[1963] | 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library |
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| 3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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| 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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| 16 | #ifndef COMPOUND_SHAPE_H |
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| 17 | #define COMPOUND_SHAPE_H |
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| 18 | |
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| 19 | #include "btCollisionShape.h" |
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| 20 | |
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| 21 | #include "LinearMath/btVector3.h" |
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| 22 | #include "LinearMath/btTransform.h" |
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| 23 | #include "LinearMath/btMatrix3x3.h" |
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| 24 | #include "btCollisionMargin.h" |
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| 25 | #include "LinearMath/btAlignedObjectArray.h" |
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| 26 | |
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| 27 | //class btOptimizedBvh; |
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| 28 | struct btDbvt; |
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| 29 | |
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| 30 | ATTRIBUTE_ALIGNED16(struct) btCompoundShapeChild |
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| 31 | { |
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| 32 | BT_DECLARE_ALIGNED_ALLOCATOR(); |
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| 33 | |
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| 34 | btTransform m_transform; |
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| 35 | btCollisionShape* m_childShape; |
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| 36 | int m_childShapeType; |
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| 37 | btScalar m_childMargin; |
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| 38 | struct btDbvtNode* m_node; |
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| 39 | }; |
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| 40 | |
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| 41 | SIMD_FORCE_INLINE bool operator==(const btCompoundShapeChild& c1, const btCompoundShapeChild& c2) |
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| 42 | { |
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| 43 | return ( c1.m_transform == c2.m_transform && |
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| 44 | c1.m_childShape == c2.m_childShape && |
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| 45 | c1.m_childShapeType == c2.m_childShapeType && |
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| 46 | c1.m_childMargin == c2.m_childMargin ); |
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| 47 | } |
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| 48 | |
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[2430] | 49 | /// The btCompoundShape allows to store multiple other btCollisionShapes |
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[1963] | 50 | /// This allows for moving concave collision objects. This is more general then the static concave btBvhTriangleMeshShape. |
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[2430] | 51 | /// It has an (optional) dynamic aabb tree to accelerate early rejection tests. |
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| 52 | /// @todo: This aabb tree can also be use to speed up ray tests on btCompoundShape, see http://code.google.com/p/bullet/issues/detail?id=25 |
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| 53 | /// Currently, removal of child shapes is only supported when disabling the aabb tree (pass 'false' in the constructor of btCompoundShape) |
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[1963] | 54 | ATTRIBUTE_ALIGNED16(class) btCompoundShape : public btCollisionShape |
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| 55 | { |
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| 56 | btAlignedObjectArray<btCompoundShapeChild> m_children; |
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| 57 | btVector3 m_localAabbMin; |
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| 58 | btVector3 m_localAabbMax; |
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| 59 | |
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| 60 | btDbvt* m_dynamicAabbTree; |
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| 61 | |
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| 62 | public: |
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| 63 | BT_DECLARE_ALIGNED_ALLOCATOR(); |
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| 64 | |
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[2430] | 65 | btCompoundShape(bool enableDynamicAabbTree = true); |
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[1963] | 66 | |
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| 67 | virtual ~btCompoundShape(); |
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| 68 | |
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| 69 | void addChildShape(const btTransform& localTransform,btCollisionShape* shape); |
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| 70 | |
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| 71 | /// Remove all children shapes that contain the specified shape |
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| 72 | virtual void removeChildShape(btCollisionShape* shape); |
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| 73 | |
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| 74 | void removeChildShapeByIndex(int childShapeindex); |
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| 75 | |
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| 76 | |
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| 77 | int getNumChildShapes() const |
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| 78 | { |
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| 79 | return int (m_children.size()); |
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| 80 | } |
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| 81 | |
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| 82 | btCollisionShape* getChildShape(int index) |
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| 83 | { |
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| 84 | return m_children[index].m_childShape; |
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| 85 | } |
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| 86 | const btCollisionShape* getChildShape(int index) const |
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| 87 | { |
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| 88 | return m_children[index].m_childShape; |
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| 89 | } |
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| 90 | |
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[2430] | 91 | btTransform& getChildTransform(int index) |
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[1963] | 92 | { |
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| 93 | return m_children[index].m_transform; |
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| 94 | } |
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[2430] | 95 | const btTransform& getChildTransform(int index) const |
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[1963] | 96 | { |
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| 97 | return m_children[index].m_transform; |
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| 98 | } |
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| 99 | |
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[2430] | 100 | ///set a new transform for a child, and update internal data structures (local aabb and dynamic tree) |
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| 101 | void updateChildTransform(int childIndex, const btTransform& newChildTransform); |
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[1963] | 102 | |
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[2430] | 103 | |
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[1963] | 104 | btCompoundShapeChild* getChildList() |
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| 105 | { |
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| 106 | return &m_children[0]; |
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| 107 | } |
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| 108 | |
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| 109 | ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version |
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| 110 | virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; |
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| 111 | |
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| 112 | /** Re-calculate the local Aabb. Is called at the end of removeChildShapes. |
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| 113 | Use this yourself if you modify the children or their transforms. */ |
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| 114 | virtual void recalculateLocalAabb(); |
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| 115 | |
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| 116 | virtual void setLocalScaling(const btVector3& scaling) |
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| 117 | { |
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| 118 | m_localScaling = scaling; |
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| 119 | } |
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| 120 | virtual const btVector3& getLocalScaling() const |
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| 121 | { |
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| 122 | return m_localScaling; |
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| 123 | } |
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| 124 | |
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| 125 | virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const; |
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| 126 | |
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| 127 | virtual void setMargin(btScalar margin) |
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| 128 | { |
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| 129 | m_collisionMargin = margin; |
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| 130 | } |
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| 131 | virtual btScalar getMargin() const |
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| 132 | { |
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| 133 | return m_collisionMargin; |
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| 134 | } |
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| 135 | virtual const char* getName()const |
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| 136 | { |
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| 137 | return "Compound"; |
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| 138 | } |
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| 139 | |
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| 140 | //this is optional, but should make collision queries faster, by culling non-overlapping nodes |
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| 141 | void createAabbTreeFromChildren(); |
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| 142 | |
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| 143 | btDbvt* getDynamicAabbTree() |
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| 144 | { |
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| 145 | return m_dynamicAabbTree; |
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| 146 | } |
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| 147 | |
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| 148 | ///computes the exact moment of inertia and the transform from the coordinate system defined by the principal axes of the moment of inertia |
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| 149 | ///and the center of mass to the current coordinate system. "masses" points to an array of masses of the children. The resulting transform |
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| 150 | ///"principal" has to be applied inversely to all children transforms in order for the local coordinate system of the compound |
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| 151 | ///shape to be centered at the center of mass and to coincide with the principal axes. This also necessitates a correction of the world transform |
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| 152 | ///of the collision object by the principal transform. |
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| 153 | void calculatePrincipalAxisTransform(btScalar* masses, btTransform& principal, btVector3& inertia) const; |
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| 154 | |
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| 155 | |
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| 156 | private: |
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| 157 | btScalar m_collisionMargin; |
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| 158 | protected: |
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| 159 | btVector3 m_localScaling; |
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| 160 | |
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| 161 | }; |
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| 162 | |
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| 163 | |
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| 164 | |
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| 165 | #endif //COMPOUND_SHAPE_H |
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