1 | /*********************************************************************** |
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2 | CoordConverter utility class |
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3 | ***********************************************************************/ |
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4 | class CoordConverter |
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5 | { |
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6 | static float windowToScreenX(const Window& window, const UDim& x); |
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7 | static float windowToScreenX(const Window& window, const float x); |
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8 | |
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9 | static float windowToScreenY(const Window& window, const UDim& y); |
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10 | static float windowToScreenY(const Window& window, const float y); |
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11 | |
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12 | static Vector2 windowToScreen(const Window& window, const UVector2& vec); |
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13 | static Vector2 windowToScreen(const Window& window, const Vector2& vec); |
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14 | |
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15 | static Rect windowToScreen(const Window& window, const URect& rect); |
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16 | static Rect windowToScreen(const Window& window, const Rect& rect); |
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17 | |
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18 | static float screenToWindowX(const Window& window, const UDim& x); |
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19 | static float screenToWindowX(const Window& window, const float x); |
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20 | |
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21 | static float screenToWindowY(const Window& window, const UDim& y); |
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22 | static float screenToWindowY(const Window& window, const float y); |
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23 | |
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24 | static Vector2 screenToWindow(const Window& window, const UVector2& vec); |
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25 | static Vector2 screenToWindow(const Window& window, const Vector2& vec); |
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26 | |
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27 | static Rect screenToWindow(const Window& window, const URect& rect); |
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28 | static Rect screenToWindow(const Window& window, const Rect& rect); |
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29 | |
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30 | }; |
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