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source: code/branches/questsystem5/src/bullet/BulletDynamics/Dynamics/btActionInterface.h @ 2907

Last change on this file since 2907 was 2907, checked in by dafrick, 16 years ago

Merging of the current QuestSystem branch.

File size: 1.4 KB
Line 
1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef _BT_ACTION_INTERFACE_H
17#define _BT_ACTION_INTERFACE_H
18
19class btIDebugDraw;
20class btCollisionWorld;
21
22#include "LinearMath/btScalar.h"
23
24///Basic interface to allow actions such as vehicles and characters to be updated inside a btDynamicsWorld
25class btActionInterface
26{
27        public:
28
29        virtual ~btActionInterface()
30        {
31        }
32
33        virtual void updateAction( btCollisionWorld* collisionWorld, btScalar deltaTimeStep)=0;
34
35        virtual void debugDraw(btIDebugDraw* debugDrawer) = 0;
36
37};
38
39#endif //_BT_ACTION_INTERFACE_H
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