1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | #ifndef BT_SOLVER_BODY_H |
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17 | #define BT_SOLVER_BODY_H |
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18 | |
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19 | class btRigidBody; |
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20 | #include "LinearMath/btVector3.h" |
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21 | #include "LinearMath/btMatrix3x3.h" |
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22 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
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23 | #include "LinearMath/btAlignedAllocator.h" |
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24 | #include "LinearMath/btTransformUtil.h" |
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25 | |
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26 | |
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27 | ///The btSolverBody is an internal datastructure for the constraint solver. Only necessary data is packed to increase cache coherence/performance. |
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28 | ATTRIBUTE_ALIGNED16 (struct) btSolverBody |
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29 | { |
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30 | BT_DECLARE_ALIGNED_ALLOCATOR(); |
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31 | |
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32 | btMatrix3x3 m_worldInvInertiaTensor; |
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33 | |
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34 | btVector3 m_angularVelocity; |
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35 | btVector3 m_linearVelocity; |
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36 | btVector3 m_centerOfMassPosition; |
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37 | btVector3 m_pushVelocity; |
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38 | btVector3 m_turnVelocity; |
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39 | |
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40 | float m_angularFactor; |
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41 | float m_invMass; |
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42 | float m_friction; |
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43 | btRigidBody* m_originalBody; |
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44 | |
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45 | |
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46 | SIMD_FORCE_INLINE void getVelocityInLocalPoint(const btVector3& rel_pos, btVector3& velocity ) const |
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47 | { |
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48 | velocity = m_linearVelocity + m_angularVelocity.cross(rel_pos); |
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49 | } |
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50 | |
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51 | //Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position |
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52 | SIMD_FORCE_INLINE void internalApplyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impulseMagnitude) |
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53 | { |
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54 | if (m_invMass) |
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55 | { |
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56 | m_linearVelocity += linearComponent*impulseMagnitude; |
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57 | m_angularVelocity += angularComponent*(impulseMagnitude*m_angularFactor); |
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58 | } |
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59 | } |
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60 | |
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61 | SIMD_FORCE_INLINE void internalApplyPushImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impulseMagnitude) |
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62 | { |
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63 | if (m_invMass) |
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64 | { |
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65 | m_pushVelocity += linearComponent*impulseMagnitude; |
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66 | m_turnVelocity += angularComponent*(impulseMagnitude*m_angularFactor); |
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67 | } |
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68 | } |
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69 | |
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70 | |
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71 | void writebackVelocity() |
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72 | { |
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73 | if (m_invMass) |
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74 | { |
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75 | m_originalBody->setLinearVelocity(m_linearVelocity); |
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76 | m_originalBody->setAngularVelocity(m_angularVelocity); |
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77 | |
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78 | //m_originalBody->setCompanionId(-1); |
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79 | } |
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80 | } |
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81 | |
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82 | |
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83 | void writebackVelocity(btScalar timeStep) |
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84 | { |
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85 | if (m_invMass) |
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86 | { |
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87 | m_originalBody->setLinearVelocity(m_linearVelocity); |
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88 | m_originalBody->setAngularVelocity(m_angularVelocity); |
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89 | |
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90 | //correct the position/orientation based on push/turn recovery |
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91 | btTransform newTransform; |
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92 | btTransformUtil::integrateTransform(m_originalBody->getWorldTransform(),m_pushVelocity,m_turnVelocity,timeStep,newTransform); |
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93 | m_originalBody->setWorldTransform(newTransform); |
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94 | |
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95 | //m_originalBody->setCompanionId(-1); |
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96 | } |
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97 | } |
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98 | |
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99 | void readVelocity() |
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100 | { |
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101 | if (m_invMass) |
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102 | { |
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103 | m_linearVelocity = m_originalBody->getLinearVelocity(); |
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104 | m_angularVelocity = m_originalBody->getAngularVelocity(); |
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105 | } |
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106 | } |
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107 | |
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108 | |
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109 | |
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110 | |
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111 | }; |
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112 | |
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113 | #endif //BT_SOLVER_BODY_H |
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114 | |
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115 | |
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