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source: code/branches/questsystem5/src/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h @ 2948

Last change on this file since 2948 was 2908, checked in by dafrick, 16 years ago

Reverted to revision 2906 (because I'm too stupid to merge correctly, 2nd try will follow shortly. ;))

  • Property svn:eol-style set to native
File size: 4.0 KB
RevLine 
[1963]1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef CONVEX_CONVEX_ALGORITHM_H
17#define CONVEX_CONVEX_ALGORITHM_H
18
[2430]19#include "btActivatingCollisionAlgorithm.h"
[1963]20#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
21#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
22#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
23#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
24#include "btCollisionCreateFunc.h"
25#include "btCollisionDispatcher.h"
[2430]26#include "LinearMath/btTransformUtil.h" //for btConvexSeparatingDistanceUtil
[1963]27
28class btConvexPenetrationDepthSolver;
29
[2430]30///Enabling USE_SEPDISTANCE_UTIL2 requires 100% reliable distance computation. However, when using large size ratios GJK can be imprecise
31///so the distance is not conservative. In that case, enabling this USE_SEPDISTANCE_UTIL2 would result in failing/missing collisions.
32///Either improve GJK for large size ratios (testing a 100 units versus a 0.1 unit object) or only enable the util
33///for certain pairs that have a small size ratio
34///#define USE_SEPDISTANCE_UTIL2 1
35
[2908]36///ConvexConvexAlgorithm collision algorithm implements time of impact, convex closest points and penetration depth calculations.
[2430]37class btConvexConvexAlgorithm : public btActivatingCollisionAlgorithm
[1963]38{
[2430]39#ifdef USE_SEPDISTANCE_UTIL2
40        btConvexSeparatingDistanceUtil  m_sepDistance;
41#endif
42        btSimplexSolverInterface*               m_simplexSolver;
43        btConvexPenetrationDepthSolver* m_pdSolver;
[1963]44
[2430]45       
[1963]46        bool    m_ownManifold;
47        btPersistentManifold*   m_manifoldPtr;
48        bool                    m_lowLevelOfDetail;
49       
[2430]50        ///cache separating vector to speedup collision detection
51       
[1963]52
53public:
54
[2908]55        btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver);
[1963]56
57        virtual ~btConvexConvexAlgorithm();
58
59        virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
60
61        virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
62
63        virtual void    getAllContactManifolds(btManifoldArray& manifoldArray)
64        {
65                ///should we use m_ownManifold to avoid adding duplicates?
66                if (m_manifoldPtr && m_ownManifold)
67                        manifoldArray.push_back(m_manifoldPtr);
68        }
69
70
71        void    setLowLevelOfDetail(bool useLowLevel);
72
73
74        const btPersistentManifold*     getManifold()
75        {
76                return m_manifoldPtr;
77        }
78
79        struct CreateFunc :public       btCollisionAlgorithmCreateFunc
80        {
81                btConvexPenetrationDepthSolver*         m_pdSolver;
82                btSimplexSolverInterface*                       m_simplexSolver;
[2908]83               
[1963]84                CreateFunc(btSimplexSolverInterface*                    simplexSolver, btConvexPenetrationDepthSolver* pdSolver);
85               
86                virtual ~CreateFunc();
87
88                virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
89                {
90                        void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConvexAlgorithm));
[2908]91                        return new(mem) btConvexConvexAlgorithm(ci.m_manifold,ci,body0,body1,m_simplexSolver,m_pdSolver);
[1963]92                }
93        };
94
95
96};
97
98#endif //CONVEX_CONVEX_ALGORITHM_H
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