[1963] | 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library |
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| 3 | Copyright (c) 2003-2007 Erwin Coumans http://continuousphysics.com/Bullet/ |
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| 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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| 16 | |
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| 17 | #include "btContinuousDynamicsWorld.h" |
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| 18 | #include "LinearMath/btQuickprof.h" |
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| 19 | |
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| 20 | //collision detection |
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| 21 | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" |
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| 22 | #include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h" |
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| 23 | #include "BulletCollision/CollisionShapes/btCollisionShape.h" |
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| 24 | #include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h" |
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| 25 | |
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| 26 | //rigidbody & constraints |
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| 27 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
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| 28 | #include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h" |
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| 29 | #include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h" |
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| 30 | #include "BulletDynamics/ConstraintSolver/btTypedConstraint.h" |
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| 31 | |
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| 32 | |
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| 33 | |
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| 34 | #include <stdio.h> |
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| 35 | |
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| 36 | btContinuousDynamicsWorld::btContinuousDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration) |
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| 37 | :btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration) |
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| 38 | { |
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| 39 | } |
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| 40 | |
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| 41 | btContinuousDynamicsWorld::~btContinuousDynamicsWorld() |
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| 42 | { |
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| 43 | } |
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| 44 | |
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| 45 | |
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| 46 | void btContinuousDynamicsWorld::internalSingleStepSimulation( btScalar timeStep) |
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| 47 | { |
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| 48 | |
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| 49 | startProfiling(timeStep); |
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| 50 | |
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| 51 | |
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| 52 | ///update aabbs information |
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| 53 | updateAabbs(); |
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| 54 | //static int frame=0; |
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| 55 | // printf("frame %d\n",frame++); |
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| 56 | |
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| 57 | ///apply gravity, predict motion |
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| 58 | predictUnconstraintMotion(timeStep); |
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| 59 | |
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| 60 | btDispatcherInfo& dispatchInfo = getDispatchInfo(); |
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| 61 | |
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| 62 | dispatchInfo.m_timeStep = timeStep; |
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| 63 | dispatchInfo.m_stepCount = 0; |
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| 64 | dispatchInfo.m_debugDraw = getDebugDrawer(); |
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| 65 | |
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| 66 | ///perform collision detection |
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| 67 | performDiscreteCollisionDetection(); |
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| 68 | |
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| 69 | calculateSimulationIslands(); |
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| 70 | |
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| 71 | |
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| 72 | getSolverInfo().m_timeStep = timeStep; |
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| 73 | |
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| 74 | |
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| 75 | |
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| 76 | ///solve contact and other joint constraints |
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| 77 | solveConstraints(getSolverInfo()); |
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| 78 | |
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| 79 | ///CallbackTriggers(); |
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| 80 | calculateTimeOfImpacts(timeStep); |
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| 81 | |
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| 82 | btScalar toi = dispatchInfo.m_timeOfImpact; |
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| 83 | // if (toi < 1.f) |
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| 84 | // printf("toi = %f\n",toi); |
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| 85 | if (toi < 0.f) |
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| 86 | printf("toi = %f\n",toi); |
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| 87 | |
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| 88 | |
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| 89 | ///integrate transforms |
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| 90 | integrateTransforms(timeStep * toi); |
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| 91 | |
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| 92 | ///update vehicle simulation |
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[2908] | 93 | updateVehicles(timeStep); |
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[1963] | 94 | |
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[2908] | 95 | |
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[1963] | 96 | updateActivationState( timeStep ); |
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| 97 | |
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| 98 | if(0 != m_internalTickCallback) { |
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| 99 | (*m_internalTickCallback)(this, timeStep); |
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| 100 | } |
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| 101 | } |
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| 102 | |
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| 103 | void btContinuousDynamicsWorld::calculateTimeOfImpacts(btScalar timeStep) |
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| 104 | { |
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| 105 | ///these should be 'temporal' aabbs! |
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| 106 | updateTemporalAabbs(timeStep); |
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| 107 | |
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| 108 | ///'toi' is the global smallest time of impact. However, we just calculate the time of impact for each object individually. |
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| 109 | ///so we handle the case moving versus static properly, and we cheat for moving versus moving |
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| 110 | btScalar toi = 1.f; |
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| 111 | |
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| 112 | |
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| 113 | btDispatcherInfo& dispatchInfo = getDispatchInfo(); |
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| 114 | dispatchInfo.m_timeStep = timeStep; |
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| 115 | dispatchInfo.m_timeOfImpact = 1.f; |
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| 116 | dispatchInfo.m_stepCount = 0; |
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| 117 | dispatchInfo.m_dispatchFunc = btDispatcherInfo::DISPATCH_CONTINUOUS; |
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| 118 | |
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| 119 | ///calculate time of impact for overlapping pairs |
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| 120 | |
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| 121 | |
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| 122 | btDispatcher* dispatcher = getDispatcher(); |
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| 123 | if (dispatcher) |
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| 124 | dispatcher->dispatchAllCollisionPairs(m_broadphasePairCache->getOverlappingPairCache(),dispatchInfo,m_dispatcher1); |
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| 125 | |
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| 126 | toi = dispatchInfo.m_timeOfImpact; |
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| 127 | |
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| 128 | dispatchInfo.m_dispatchFunc = btDispatcherInfo::DISPATCH_DISCRETE; |
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| 129 | |
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| 130 | } |
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| 131 | |
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| 132 | void btContinuousDynamicsWorld::updateTemporalAabbs(btScalar timeStep) |
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| 133 | { |
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| 134 | |
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| 135 | btVector3 temporalAabbMin,temporalAabbMax; |
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| 136 | |
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| 137 | for ( int i=0;i<m_collisionObjects.size();i++) |
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| 138 | { |
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| 139 | btCollisionObject* colObj = m_collisionObjects[i]; |
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| 140 | |
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| 141 | btRigidBody* body = btRigidBody::upcast(colObj); |
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| 142 | if (body) |
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| 143 | { |
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| 144 | body->getCollisionShape()->getAabb(m_collisionObjects[i]->getWorldTransform(),temporalAabbMin,temporalAabbMax); |
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| 145 | const btVector3& linvel = body->getLinearVelocity(); |
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| 146 | |
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| 147 | //make the AABB temporal |
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| 148 | btScalar temporalAabbMaxx = temporalAabbMax.getX(); |
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| 149 | btScalar temporalAabbMaxy = temporalAabbMax.getY(); |
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| 150 | btScalar temporalAabbMaxz = temporalAabbMax.getZ(); |
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| 151 | btScalar temporalAabbMinx = temporalAabbMin.getX(); |
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| 152 | btScalar temporalAabbMiny = temporalAabbMin.getY(); |
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| 153 | btScalar temporalAabbMinz = temporalAabbMin.getZ(); |
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| 154 | |
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| 155 | // add linear motion |
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| 156 | btVector3 linMotion = linvel*timeStep; |
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| 157 | |
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| 158 | if (linMotion.x() > 0.f) |
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| 159 | temporalAabbMaxx += linMotion.x(); |
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| 160 | else |
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| 161 | temporalAabbMinx += linMotion.x(); |
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| 162 | if (linMotion.y() > 0.f) |
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| 163 | temporalAabbMaxy += linMotion.y(); |
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| 164 | else |
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| 165 | temporalAabbMiny += linMotion.y(); |
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| 166 | if (linMotion.z() > 0.f) |
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| 167 | temporalAabbMaxz += linMotion.z(); |
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| 168 | else |
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| 169 | temporalAabbMinz += linMotion.z(); |
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| 170 | |
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| 171 | //add conservative angular motion |
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| 172 | btScalar angularMotion(0);// = angvel.length() * GetAngularMotionDisc() * timeStep; |
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| 173 | btVector3 angularMotion3d(angularMotion,angularMotion,angularMotion); |
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| 174 | temporalAabbMin = btVector3(temporalAabbMinx,temporalAabbMiny,temporalAabbMinz); |
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| 175 | temporalAabbMax = btVector3(temporalAabbMaxx,temporalAabbMaxy,temporalAabbMaxz); |
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| 176 | |
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| 177 | temporalAabbMin -= angularMotion3d; |
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| 178 | temporalAabbMax += angularMotion3d; |
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| 179 | |
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| 180 | m_broadphasePairCache->setAabb(body->getBroadphaseHandle(),temporalAabbMin,temporalAabbMax,m_dispatcher1); |
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| 181 | } |
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| 182 | } |
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| 183 | |
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| 184 | //update aabb (of all moved objects) |
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| 185 | |
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| 186 | m_broadphasePairCache->calculateOverlappingPairs(m_dispatcher1); |
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| 187 | |
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| 188 | |
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| 189 | |
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| 190 | } |
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| 191 | |
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| 192 | |
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| 193 | |
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