[1963] | 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library |
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| 3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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| 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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| 16 | ///This file was created by Alex Silverman |
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| 17 | |
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| 18 | #include "btTriangleIndexVertexMaterialArray.h" |
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| 19 | |
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| 20 | btTriangleIndexVertexMaterialArray::btTriangleIndexVertexMaterialArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride, |
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| 21 | int numVertices,btScalar* vertexBase,int vertexStride, |
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| 22 | int numMaterials, unsigned char* materialBase, int materialStride, |
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| 23 | int* triangleMaterialsBase, int materialIndexStride) : |
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| 24 | btTriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride) |
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| 25 | { |
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| 26 | btMaterialProperties mat; |
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| 27 | |
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| 28 | mat.m_numMaterials = numMaterials; |
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| 29 | mat.m_materialBase = materialBase; |
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| 30 | mat.m_materialStride = materialStride; |
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| 31 | #ifdef BT_USE_DOUBLE_PRECISION |
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| 32 | mat.m_materialType = PHY_DOUBLE; |
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| 33 | #else |
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| 34 | mat.m_materialType = PHY_FLOAT; |
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| 35 | #endif |
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| 36 | |
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| 37 | mat.m_numTriangles = numTriangles; |
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| 38 | mat.m_triangleMaterialsBase = (unsigned char *)triangleMaterialsBase; |
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| 39 | mat.m_triangleMaterialStride = materialIndexStride; |
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| 40 | mat.m_triangleType = PHY_INTEGER; |
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| 41 | |
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| 42 | addMaterialProperties(mat); |
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| 43 | } |
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| 44 | |
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| 45 | |
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| 46 | void btTriangleIndexVertexMaterialArray::getLockedMaterialBase(unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride, |
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| 47 | unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart) |
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| 48 | { |
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| 49 | btAssert(subpart< getNumSubParts() ); |
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| 50 | |
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| 51 | btMaterialProperties& mats = m_materials[subpart]; |
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| 52 | |
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| 53 | numMaterials = mats.m_numMaterials; |
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| 54 | (*materialBase) = (unsigned char *) mats.m_materialBase; |
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| 55 | #ifdef BT_USE_DOUBLE_PRECISION |
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| 56 | materialType = PHY_DOUBLE; |
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| 57 | #else |
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| 58 | materialType = PHY_FLOAT; |
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| 59 | #endif |
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| 60 | materialStride = mats.m_materialStride; |
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| 61 | |
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| 62 | numTriangles = mats.m_numTriangles; |
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| 63 | (*triangleMaterialBase) = (unsigned char *)mats.m_triangleMaterialsBase; |
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| 64 | triangleMaterialStride = mats.m_triangleMaterialStride; |
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| 65 | triangleType = mats.m_triangleType; |
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| 66 | } |
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| 67 | |
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| 68 | void btTriangleIndexVertexMaterialArray::getLockedReadOnlyMaterialBase(const unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride, |
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| 69 | const unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart) |
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| 70 | { |
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| 71 | btMaterialProperties& mats = m_materials[subpart]; |
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| 72 | |
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| 73 | numMaterials = mats.m_numMaterials; |
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| 74 | (*materialBase) = (const unsigned char *) mats.m_materialBase; |
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| 75 | #ifdef BT_USE_DOUBLE_PRECISION |
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| 76 | materialType = PHY_DOUBLE; |
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| 77 | #else |
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| 78 | materialType = PHY_FLOAT; |
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| 79 | #endif |
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| 80 | materialStride = mats.m_materialStride; |
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| 81 | |
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| 82 | numTriangles = mats.m_numTriangles; |
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| 83 | (*triangleMaterialBase) = (const unsigned char *)mats.m_triangleMaterialsBase; |
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| 84 | triangleMaterialStride = mats.m_triangleMaterialStride; |
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| 85 | triangleType = mats.m_triangleType; |
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| 86 | } |
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