[1963] | 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library |
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| 3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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| 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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| 16 | #ifndef PERSISTENT_MANIFOLD_H |
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| 17 | #define PERSISTENT_MANIFOLD_H |
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| 18 | |
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| 19 | |
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| 20 | #include "LinearMath/btVector3.h" |
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| 21 | #include "LinearMath/btTransform.h" |
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| 22 | #include "btManifoldPoint.h" |
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| 23 | #include "LinearMath/btAlignedAllocator.h" |
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| 24 | |
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| 25 | struct btCollisionResult; |
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| 26 | |
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[2430] | 27 | ///maximum contact breaking and merging threshold |
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[1963] | 28 | extern btScalar gContactBreakingThreshold; |
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| 29 | |
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| 30 | typedef bool (*ContactDestroyedCallback)(void* userPersistentData); |
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| 31 | typedef bool (*ContactProcessedCallback)(btManifoldPoint& cp,void* body0,void* body1); |
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| 32 | extern ContactDestroyedCallback gContactDestroyedCallback; |
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| 33 | |
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| 34 | |
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| 35 | |
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| 36 | |
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| 37 | #define MANIFOLD_CACHE_SIZE 4 |
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| 38 | |
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| 39 | ///btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping in the broadphase. |
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| 40 | ///Those contact points are created by the collision narrow phase. |
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| 41 | ///The cache can be empty, or hold 1,2,3 or 4 points. Some collision algorithms (GJK) might only add one point at a time. |
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| 42 | ///updates/refreshes old contact points, and throw them away if necessary (distance becomes too large) |
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| 43 | ///reduces the cache to 4 points, when more then 4 points are added, using following rules: |
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| 44 | ///the contact point with deepest penetration is always kept, and it tries to maximuze the area covered by the points |
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| 45 | ///note that some pairs of objects might have more then one contact manifold. |
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| 46 | ATTRIBUTE_ALIGNED16( class) btPersistentManifold |
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| 47 | { |
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| 48 | |
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| 49 | btManifoldPoint m_pointCache[MANIFOLD_CACHE_SIZE]; |
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| 50 | |
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| 51 | /// this two body pointers can point to the physics rigidbody class. |
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| 52 | /// void* will allow any rigidbody class |
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| 53 | void* m_body0; |
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| 54 | void* m_body1; |
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| 55 | int m_cachedPoints; |
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| 56 | |
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[2430] | 57 | btScalar m_contactBreakingThreshold; |
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| 58 | |
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[1963] | 59 | |
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| 60 | /// sort cached points so most isolated points come first |
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| 61 | int sortCachedPoints(const btManifoldPoint& pt); |
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| 62 | |
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| 63 | int findContactPoint(const btManifoldPoint* unUsed, int numUnused,const btManifoldPoint& pt); |
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| 64 | |
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| 65 | public: |
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| 66 | |
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| 67 | BT_DECLARE_ALIGNED_ALLOCATOR(); |
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| 68 | |
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| 69 | int m_index1a; |
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| 70 | |
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| 71 | btPersistentManifold(); |
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| 72 | |
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[2908] | 73 | btPersistentManifold(void* body0,void* body1,int , btScalar contactBreakingThreshold) |
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[2430] | 74 | : m_body0(body0),m_body1(body1),m_cachedPoints(0), |
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[2908] | 75 | m_contactBreakingThreshold(contactBreakingThreshold) |
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[1963] | 76 | { |
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[2430] | 77 | |
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[1963] | 78 | } |
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| 79 | |
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| 80 | SIMD_FORCE_INLINE void* getBody0() { return m_body0;} |
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| 81 | SIMD_FORCE_INLINE void* getBody1() { return m_body1;} |
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| 82 | |
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| 83 | SIMD_FORCE_INLINE const void* getBody0() const { return m_body0;} |
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| 84 | SIMD_FORCE_INLINE const void* getBody1() const { return m_body1;} |
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| 85 | |
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| 86 | void setBodies(void* body0,void* body1) |
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| 87 | { |
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| 88 | m_body0 = body0; |
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| 89 | m_body1 = body1; |
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| 90 | } |
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| 91 | |
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| 92 | void clearUserCache(btManifoldPoint& pt); |
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| 93 | |
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| 94 | #ifdef DEBUG_PERSISTENCY |
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| 95 | void DebugPersistency(); |
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| 96 | #endif // |
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| 97 | |
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| 98 | SIMD_FORCE_INLINE int getNumContacts() const { return m_cachedPoints;} |
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| 99 | |
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| 100 | SIMD_FORCE_INLINE const btManifoldPoint& getContactPoint(int index) const |
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| 101 | { |
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| 102 | btAssert(index < m_cachedPoints); |
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| 103 | return m_pointCache[index]; |
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| 104 | } |
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| 105 | |
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| 106 | SIMD_FORCE_INLINE btManifoldPoint& getContactPoint(int index) |
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| 107 | { |
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| 108 | btAssert(index < m_cachedPoints); |
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| 109 | return m_pointCache[index]; |
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| 110 | } |
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| 111 | |
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[2430] | 112 | ///@todo: get this margin from the current physics / collision environment |
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[1963] | 113 | btScalar getContactBreakingThreshold() const; |
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| 114 | |
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| 115 | int getCacheEntry(const btManifoldPoint& newPoint) const; |
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| 116 | |
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| 117 | int addManifoldPoint( const btManifoldPoint& newPoint); |
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| 118 | |
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| 119 | void removeContactPoint (int index) |
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| 120 | { |
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| 121 | clearUserCache(m_pointCache[index]); |
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| 122 | |
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| 123 | int lastUsedIndex = getNumContacts() - 1; |
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| 124 | // m_pointCache[index] = m_pointCache[lastUsedIndex]; |
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| 125 | if(index != lastUsedIndex) |
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| 126 | { |
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| 127 | m_pointCache[index] = m_pointCache[lastUsedIndex]; |
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| 128 | //get rid of duplicated userPersistentData pointer |
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| 129 | m_pointCache[lastUsedIndex].m_userPersistentData = 0; |
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| 130 | m_pointCache[lastUsedIndex].m_appliedImpulse = 0.f; |
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| 131 | m_pointCache[lastUsedIndex].m_lateralFrictionInitialized = false; |
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| 132 | m_pointCache[lastUsedIndex].m_appliedImpulseLateral1 = 0.f; |
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| 133 | m_pointCache[lastUsedIndex].m_appliedImpulseLateral2 = 0.f; |
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| 134 | m_pointCache[lastUsedIndex].m_lifeTime = 0; |
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| 135 | } |
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| 136 | |
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| 137 | btAssert(m_pointCache[lastUsedIndex].m_userPersistentData==0); |
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| 138 | m_cachedPoints--; |
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| 139 | } |
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| 140 | void replaceContactPoint(const btManifoldPoint& newPoint,int insertIndex) |
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| 141 | { |
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| 142 | btAssert(validContactDistance(newPoint)); |
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| 143 | |
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| 144 | #define MAINTAIN_PERSISTENCY 1 |
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| 145 | #ifdef MAINTAIN_PERSISTENCY |
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| 146 | int lifeTime = m_pointCache[insertIndex].getLifeTime(); |
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| 147 | btScalar appliedImpulse = m_pointCache[insertIndex].m_appliedImpulse; |
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| 148 | btScalar appliedLateralImpulse1 = m_pointCache[insertIndex].m_appliedImpulseLateral1; |
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| 149 | btScalar appliedLateralImpulse2 = m_pointCache[insertIndex].m_appliedImpulseLateral2; |
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| 150 | |
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| 151 | btAssert(lifeTime>=0); |
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| 152 | void* cache = m_pointCache[insertIndex].m_userPersistentData; |
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| 153 | |
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| 154 | m_pointCache[insertIndex] = newPoint; |
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| 155 | |
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| 156 | m_pointCache[insertIndex].m_userPersistentData = cache; |
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| 157 | m_pointCache[insertIndex].m_appliedImpulse = appliedImpulse; |
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| 158 | m_pointCache[insertIndex].m_appliedImpulseLateral1 = appliedLateralImpulse1; |
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| 159 | m_pointCache[insertIndex].m_appliedImpulseLateral2 = appliedLateralImpulse2; |
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| 160 | |
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| 161 | m_pointCache[insertIndex].m_lifeTime = lifeTime; |
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| 162 | #else |
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| 163 | clearUserCache(m_pointCache[insertIndex]); |
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| 164 | m_pointCache[insertIndex] = newPoint; |
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| 165 | |
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| 166 | #endif |
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| 167 | } |
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| 168 | |
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| 169 | bool validContactDistance(const btManifoldPoint& pt) const |
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| 170 | { |
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| 171 | return pt.m_distance1 <= getContactBreakingThreshold(); |
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| 172 | } |
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| 173 | /// calculated new worldspace coordinates and depth, and reject points that exceed the collision margin |
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| 174 | void refreshContactPoints( const btTransform& trA,const btTransform& trB); |
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| 175 | |
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| 176 | |
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| 177 | SIMD_FORCE_INLINE void clearManifold() |
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| 178 | { |
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| 179 | int i; |
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| 180 | for (i=0;i<m_cachedPoints;i++) |
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| 181 | { |
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| 182 | clearUserCache(m_pointCache[i]); |
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| 183 | } |
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| 184 | m_cachedPoints = 0; |
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| 185 | } |
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| 186 | |
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| 187 | |
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| 188 | |
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| 189 | } |
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| 190 | ; |
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| 191 | |
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| 192 | |
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| 193 | |
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| 194 | |
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| 195 | |
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| 196 | #endif //PERSISTENT_MANIFOLD_H |
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