---|
| 593 | btTransform childTrans = compoundShape->getChildTransform(i); |
---|
| 594 | const btCollisionShape* childCollisionShape = compoundShape->getChildShape(i); |
---|
| 595 | btTransform childWorldTrans = colObjWorldTransform * childTrans; |
---|
| 596 | // replace collision shape so that callback can determine the triangle |
---|
| 597 | btCollisionShape* saveCollisionShape = collisionObject->getCollisionShape(); |
---|
| 598 | collisionObject->internalSetTemporaryCollisionShape((btCollisionShape*)childCollisionShape); |
---|
| 599 | objectQuerySingle(castShape, convexFromTrans,convexToTrans, |
---|
| 600 | collisionObject, |
---|
| 601 | childCollisionShape, |
---|
| 602 | childWorldTrans, |
---|
| 603 | resultCallback, allowedPenetration); |
---|
| 604 | // restore |
---|
| 605 | collisionObject->internalSetTemporaryCollisionShape(saveCollisionShape); |
---|
| 606 | } |
---|
| 607 | } |
---|
| 608 | } |
---|
| 609 | } |
---|
| 610 | } |
---|
| 611 | |
---|
[2430] | 612 | |
---|
| 613 | struct btSingleRayCallback : public btBroadphaseRayCallback |
---|
[1963] | 614 | { |
---|
| 615 | |
---|
[2430] | 616 | btVector3 m_rayFromWorld; |
---|
| 617 | btVector3 m_rayToWorld; |
---|
| 618 | btTransform m_rayFromTrans; |
---|
| 619 | btTransform m_rayToTrans; |
---|
| 620 | btVector3 m_hitNormal; |
---|
[1963] | 621 | |
---|
[2430] | 622 | const btCollisionWorld* m_world; |
---|
| 623 | btCollisionWorld::RayResultCallback& m_resultCallback; |
---|
[1963] | 624 | |
---|
[2430] | 625 | btSingleRayCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld,const btCollisionWorld* world,btCollisionWorld::RayResultCallback& resultCallback) |
---|
| 626 | :m_rayFromWorld(rayFromWorld), |
---|
| 627 | m_rayToWorld(rayToWorld), |
---|
| 628 | m_world(world), |
---|
| 629 | m_resultCallback(resultCallback) |
---|
| 630 | { |
---|
| 631 | m_rayFromTrans.setIdentity(); |
---|
| 632 | m_rayFromTrans.setOrigin(m_rayFromWorld); |
---|
| 633 | m_rayToTrans.setIdentity(); |
---|
| 634 | m_rayToTrans.setOrigin(m_rayToWorld); |
---|
[1963] | 635 | |
---|
[2430] | 636 | btVector3 rayDir = (rayToWorld-rayFromWorld); |
---|
[1972] | 637 | |
---|
[2430] | 638 | rayDir.normalize (); |
---|
| 639 | ///what about division by zero? --> just set rayDirection[i] to INF/1e30 |
---|
| 640 | m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[0]; |
---|
| 641 | m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[1]; |
---|
| 642 | m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[2]; |
---|
| 643 | m_signs[0] = m_rayDirectionInverse[0] < 0.0; |
---|
| 644 | m_signs[1] = m_rayDirectionInverse[1] < 0.0; |
---|
| 645 | m_signs[2] = m_rayDirectionInverse[2] < 0.0; |
---|
| 646 | |
---|
| 647 | m_lambda_max = rayDir.dot(m_rayToWorld-m_rayFromWorld); |
---|
| 648 | |
---|
| 649 | } |
---|
| 650 | |
---|
| 651 | |
---|
| 652 | |
---|
| 653 | virtual bool process(const btBroadphaseProxy* proxy) |
---|
[1963] | 654 | { |
---|
| 655 | ///terminate further ray tests, once the closestHitFraction reached zero |
---|
[2430] | 656 | if (m_resultCallback.m_closestHitFraction == btScalar(0.f)) |
---|
| 657 | return false; |
---|
[1963] | 658 | |
---|
[2430] | 659 | btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject; |
---|
| 660 | |
---|
[1963] | 661 | //only perform raycast if filterMask matches |
---|
[2430] | 662 | if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) |
---|
| 663 | { |
---|
[1963] | 664 | //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject(); |
---|
[2430] | 665 | //btVector3 collisionObjectAabbMin,collisionObjectAabbMax; |
---|
[2908] | 666 | |
---|
[2430] | 667 | #ifdef RECALCULATE_AABB |
---|
[1963] | 668 | btVector3 collisionObjectAabbMin,collisionObjectAabbMax; |
---|
| 669 | collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax); |
---|
[2430] | 670 | #else |
---|
| 671 | //getBroadphase()->getAabb(collisionObject->getBroadphaseHandle(),collisionObjectAabbMin,collisionObjectAabbMax); |
---|
| 672 | const btVector3& collisionObjectAabbMin = collisionObject->getBroadphaseHandle()->m_aabbMin; |
---|
| 673 | const btVector3& collisionObjectAabbMax = collisionObject->getBroadphaseHandle()->m_aabbMax; |
---|
| 674 | #endif |
---|
| 675 | //btScalar hitLambda = m_resultCallback.m_closestHitFraction; |
---|
| 676 | //culling already done by broadphase |
---|
| 677 | //if (btRayAabb(m_rayFromWorld,m_rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,m_hitNormal)) |
---|
[1963] | 678 | { |
---|
[2430] | 679 | m_world->rayTestSingle(m_rayFromTrans,m_rayToTrans, |
---|
[1963] | 680 | collisionObject, |
---|
| 681 | collisionObject->getCollisionShape(), |
---|
| 682 | collisionObject->getWorldTransform(), |
---|
[2430] | 683 | m_resultCallback); |
---|
[1963] | 684 | } |
---|
| 685 | } |
---|
[2430] | 686 | return true; |
---|
[1963] | 687 | } |
---|
[2430] | 688 | }; |
---|
[1963] | 689 | |
---|
[2430] | 690 | void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const |
---|
| 691 | { |
---|
| 692 | BT_PROFILE("rayTest"); |
---|
| 693 | /// use the broadphase to accelerate the search for objects, based on their aabb |
---|
| 694 | /// and for each object with ray-aabb overlap, perform an exact ray test |
---|
| 695 | btSingleRayCallback rayCB(rayFromWorld,rayToWorld,this,resultCallback); |
---|
| 696 | |
---|
| 697 | #ifndef USE_BRUTEFORCE_RAYBROADPHASE |
---|
| 698 | m_broadphasePairCache->rayTest(rayFromWorld,rayToWorld,rayCB); |
---|
| 699 | #else |
---|
| 700 | for (int i=0;i<this->getNumCollisionObjects();i++) |
---|
| 701 | { |
---|
| 702 | rayCB.process(m_collisionObjects[i]->getBroadphaseHandle()); |
---|
| 703 | } |
---|
| 704 | #endif //USE_BRUTEFORCE_RAYBROADPHASE |
---|
| 705 | |
---|
[1963] | 706 | } |
---|
| 707 | |
---|
[2430] | 708 | |
---|
| 709 | struct btSingleSweepCallback : public btBroadphaseRayCallback |
---|
[1963] | 710 | { |
---|
[2430] | 711 | |
---|
| 712 | btTransform m_convexFromTrans; |
---|
| 713 | btTransform m_convexToTrans; |
---|
| 714 | btVector3 m_hitNormal; |
---|
| 715 | const btCollisionWorld* m_world; |
---|
| 716 | btCollisionWorld::ConvexResultCallback& m_resultCallback; |
---|
| 717 | btScalar m_allowedCcdPenetration; |
---|
| 718 | const btConvexShape* m_castShape; |
---|
| 719 | |
---|
| 720 | |
---|
| 721 | btSingleSweepCallback(const btConvexShape* castShape, const btTransform& convexFromTrans,const btTransform& convexToTrans,const btCollisionWorld* world,btCollisionWorld::ConvexResultCallback& resultCallback,btScalar allowedPenetration) |
---|
| 722 | :m_convexFromTrans(convexFromTrans), |
---|
| 723 | m_convexToTrans(convexToTrans), |
---|
| 724 | m_world(world), |
---|
| 725 | m_resultCallback(resultCallback), |
---|
| 726 | m_allowedCcdPenetration(allowedPenetration), |
---|
| 727 | m_castShape(castShape) |
---|
| 728 | { |
---|
| 729 | btVector3 unnormalizedRayDir = (m_convexToTrans.getOrigin()-m_convexFromTrans.getOrigin()); |
---|
| 730 | btVector3 rayDir = unnormalizedRayDir.normalized(); |
---|
| 731 | ///what about division by zero? --> just set rayDirection[i] to INF/1e30 |
---|
| 732 | m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[0]; |
---|
| 733 | m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[1]; |
---|
| 734 | m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[2]; |
---|
| 735 | m_signs[0] = m_rayDirectionInverse[0] < 0.0; |
---|
| 736 | m_signs[1] = m_rayDirectionInverse[1] < 0.0; |
---|
| 737 | m_signs[2] = m_rayDirectionInverse[2] < 0.0; |
---|
| 738 | |
---|
| 739 | m_lambda_max = rayDir.dot(unnormalizedRayDir); |
---|
| 740 | |
---|
| 741 | } |
---|
| 742 | |
---|
| 743 | virtual bool process(const btBroadphaseProxy* proxy) |
---|
| 744 | { |
---|
| 745 | ///terminate further convex sweep tests, once the closestHitFraction reached zero |
---|
| 746 | if (m_resultCallback.m_closestHitFraction == btScalar(0.f)) |
---|
| 747 | return false; |
---|
| 748 | |
---|
| 749 | btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject; |
---|
| 750 | |
---|
| 751 | //only perform raycast if filterMask matches |
---|
| 752 | if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) { |
---|
| 753 | //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject(); |
---|
| 754 | m_world->objectQuerySingle(m_castShape, m_convexFromTrans,m_convexToTrans, |
---|
| 755 | collisionObject, |
---|
| 756 | collisionObject->getCollisionShape(), |
---|
| 757 | collisionObject->getWorldTransform(), |
---|
| 758 | m_resultCallback, |
---|
| 759 | m_allowedCcdPenetration); |
---|
| 760 | } |
---|
| 761 | |
---|
| 762 | return true; |
---|
| 763 | } |
---|
| 764 | }; |
---|
| 765 | |
---|
| 766 | |
---|
| 767 | |
---|
| 768 | void btCollisionWorld::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration) const |
---|
| 769 | { |
---|
| 770 | |
---|
| 771 | BT_PROFILE("convexSweepTest"); |
---|
| 772 | /// use the broadphase to accelerate the search for objects, based on their aabb |
---|
| 773 | /// and for each object with ray-aabb overlap, perform an exact ray test |
---|
| 774 | /// unfortunately the implementation for rayTest and convexSweepTest duplicated, albeit practically identical |
---|
| 775 | |
---|
| 776 | |
---|
| 777 | |
---|
[1963] | 778 | btTransform convexFromTrans,convexToTrans; |
---|
| 779 | convexFromTrans = convexFromWorld; |
---|
| 780 | convexToTrans = convexToWorld; |
---|
| 781 | btVector3 castShapeAabbMin, castShapeAabbMax; |
---|
| 782 | /* Compute AABB that encompasses angular movement */ |
---|
| 783 | { |
---|
| 784 | btVector3 linVel, angVel; |
---|
| 785 | btTransformUtil::calculateVelocity (convexFromTrans, convexToTrans, 1.0, linVel, angVel); |
---|
[2430] | 786 | btVector3 zeroLinVel; |
---|
| 787 | zeroLinVel.setValue(0,0,0); |
---|
[1963] | 788 | btTransform R; |
---|
| 789 | R.setIdentity (); |
---|
| 790 | R.setRotation (convexFromTrans.getRotation()); |
---|
[2430] | 791 | castShape->calculateTemporalAabb (R, zeroLinVel, angVel, 1.0, castShapeAabbMin, castShapeAabbMax); |
---|
[1963] | 792 | } |
---|
| 793 | |
---|
[2430] | 794 | #ifndef USE_BRUTEFORCE_RAYBROADPHASE |
---|
| 795 | |
---|
| 796 | btSingleSweepCallback convexCB(castShape,convexFromWorld,convexToWorld,this,resultCallback,allowedCcdPenetration); |
---|
| 797 | |
---|
| 798 | m_broadphasePairCache->rayTest(convexFromTrans.getOrigin(),convexToTrans.getOrigin(),convexCB,castShapeAabbMin,castShapeAabbMax); |
---|
| 799 | |
---|
| 800 | #else |
---|
[1963] | 801 | /// go over all objects, and if the ray intersects their aabb + cast shape aabb, |
---|
| 802 | // do a ray-shape query using convexCaster (CCD) |
---|
| 803 | int i; |
---|
| 804 | for (i=0;i<m_collisionObjects.size();i++) |
---|
| 805 | { |
---|
| 806 | btCollisionObject* collisionObject= m_collisionObjects[i]; |
---|
| 807 | //only perform raycast if filterMask matches |
---|
| 808 | if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) { |
---|
| 809 | //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject(); |
---|
| 810 | btVector3 collisionObjectAabbMin,collisionObjectAabbMax; |
---|
| 811 | collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax); |
---|
| 812 | AabbExpand (collisionObjectAabbMin, collisionObjectAabbMax, castShapeAabbMin, castShapeAabbMax); |
---|
| 813 | btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing |
---|
| 814 | btVector3 hitNormal; |
---|
| 815 | if (btRayAabb(convexFromWorld.getOrigin(),convexToWorld.getOrigin(),collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal)) |
---|
| 816 | { |
---|
| 817 | objectQuerySingle(castShape, convexFromTrans,convexToTrans, |
---|
| 818 | collisionObject, |
---|
| 819 | collisionObject->getCollisionShape(), |
---|
| 820 | collisionObject->getWorldTransform(), |
---|
| 821 | resultCallback, |
---|
[2430] | 822 | allowedCcdPenetration); |
---|
[1963] | 823 | } |
---|
| 824 | } |
---|
| 825 | } |
---|
[2430] | 826 | #endif //USE_BRUTEFORCE_RAYBROADPHASE |
---|
[1963] | 827 | } |
---|