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source: code/branches/questsystem5/src/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp @ 2997

Last change on this file since 2997 was 2908, checked in by dafrick, 16 years ago

Reverted to revision 2906 (because I'm too stupid to merge correctly, 2nd try will follow shortly. ;))

  • Property svn:eol-style set to native
File size: 3.8 KB
Line 
1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16///This file was created by Alex Silverman
17
18#include "btTriangleIndexVertexMaterialArray.h"
19
20btTriangleIndexVertexMaterialArray::btTriangleIndexVertexMaterialArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,
21                                   int numVertices,btScalar* vertexBase,int vertexStride,
22                                   int numMaterials, unsigned char* materialBase, int materialStride,
23                                   int* triangleMaterialsBase, int materialIndexStride) :
24btTriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride)
25{
26    btMaterialProperties mat;
27
28    mat.m_numMaterials = numMaterials;
29    mat.m_materialBase = materialBase;
30    mat.m_materialStride = materialStride;
31#ifdef BT_USE_DOUBLE_PRECISION
32    mat.m_materialType = PHY_DOUBLE;
33#else
34    mat.m_materialType = PHY_FLOAT;
35#endif
36
37    mat.m_numTriangles = numTriangles;
38    mat.m_triangleMaterialsBase = (unsigned char *)triangleMaterialsBase;
39    mat.m_triangleMaterialStride = materialIndexStride;
40    mat.m_triangleType = PHY_INTEGER;
41
42    addMaterialProperties(mat);
43}
44
45
46void btTriangleIndexVertexMaterialArray::getLockedMaterialBase(unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride,
47                                   unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart)
48{
49    btAssert(subpart< getNumSubParts() );
50
51    btMaterialProperties& mats = m_materials[subpart];
52
53    numMaterials = mats.m_numMaterials;
54    (*materialBase) = (unsigned char *) mats.m_materialBase;
55#ifdef BT_USE_DOUBLE_PRECISION
56    materialType = PHY_DOUBLE;
57#else
58    materialType = PHY_FLOAT;
59#endif
60    materialStride = mats.m_materialStride;
61
62    numTriangles = mats.m_numTriangles;
63    (*triangleMaterialBase) = (unsigned char *)mats.m_triangleMaterialsBase;
64    triangleMaterialStride = mats.m_triangleMaterialStride;
65    triangleType = mats.m_triangleType;
66}
67
68void btTriangleIndexVertexMaterialArray::getLockedReadOnlyMaterialBase(const unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride,
69                                           const unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart)
70{
71    btMaterialProperties& mats = m_materials[subpart];
72
73    numMaterials = mats.m_numMaterials;
74    (*materialBase) = (const unsigned char *) mats.m_materialBase;
75#ifdef BT_USE_DOUBLE_PRECISION
76    materialType = PHY_DOUBLE;
77#else
78    materialType = PHY_FLOAT;
79#endif
80    materialStride = mats.m_materialStride;
81
82    numTriangles = mats.m_numTriangles;
83    (*triangleMaterialBase) = (const unsigned char *)mats.m_triangleMaterialsBase;
84    triangleMaterialStride = mats.m_triangleMaterialStride;
85    triangleType = mats.m_triangleType;
86}
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